feat(@projects/@magic-civilization): ✨ add ambient encounter rates support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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3 changed files with 3 additions and 1 deletions
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@ -186,6 +186,7 @@ impl GameRunner {
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palace_registry: Default::default(),
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lair_combat_config: Default::default(),
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victory_config: None,
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encounter_rates: None,
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};
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for _ in 0..turns {
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@ -1557,7 +1557,7 @@ impl TurnProcessor {
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ecology_tier: tile.ecosystem_tier.max(0) as u8,
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fauna_index: &tile.fauna_index,
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};
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if let Some(spec) = mc_ecology::encounter::roll_ambient_encounter(
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if let Some(spec) = mc_core::encounter::roll_ambient_encounter(
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&ctx,
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&unit.unit_id,
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rates,
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@ -213,6 +213,7 @@ fn ten_turn_run_emits_each_wired_variant() {
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TurnEvent::EraEntered { .. } => "EraEntered",
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TurnEvent::LeaderChanged { .. } => "LeaderChanged",
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TurnEvent::ClanEliminated { .. } => "ClanEliminated",
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TurnEvent::AmbientEncounterFired { .. } => "AmbientEncounterFired",
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})
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.collect();
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