feat(simulator): ✨ Update city-building and siege combat mechanics with new simulation logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2 changed files with 17 additions and 10 deletions
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@ -106,8 +106,11 @@ impl TileYield {
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/// with two decent food tiles. Target: median p0_pop_peak ≥ 7 at T150.
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pub const FOOD_PER_POP: f64 = 1.2;
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/// Base city HP before population scaling.
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pub const BASE_CITY_HP: u32 = 200;
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/// Base city HP before population scaling. Tuned up from 200 to extend TTV:
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/// prior batches showed capitals falling at T99/T116 because a pop-3 capital
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/// (230 HP) could be melted in ~15 siege turns even with walls. At 260 base,
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/// pop-3 walled capital = 290+50 = 340 HP, pushing capture to T200+.
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pub const BASE_CITY_HP: u32 = 260;
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/// HP gained per population point.
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pub const HP_PER_POP: u32 = 10;
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@ -511,10 +514,13 @@ impl City {
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self.hp = (self.hp + amount).min(self.max_hp);
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}
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/// Heal the city by the standard per-turn amount (10 HP).
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/// Heal the city by the standard per-turn amount (20 HP).
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/// Raised from 10 to 20 to extend siege duration: at 10/turn regen a
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/// 2-warrior assault could chain captures in ~15 turns, giving T99/T116
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/// fast wins. 20/turn forces attackers to commit more force or siege.
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/// Skips destroyed cities (HP == 0).
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pub fn heal_per_turn(&mut self) {
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const HEAL_PER_TURN: u32 = 10;
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const HEAL_PER_TURN: u32 = 20;
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if self.hp > 0 && self.hp < self.max_hp {
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self.heal(HEAL_PER_TURN);
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}
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@ -23,12 +23,13 @@ const RANGED_CITY_HP_FRACTION: f32 = 0.75;
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/// Compute the penalty multiplier for melee attacks against a walled city.
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/// Returns a value < 1.0 that the attacker's effective strength is multiplied by.
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/// Scales by tier: 0=1.0, 1=0.80 (walls), 2=0.65 (castle).
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/// Scales by tier: 0=1.0, 1=0.70 (walls), 2=0.55 (castle).
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/// Tightened from 0.80/0.65 to slow sieges after fast-win regressions (T99/T116).
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pub fn melee_wall_penalty(wall_tier: i32) -> f32 {
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match wall_tier {
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0 => 1.0,
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1 => 0.80,
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_ => 0.65,
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1 => 0.70,
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_ => 0.55,
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}
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}
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@ -90,9 +91,9 @@ mod tests {
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#[test]
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fn melee_penalty_scales_by_tier() {
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assert!((melee_wall_penalty(0) - 1.0).abs() < 0.001);
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assert!((melee_wall_penalty(1) - 0.80).abs() < 0.001);
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assert!((melee_wall_penalty(2) - 0.65).abs() < 0.001);
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assert!((melee_wall_penalty(3) - 0.65).abs() < 0.001);
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assert!((melee_wall_penalty(1) - 0.70).abs() < 0.001);
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assert!((melee_wall_penalty(2) - 0.55).abs() < 0.001);
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assert!((melee_wall_penalty(3) - 0.55).abs() < 0.001);
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}
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#[test]
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