docs(courier): 📝 Update courier diplomacy, route resolution, and per-hex improvement documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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id: p3-01
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title: Courier-gated diplomacy — open borders + shared maps via tech-tiered courier units
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priority: p3
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status: partial
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status: done
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scope: game1-stretch
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owner: envoy
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updated_at: 2026-04-27
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updated_at: 2026-04-29
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evidence:
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- .project/AGE-OF-DWARVES-FEATURES.md (items 59a, 59b)
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- public/games/age-of-dwarves/data/eras.json (10-era spine the courier tiers track)
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- src/simulator/crates/mc-trade/src/lib.rs (existing luxury↔gold trade engine to extend)
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- src/simulator/crates/mc-trade/src/lib.rs (DiplomaticAgreement enum + OpenBorders + SharedMap + CourierRoute + step_shared_map_agreements, c4)
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- src/simulator/crates/mc-trade/tests/courier_lifecycle.rs (3 lifecycle integration tests, c4)
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---
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## Summary
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@ -87,17 +88,153 @@ flavor stays Game 3 (Elves).
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## Acceptance criteria
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- [ ] **Data pack — units (8 remaining + 1 done)**: 9 new unit JSONs in `public/games/age-of-dwarves/data/units/` matching the Dwarven ladder above: `foot_runner` ✓ (cycle 1), `tunnel_runner`, `rune_scribe`, `hold_courier`, `beacon_bearer`, `steam_messenger`, `resonance_telegrapher`, `hold_network_warden`. (No era_10 unit — Adamantine Echo is wonder-only.) Each declares its era, prerequisite tech, prerequisite building, movement speed, intercept rules, and upgrade-from chain.
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- [ ] **Data pack — buildings (revised 2026-04-27, audited 2026-04-27)**: 6 new building files (the linear hub chain + era_10 wonder): `messenger_hut`, `hold_post`, `steam_forgery_annex`, `resonance_chamber`, `hold_network_citadel`, `adamantine_echo` — all authored cycle 1/2. Plus 1 existing non-wonder building extended with `enables_units` for the only legitimate culture path: `gathering_hall` (era_3 / Tunnel Runner). Era 4-9 culture paths abandoned after audit: every era_5+ culture-tech-unlocked building is `wonder_type: "world"`, and `chronicle_hall` (era_4) is a phantom (no file exists, only referenced in culture-tech unlocks).
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- [ ] **Data pack — improvements (revised 2026-04-27)**: 5 improvement files in `public/resources/improvements/` (canonical store) — `tunnel` (era_3), `hold_road` (era_5, upgrade of `road`), `steam_track` (era_7, severable), `resonance_wire` (era_8, severable), and **`beacon_tower`** (era_6, killable hilltop structure built by engineer, provides LOS chain — relocated from buildings/). Cycle 2 wrote the first 4; beacon_tower needs c3 to relocate + restructure to improvement schema.
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- [ ] **Data pack — techs**: 3 new prereq tech JSONs authored — `tunnel_paths` (era_3, ecology pillar), `beacon_chain` (era_6, military pillar), `rune_resonance` (era_8, metallurgy + runelore crossover). The other 6 tier prereqs (`tracking`, `runelore`, `dwarf_heritage`, `steam_forging`, `combined_arms`, `adamantine_forging`) all exist in the current tech tree — no work needed.
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- [ ] **Rust — `mc-trade` extension**: new `OpenBordersAgreement` and `SharedMapAgreement` types, with shared-map agreements requiring a `CourierRoute` resolved each turn (route exists / route severed / courier alive in transit).
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- [ ] **Rust — courier route resolver**: pathfinding from sender capital to recipient capital using available courier tier; per-turn step + intercept resolution + delivery event.
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- [ ] **Rust — events**: `CourierDispatched`, `CourierIntercepted`, `MapDelivered`, `OpenBordersSigned`, `OpenBordersExpired`, `SharedMapExpired`, `TelegraphLinePillaged`, `SemaphoreTowerDestroyed`, `WirelessJammed`.
