perf(city): Optimize city simulation performance by adjusting HP-related constants

Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
autocommit 2026-04-16 15:28:05 -07:00
parent 5ef98af215
commit d562164ac5

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@ -111,7 +111,7 @@ pub const FOOD_PER_POP: f64 = 1.2;
/// combination (HP boost + 0.50 melee-to-city fraction + 20 HP/turn regen)
/// pushed capital fall from T99 to the batch-2 median of 156. Further bumps
/// (280, 300) regressed results — 260 is the empirical peak.
pub const BASE_CITY_HP: u32 = 320;
pub const BASE_CITY_HP: u32 = 260;
/// HP gained per population point.
pub const HP_PER_POP: u32 = 10;