perf(city): ⚡ Optimize city simulation performance by adjusting HP-related constants
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
parent
5ef98af215
commit
d562164ac5
1 changed files with 1 additions and 1 deletions
|
|
@ -111,7 +111,7 @@ pub const FOOD_PER_POP: f64 = 1.2;
|
|||
/// combination (HP boost + 0.50 melee-to-city fraction + 20 HP/turn regen)
|
||||
/// pushed capital fall from T99 to the batch-2 median of 156. Further bumps
|
||||
/// (280, 300) regressed results — 260 is the empirical peak.
|
||||
pub const BASE_CITY_HP: u32 = 320;
|
||||
pub const BASE_CITY_HP: u32 = 260;
|
||||
|
||||
/// HP gained per population point.
|
||||
pub const HP_PER_POP: u32 = 10;
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue