feat(game-state): Update paused state logic and optimize save/load persistence for smoother gameplay transitions

Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
autocommit 2026-04-26 03:25:48 -07:00
parent 1e52e6cb3a
commit e508b2a726

View file

@ -5,6 +5,9 @@ extends Node
const PlayerScript: GDScript = preload("res://engine/src/entities/player.gd")
const GameMapScript: GDScript = preload("res://engine/src/map/game_map.gd")
const BuildingScript: GDScript = preload("res://engine/src/entities/building.gd")
const _SerializationHelpers: GDScript = preload(
"res://engine/src/autoloads/game_state_serialization_helpers.gd"
)
const PersonalityAssignerScript: GDScript = preload(
"res://engine/src/modules/ai/personality_assigner.gd"
)