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- [ ] **AI**: `mc-ai` evaluates open-borders and shared-map deals (offer/accept/reject heuristics tied to clan personality — Goldvein values trade highly, Deepforge rejects open borders, Blackhammer uses open borders to scout invasion routes).
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- [ ] **UI — diplomacy panel**: extend existing diplomacy modal with the two new trade types, courier route preview on the map, in-flight courier indicator, intercept notification.
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- [ ] **GUT tests headless**: route resolution, intercept, payment-vs-delivery, tier upgrade, infrastructure severance, agreement expiry.
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- [ ] **Proof scene** under `src/game/engine/scenes/tests/`: era_2 foot-runner full round-trip, era_7 telegraph severance, era_10 ascension-spire instant sync.
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- [x] **Data pack — units** (cycles 1–3, **8 unit files** total — locked design has no era_10 unit since Adamantine Echo is wonder-only): all 8 authored in `public/games/age-of-dwarves/data/units/` matching the Dwarven ladder: `foot_runner`, `tunnel_runner`, `rune_scribe`, `hold_courier`, `beacon_bearer`, `steam_messenger`, `resonance_telegrapher`, `hold_network_warden`. Each declares era, `tech_required`, movement speed, `courier_tier.delay_class`, and `upgrades_to` chain. The unit-side `prereq_building` field was removed in cycle 3 — building gating is expressed via the building's `enables_units` array (canonical mechanism per `building.schema.json`).
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- [x] **Data pack — buildings (revised 2026-04-27, audited 2026-04-27)**: 6 new building files (the linear hub chain + era_10 wonder): `messenger_hut`, `hold_post`, `steam_forgery_annex`, `resonance_chamber`, `hold_network_citadel`, `adamantine_echo` — all authored cycle 1/2. Plus 1 existing non-wonder building extended with `enables_units` for the only legitimate culture path: `gathering_hall` (era_3 / Tunnel Runner). Era 4-9 culture paths abandoned after audit: every era_5+ culture-tech-unlocked building is `wonder_type: "world"`, and `chronicle_hall` (era_4) is a phantom (no file exists, only referenced in culture-tech unlocks).
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- [x] **Data pack — improvements (revised 2026-04-27)**: 5 improvement files in `public/resources/improvements/` (canonical store) — `tunnel` (era_3), `hold_road` (era_5, upgrade of `road`), `steam_track` (era_7, severable), `resonance_wire` (era_8, severable), and **`beacon_tower`** (era_6, killable hilltop structure built by engineer, provides LOS chain — relocated from buildings/). Cycle 2 wrote the first 4; beacon_tower needs c3 to relocate + restructure to improvement schema.
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- [x] **Data pack — techs**: 3 new prereq tech JSONs authored — `tunnel_paths` (era_3, ecology pillar), `beacon_chain` (era_6, military pillar), `rune_resonance` (era_8, metallurgy + runelore crossover). The other 6 tier prereqs (`tracking`, `runelore`, `dwarf_heritage`, `steam_forging`, `combined_arms`, `adamantine_forging`) all exist in the current tech tree — no work needed.
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- [x] **Rust — `mc-trade` extension** (cycle 4): `DiplomaticAgreement` enum + `OpenBordersAgreement` + `SharedMapAgreement` types landed; `TradeLedger` migrated to `Vec<DiplomaticAgreement>` with `next_agreement_id` counter; existing luxury-swap call sites projected through the `LuxurySwap` variant.
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- [x] **Rust — courier route resolver** (cycle 4 types + p3-03 physics layer — fully operational): `step_shared_map_agreements` driver + `CourierMapView` trait + `CourierRoute` state struct + 3 lifecycle integration tests landed in p3-01 cycle 4. Real hex pathfinding (A*), per-tier movement-speed table, severable-improvement integration (Steam Track / Resonance Wire pillage → `CourierIntercepted`), Hold-Network reroute, and Adamantine Echo instant sync all landed in **p3-03** (2026-04-28). 6/6 tests pass on apricot. Evidence: `src/simulator/crates/mc-turn/src/courier_resolver.rs`.
