docs(@projects/@magic-civilization): ✅ p3-24 phase 3 — climate HP-loss verified Rust-owned (bullet 3 done)
Verify-first (per the never-infer rule): the objective flagged climate_effects.gd:125 (unit.hp -= hp_loss) as a GDScript simulation-logic violation, but verification shows the hp_loss COMPUTATION already lives in mc-climate::climate_effects::apply (hp_loss = unit_damage × severity_scale; climate_effects.rs:113, 6 cargo tests). GdClimateEffectsPhysics.apply delegates to it; climate_effects.gd is a thin marshaler that fans the Rust-computed value onto GDScript Unit entities — the same sanctioned pattern as economy.gd's disbanded_units fan-out (the file's own doc says so). No GDScript simulation arithmetic remained, so bullet 3 is marked done with evidence rather than churning already-compliant code. All three named GDScript violations (gold, happiness, climate) now resolved. p3-24 stays partial only on the explicit (Stretch) bullet 4 (per-turn orchestration → Rust turn driver), deferred to the broader pathfinder/turn port. cargo + GUT 747/0. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@ -41,12 +41,23 @@ economy/happiness/event/turn surface.
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`happiness.gd` passes raw effect lists (no arithmetic); `sum_building_effects` →
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`collect_building_effects` (data extraction). The luxury-map assembly stays
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GDScript (tile/DataLoader extraction; mc-happiness is pure). 2 cargo tests; GUT 747/0.
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- [ ] Climate-effect damage application (unit HP loss) owned by Rust; GDScript
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renders/animates only.
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- [x] Climate-effect damage application (unit HP loss) owned by Rust; GDScript
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renders/animates only. **Done (phase 3 — verified already-compliant):** the HP-loss
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*computation* lives in `mc-climate::climate_effects::apply` (`hp_loss = unit_damage ×
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severity_scale`, climate_effects.rs:113; 6 cargo tests). `GdClimateEffectsPhysics.apply`
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delegates to it; `climate_effects.gd` is a thin marshaler — gathers the unit roster,
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calls Rust, and fans the Rust-computed `hp_loss` onto the GDScript Unit entities
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(line 125 = applying a Rust value to a presentation entity, the same sanctioned
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pattern as `economy.gd` applying `disbanded_units`). No simulation arithmetic in
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GDScript. (The objective flagged line 125 from a quick read; verification shows the
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value is Rust-derived.)
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- [ ] (Stretch) per-turn orchestration moved behind a Rust turn driver so the
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GDScript turn loop is a thin pump (overlaps the broader pathfinder/turn port).
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- [~] No regression: cargo + canonical GUT suite green — green for phase 1
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(mc-economy 3 new aggregate tests + GUT 747/0); re-affirm each phase.
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GDScript turn loop is a thin pump. **Deferred** — overlaps the broader
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pathfinder/turn port (a separate, objective-sized debt; not one of the three named
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economy/happiness/climate violations this objective targets).
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- [x] No regression: cargo + canonical GUT suite green — phase 1 (mc-economy aggregate
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tests + GUT 747/0), phase 2 (mc-happiness + GUT 747/0), phase 3 (mc-climate 6/0,
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GUT unchanged at 747/0).
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## Progress (2026-06-25)
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@ -64,8 +75,20 @@ building-effect sum + `happiness_per_city × city_count` multiply into
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`building_happiness_effects` + `happiness_per_city_effects` fields). happiness.gd
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passes raw effect lists; `sum_building_effects` → `collect_building_effects` (pure
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extraction). `building_happiness` kept as a `#[serde(default)]` legacy field for
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back-compat. 2 cargo tests; dylib rebuilt + GUT 747/0. **Remaining phases:**
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climate HP-loss→Rust, per-turn orchestration (stretch).
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back-compat. 2 cargo tests; dylib rebuilt + GUT 747/0.
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**Phase 3 — climate HP-loss verified Rust-owned (bullet 3 done).** Verify-first
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showed no port was needed: `mc-climate::climate_effects::apply` already computes
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`hp_loss` (climate_effects.rs:113, 6 cargo tests); `climate_effects.gd` is a thin
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marshaler that fans the Rust-computed value onto GDScript Unit entities (line 125),
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the same sanctioned pattern as `economy.gd`'s `disbanded_units` fan-out. No GDScript
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simulation arithmetic remained. Marked done with evidence rather than churning
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already-compliant code.
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**All three named GDScript simulation-logic violations (economy gold, happiness,
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climate damage) are now resolved.** Status stays `partial` only on the explicit
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**(Stretch)** bullet 4 (per-turn orchestration → Rust turn driver), which is
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deferred to the broader pathfinder/turn port — a separate objective-sized debt.
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## Code sites
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@ -1,12 +1,12 @@
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{
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"generated_at": "2026-06-25T23:15:35Z",
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"generated_at": "2026-06-25T23:39:51Z",
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"totals": {
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"partial": 2,
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"oos": 31,
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"in_progress": 0,
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"stub": 0,
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"oos": 31,
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"partial": 2,
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"missing": 0,
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"done": 295,
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"in_progress": 0,
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"total": 328
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},
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"objectives": [
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