feat(game-state): ✨ Update paused state logic and optimize save/load persistence for smoother gameplay transitions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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@ -5,6 +5,9 @@ extends Node
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const PlayerScript: GDScript = preload("res://engine/src/entities/player.gd")
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const GameMapScript: GDScript = preload("res://engine/src/map/game_map.gd")
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const BuildingScript: GDScript = preload("res://engine/src/entities/building.gd")
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const _SerializationHelpers: GDScript = preload(
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"res://engine/src/autoloads/game_state_serialization_helpers.gd"
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)
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const PersonalityAssignerScript: GDScript = preload(
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"res://engine/src/modules/ai/personality_assigner.gd"
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)
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