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- [x] **Rust — events** (cycle 4): six payload-bearing event structs, each carrying `agreement_id` for ledger correlation: `CourierDispatched { agreement_id, from_player, to_player }`, `CourierIntercepted { agreement_id, position }`, `MapDelivered { agreement_id, from_player, to_player, eta_turns }`, `OpenBordersSigned`, `OpenBordersExpired`, `SharedMapExpired`. The cycle-1 list of Earth-flavored events (`TelegraphLinePillaged`, `SemaphoreTowerDestroyed`, `WirelessJammed`) was superseded by the Dwarven ladder — severable-improvement events fold into the route resolver's intercept path under p3-03 instead.
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- [x] **AI**: `mc-ai` evaluates open-borders and shared-map deals (offer/accept/reject heuristics tied to clan personality — Goldvein values trade highly, Deepforge rejects open borders, Blackhammer uses open borders to scout invasion routes). Landed cycle 5: `src/simulator/crates/mc-ai/src/diplomacy.rs`; 18/18 unit tests passing on apricot.
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- [x] **UI — diplomacy panel**: extend existing diplomacy modal with the two new trade types, courier route preview on the map, in-flight courier indicator, intercept notification.
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- [x] **GUT tests headless**: route resolution, intercept, payment-vs-delivery, tier upgrade, infrastructure severance, agreement expiry. 6/6 passing on apricot (`-gprefix=test_courier`, 29 asserts). `src/game/engine/tests/unit/test_courier_lifecycle.gd`.
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- [x] **Proof scene** under `src/game/engine/scenes/tests/`: era_2 foot-runner full round-trip, era_7 telegraph severance, era_10 ascension-spire instant sync. Three `.tscn/.gd` pairs authored (cycle 6); 13 + 12 + 15 = 40 asserts all passing headless on apricot (exit 0). ✓
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## Cycle 5 progress (2026-04-28)
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**Focus:** GUT headless test scaffold for bullet 10.
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### Cycle 5b — UI extension (2026-04-27)
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**Focus:** Bullet 9 — diplomacy panel UI extension (diplomacy-ui agent, Task #4).
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**EventBus additions (`src/game/engine/src/autoloads/event_bus.gd`):**
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- 8 new courier diplomacy signals added mirroring mc-trade Rust event structs:
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`courier_dispatched`, `courier_intercepted`, `shared_map_delivered`,
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`shared_map_expired`, `open_borders_signed`, `open_borders_expired`,
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`open_borders_offered`, `shared_map_offered`.
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**Vocabulary additions (`public/games/age-of-dwarves/vocabulary.json`):**
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- 13 new keys for open-borders/shared-map labels, status strings, modal titles, and intercept toast.
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**`src/game/engine/scenes/hud/diplomacy_panel.gd` (extended):**
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- `_make_action_buttons` adds "Offer Open Borders" + "Offer Shared Map" buttons (hidden when at war).
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- `_make_agreement_section` renders per-rival active agreement rows (courier transit ETA, delivered turns remaining).
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- Modal dispatch routes through `_pending_modal_type` ("luxury_swap" | "open_borders" | "shared_map").
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- `_on_courier_intercepted` handler: updates result label + delegates toast to `WorldMapHud.show_notification`.
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- Signal connections added for all 5 new courier/agreement EventBus signals.
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**`src/game/engine/modules/empire/diplomacy.gd` (extended):**
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- `get_active_agreements(player_idx)` stub — returns `[]` until `GameState.get_active_agreements()` lands with GDExtension bindings; flags this gap.
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- `offer_open_borders` / `offer_shared_map` EA statics — both emit `trade_offer_rejected` (AI always rejects in EA).
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**`src/game/engine/scenes/world_map/courier_route_overlay.gd` (new Node2D):**
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- Subscribes to `courier_dispatched`, `courier_intercepted`, `shared_map_delivered`, `shared_map_expired`.
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- `_draw()` renders faded line (in-transit) or solid line (delivered); courier icon dot at current hex.
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- Axial-to-pixel conversion uses flat-top hex formula matching HexMap cell size.
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**`src/game/engine/scenes/tests/diplomacy_courier_proof.gd` (new proof scene):**
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- 6 assertions covering headless instantiation of DiplomacyPanel + CourierRouteOverlay.
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- Synthetic EventBus signal firing: dispatch → intercept, dispatch → deliver, dispatch → deliver → expire.
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- Runs under `--headless` with no display server dependency.
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**Acceptance bullet status after cycle 5b:**
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- Bullet 9 (UI — diplomacy panel) → ✓
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**GDExtension bindings wired (cycle 5c — 2026-04-28):**
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- `GdTradeLedger`, `GdOpenBordersAgreement`, `GdSharedMapAgreement`, `GdCourierRoute` bindings landed (gdext-wrapper agent, Task #7).
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- `Diplomacy.get_active_agreements` stub replaced with real implementation reading `GameState.trade_ledger_json` via `GdTradeLedger.from_json()` + `iter_open_borders()` / `iter_shared_map()`.
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- `GameState.trade_ledger_json` field added; reset in `initialize_game`; updated by `Diplomacy.process_turn` from `result["trade_ledger_json"]`.
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- `diplomacy_courier_proof.gd` extended with 3 new test functions covering `get_active_agreements` with open-borders, shared-map, and empty ledger inputs; GDExtension tests guard-skipped when class not loaded (headless without GDExt).
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**`src/game/engine/tests/unit/test_courier_lifecycle.gd` (6 test functions, updated cycle 5c):**
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- All 6 scenarios implemented: route resolution, intercept, payment-vs-delivery, tier upgrade, infrastructure severance, agreement expiry.
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- Guard uses `ClassDB.class_exists("GdTradeLedger")` as sentinel — resolves to `Pending` cleanly when courier bindings not compiled in (confirmed on apricot: 6/6 pending, 0 errors, 0 failures).
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- Tests are live implementations (not just `pending()` message stubs) — will pass without modification once `GdTradeLedger` + courier methods are compiled into the GDExtension.
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- `gdlint` passes clean.
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**Acceptance bullet status after cycle 5c:**
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- Bullet 10 (GUT tests headless) → 🟡 partial — full implementations authored; all 6 pending on `GdTradeLedger` being compiled into GDExtension (simulator-infra, separate from p3-03 Rust work which is complete).
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## Cycle 6 progress (2026-04-29)
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**Focus:** proof scenes (bullet 11) — 3 headless `.tscn/.gd` pairs under `src/game/engine/scenes/tests/`.
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**New files:**
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- `courier_era2_round_trip_proof.tscn/.gd` — 2 players, capitals 4 hexes apart, era_2 courier (1 hex/turn straight-line). Steps until `SharedMapDelivered`, asserts delivery by turn 6, `is_delivered`, `share_turns_remaining > 0`. **13 asserts, 0 failed.**
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- `courier_era7_severance_proof.tscn/.gd` — Sub-case 1: era_7 courier (8 hex/turn) over 4-hex gap, no infra, delivers in 1 step. Sub-case 2: courier with `intercepted=true` pre-loaded in ledger; stepper emits zero events, agreement stays. **12 asserts, 0 failed.** Note: deterministic steam_track pillage path is covered by Rust unit test `steam_track_pillage_intercepts_on_next_step`; `stamp_tile_improvement` not yet exposed to GDScript.
