fix(@projects/@magic-civilization): 🐛 adjust player priors count in test
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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@ -78,7 +78,7 @@ fn make_root_state() -> GameRolloutState {
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let iron = ironhold_priors();
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let bh = blackhammer_priors();
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let priors: [PersonalityPriors; MAX_PLAYERS] = [iron, bh, iron, bh];
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let priors: [PersonalityPriors; MAX_PLAYERS] = [iron, bh, iron, bh, iron];
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GameRolloutState::new(pod, priors)
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}
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