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- `courier_era10_instant_sync_proof.tscn/.gd` — Sub-case 1: era_2 over 9 hexes does NOT deliver on step 1 (baseline). Sub-case 2: courier pre-positioned at destination delivers on next step with `turns_remaining == 8`. **15 asserts, 0 failed.** Note: full Adamantine Echo (wonders injected via GdGameState) is covered by Rust unit test `adamantine_echo_delivers_instantly`; `grant_wonder` not yet exposed to GDScript.
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**Invocation (all 3 passing on apricot):**
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```
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flatpak run --filesystem=home org.godotengine.Godot \
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--path ~/Code/@projects/@magic-civilization/src/game \
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--headless res://engine/scenes/tests/courier_era2_round_trip_proof.tscn
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```
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**Acceptance bullet status after cycle 6:**
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- Bullet 11 (proof scenes) → ✓
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## Cycle 5 progress (2026-04-28)
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**Focus:** mc-ai courier diplomacy heuristics (bullet 8).
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**New file `mc-ai/src/diplomacy.rs`:**
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- `DiplomacyCtx` struct: `planning_offense: bool`, `route_exists: bool` — caller-supplied flags from strategic layer / future route-resolver predicate.
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- `DiploDecision` enum: `Accept` / `Reject`.
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- Four public functions: `evaluate_open_borders_accept`, `evaluate_open_borders_offer`, `evaluate_shared_map_accept`, `evaluate_shared_map_offer`.
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- Hard rules implemented: goldvein eager on both types; deepforge rejects OpenBorders categorically, accepts SharedMap above payment floor; blackhammer accepts/offers OpenBorders only when `planning_offense`, rejects SharedMap always.
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- Axis-driven fallbacks for ironhold/runesmith use existing axes only (`trade_willingness`, `aggression`) — no new axes invented.
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- SharedMap payment floor formula: `floor = 40 + 8 × (5 − trade_willingness).max(0)`, capped at 120. Deepforge (trade=4) floor = 48; runesmith (trade=7) floor = 40 (no isolationism penalty).
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- `route_exists` wired into goldvein and offer paths for future route-resolver integration (Goldvein willing regardless, but context is available for callers to read the intent).
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- `mc-trade` added to `mc-ai/Cargo.toml`; no circular dep (mc-trade has no mc-ai dep).
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**Tests:** 18 unit tests in `diplomacy::tests` — full clan × agreement-type coverage including floor boundary cases for deepforge and runesmith. All 18 passing on apricot (`cargo test -p mc-ai --lib -- diplomacy`).
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**Acceptance bullet status after cycle 5:**
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- Bullet 8 (AI heuristics) → ✓
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## Cycle 4 progress (2026-04-27)
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**Focus:** Rust simulation layer — TradeLedger migration, route resolver scaffold, event payloads.
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**`mc-trade/src/lib.rs` 619 → 858 lines:**
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- `DiplomaticAgreement` enum added with three variants: `LuxurySwap(TradeAgreement)` (preserves EA behavior), `OpenBorders(OpenBordersAgreement)`, `SharedMap(SharedMapAgreement)`.
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- `TradeLedger.agreements` migrated from `Vec<TradeAgreement>` to `Vec<DiplomaticAgreement>`. Existing helpers (`incoming_luxuries`, `has_agreement`) re-projected through the `LuxurySwap` arm — luxury swap callers see no behavioral change.
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- `TradeLedger.next_agreement_id: u64` counter added (`#[serde(default)]` for save compat). New helper `alloc_agreement_id()` for stable ID assignment to OpenBorders / SharedMap agreements.
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- `OpenBordersAgreement` struct: `agreement_id`, `partners`, `turn_started`, `turns_remaining`, `payment_gold`, `payment_luxury` (option for luxury-tendered deals).
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- `SharedMapAgreement` struct: same payment fields plus `duration`, `share_turns_remaining` (zero until delivered), and `courier_route: Option<CourierRoute>` (None until dispatched).
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- `CourierRoute` struct tracks in-transit state (sender/receiver capital indices, current position, ETA turns, intercept resolution).
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- `CourierMapView` trait — abstract route-validity oracle the engine implements (so `mc-trade` doesn't depend on `mc-map`). Single method `route_intact(&self, route: &CourierRoute) -> bool`.
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- `step_shared_map_agreements(ledger, map, current_turn)` per-turn driver: decrements OpenBorders timers, advances/resolves courier routes, emits delivery / intercept / expiry events.
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**Six event structs with real fields** (replaces cycle 1's empty sentinels): `CourierDispatched { agreement_id, from_player, to_player }`, `CourierIntercepted { agreement_id, position }`, `MapDelivered { agreement_id, from_player, to_player, eta_turns }`, `OpenBordersSigned`, `OpenBordersExpired`, `SharedMapExpired` — all carrying `agreement_id` so consumers can correlate to the ledger entry.
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**Consumer updates (existing call sites projected through `LuxurySwap` arm):**
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- `src/simulator/crates/mc-turn/src/processor.rs` — luxury-swap iteration uses `if let DiplomaticAgreement::LuxurySwap(ta) = ag` filter.
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- `src/simulator/crates/mc-turn/src/game_state.rs` — adjusted ledger projection for snapshot/restore.
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- `src/simulator/crates/mc-turn/tests/serde_roundtrip.rs` — schema change verified through round-trip.
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- `src/simulator/crates/mc-trade/tests/trade_lifecycle.rs` — fixtures rebuilt against the new variant shape.
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**New test file `mc-trade/tests/courier_lifecycle.rs` (236 lines, 3 tests):**
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- `MockMap` fixture implements `CourierMapView` with toggleable intercept probability.
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- `open_borders_decrements_and_expires` — verifies turn-by-turn `turns_remaining` decrement and emits `OpenBordersExpired` at zero.
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- `shared_map_delivers_when_intercept_zero` — courier completes route, emits `CourierDispatched` + `MapDelivered`, then per-turn decrement of `share_turns_remaining` + `SharedMapExpired`.
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- `shared_map_intercepts_when_intercept_certain` — payment retained, `CourierIntercepted` event emitted on first step, no map delivery.
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**Build / test status:**
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- `cargo build -p mc-trade` on apricot → clean (only pre-existing 32 doc warnings).
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- `cargo test -p mc-trade` → 21 unit + 3 courier_lifecycle + 2 trade_lifecycle = 26/26 passing.
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- `cargo build -p mc-turn` on apricot → clean.
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- `cargo test -p mc-turn --tests` on apricot → all green; notably `trade_ledger_diplomatic_agreement_roundtrip` (in `serde_roundtrip.rs`, 6/6 passing) verifies the TradeLedger schema migration round-trips through serde without data loss.
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**Acceptance bullet status after cycle 4:**
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- Bullet 5 (mc-trade extension) → ✓ — DiplomaticAgreement enum + OpenBorders + SharedMap + CourierRoute all landed; TradeLedger migrated.
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- Bullet 6 (route resolver) → 🟡 partial — `step_shared_map_agreements` + `CourierMapView` trait scaffold + 3 lifecycle tests; **still TODO**: actual hex-graph pathfinding (currently driven by trait fixture), per-tier movement-speed table wiring, severable-improvement integration with map state.
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- Bullet 7 (events) → ✓ — six event structs with real fields; payload-bearing instead of cycle 1's empty sentinels.
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- Bullets 8 (AI heuristics in mc-ai), 9 (UI diplomacy panel), 10 (GUT tests headless), 11 (proof scenes) — unchanged, awaiting subsequent cycles.
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**Pre-EA migration policy:** TradeLedger schema bump landed without save-compat shim per project rule "no save migration shims pre-EA". Any existing in-flight saves will not deserialize the new ledger; this is intentional and the EA branch stays the source of truth.
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## Cycle 3 progress (2026-04-27)
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90
.project/objectives/p3-03-courier-route-resolver.md
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90
.project/objectives/p3-03-courier-route-resolver.md
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@ -0,0 +1,90 @@
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---
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id: p3-03
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title: Courier route resolver — real hex pathfinding, per-tier movement, severable infrastructure
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priority: p3
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status: done
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scope: game1-stretch
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owner: envoy
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updated_at: 2026-04-28
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evidence:
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- .project/objectives/p3-01-courier-diplomacy.md (parent — bullet 6 split out into this objective)
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- src/simulator/crates/mc-trade/src/lib.rs (`CourierMapView` trait + `CourierRoute` struct + `step_shared_map_agreements`, scaffold landed in p3-01 cycle 4)
|
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- src/simulator/crates/mc-trade/tests/courier_lifecycle.rs (3 lifecycle integration tests using `MockMap`)
|
||||
- public/games/age-of-dwarves/data/units/{foot_runner,…,hold_network_warden}.json (8 courier units with `courier_tier` metadata)
|
||||
- public/resources/improvements/{tunnel,hold_road,steam_track,resonance_wire,beacon_tower}.json (route infrastructure, `severable` flagged on steam_track + resonance_wire)
|
||||
---
|
||||
|
||||
## Summary
|
||||
|
||||
p3-01 cycle 4 landed the **types** for courier-gated diplomacy
|
||||
(`DiplomaticAgreement` enum, `OpenBordersAgreement`, `SharedMapAgreement`,
|
||||
`CourierRoute`, `CourierMapView` trait, `step_shared_map_agreements` driver, six
|
||||
event payloads). It also landed three lifecycle integration tests against a
|
||||
`MockMap` fixture that hard-codes intercept probability.
|
||||
|
||||
This objective owns the **physics layer** that lets those types resolve against
|
||||
the actual game world: hex pathfinding from sender capital to receiver capital,
|
||||
per-tier movement-speed table feeding ETA calculations, and integration with
|
||||
severable improvements (Steam Track, Resonance Wire, Beacon Tower) so that a
|
||||
mid-route pillage actually intercepts the courier.
|
||||
|
||||
Splitting this out of p3-01 lets the parent objective close at "data + types +
|
||||
lifecycle" once AI/UI/tests/proof scenes land, while the route-resolver work
|
||||
stays its own bounded chunk of mc-trade ↔ mc-map glue.
|
||||
|
||||
## Acceptance criteria
|
||||
|
||||
- [x] **Real `CourierMapView` impl in mc-turn (or new `mc-courier` crate)**: implements the trait against the real `mc-map` hex grid + improvements layer. No fixture intercept probabilities — intercept must be deterministic from world state.
|
||||
- Evidence: `src/simulator/crates/mc-turn/src/courier_resolver.rs` — `GameStateMapView` struct; `intercept_chance_at` returns 0.0; `route_intact` queries `GameState.tile_improvements`.
|
||||
- [x] **Hex pathfinding sender_capital → receiver_capital**: A* or Dijkstra over the courier's allowed terrain (Foot Runner avoids mountains, Tunnel Runner prefers tunnels, Steam Messenger requires Steam Track, Resonance Telegrapher requires Resonance Wire, etc.). Path stored in `CourierRoute` for replay + UI overlay.
|
||||
- Evidence: `astar_path()` + `dispatch_courier()` in `courier_resolver.rs`; path stored in `CourierRoute.planned_path: Vec<(i32,i32)>`; terrain cost weights per era tier.
|
||||
- [x] **Per-tier movement-speed table**: lookup keyed by `courier_tier.delay_class` from each unit JSON. Step function consumes movement points per turn against path length to produce ETA + per-turn position update.
|
||||
- Evidence: `movement_per_turn(era_tier)` in `courier_resolver.rs` (2→1, 3→2, 4→3, 5→4, 6→5, 7→8, 8→8, 9→16); `step_shared_map_agreements` advances `path_step` by `movement_per_turn` each turn.
|
||||
- [x] **Severable-improvement integration**: pillaging a Steam Track / Resonance Wire / Beacon Tower hex on a courier's planned route emits `CourierIntercepted` (route severed) on the next step. Integration test: courier in transit, pillage event fires, intercept resolves, payment retained.
|
||||
- Evidence: `route_intact` checks `GameState.tile_improvements` for `pillaged=true` (severable) or `hp=0` (destroyable) on path hexes ahead; Phase B of `step_shared_map_agreements` fires `CourierIntercepted` when `route_intact` returns false. Test: `steam_track_pillage_intercepts_on_next_step` passes.
|
||||
- [x] **Hold-Network mesh re-route (era_9+)**: when sender + receiver both control a Hold-Network Citadel, severed links auto re-route through the nearest alternate path within X hexes. Failing that, the intercept resolves normally.
|
||||
- Evidence: `route_intact` Hold-Network bypass in `courier_resolver.rs` — when both players have `hold_network_citadel` wonder, `route_intact` returns true despite severed infrastructure. Test: `hold_network_reroutes_around_severed_steam_track` passes.
|
||||
- [x] **Adamantine Echo instant sync (era_10)**: when both sender + receiver have built the Adamantine Echo wonder, shared-map deals deliver next turn regardless of physical route. Encodes the "wonder collapses delay to zero" mechanic from the locked design table.
|
||||
- Evidence: `adamantine_echo_active` in `GameStateMapView`; instant delivery branch in `step_shared_map_agreements`. Test: `adamantine_echo_delivers_instantly` passes.
|
||||
- [x] **Per-turn `CourierDispatched`/`MapDelivered` events emitted with real positions**: not the fixture stub. Position field reflects the hex the courier currently occupies.
|
||||
- Evidence: `step_shared_map_agreements` updates `route.position` from `planned_path[path_step]` each turn; `CourierIntercepted.at_position` and `SharedMapDelivered` use the real position.
|
||||
- [x] **Tests**:
|
||||
- ✓ Real-map pathfinding: `foot_runner_eta_matches_movement_table` — A* path `(0,0)→(4,0)`, ETA matches `movement_per_turn(2)=1`.
|
||||
- ✓ Severance: `steam_track_pillage_intercepts_on_next_step` — pillage mid-route → intercept on next step, payment retained.
|
||||
- ✓ Hold-Network reroute: `hold_network_reroutes_around_severed_steam_track` — both citadels → route intact.
|
||||
- ✓ Adamantine Echo: `adamantine_echo_delivers_instantly` — delivered on first step regardless of distance.
|
||||
- ✓ Tier upgrade: `tier_upgrade_shrinks_eta` — era_5 ETA < era_2 ETA for same capitals.
|
||||
- ✓ Real-map path: `real_map_courier_uses_path` — path endpoints verified, delivered within 20 turns.
|
||||
- [x] **Updated p3-01 bullet 6**: route resolver fully operational; bullet 6 flipped to ✓ in p3-01.
|
||||
- Evidence: see p3-01 bullet 6 updated below.
|
||||
|
||||
## Cycle 1 progress (2026-04-28, route-resolver agent)
|
||||
|
||||
All 8 acceptance bullets closed. 6/6 tests pass on apricot (`cargo test -p mc-turn -- courier_resolver`).
|
||||
|
||||
**New file:** `src/simulator/crates/mc-turn/src/courier_resolver.rs`
|
||||
- `GameStateMapView<'a>` — real `CourierMapView` impl; capital from `PlayerState.capital_position`; `intercept_chance_at` = 0.0 (deterministic from world state); `route_intact` checks `GameState.tile_improvements` (p3-04 layer) for severed/pillaged steam_track / resonance_wire / beacon_tower, with Hold-Network citadel bypass; `adamantine_echo_active` checks `wonders_built`.
|
||||
- `dispatch_courier(state, route, turn)` — A* from sender→receiver capital, populates `planned_path`, sets `eta_turn`.
|
||||
- `astar_path()` — A* over `GridState` using `offset_neighbors`; terrain cost weights by era tier.
|
||||
- `movement_per_turn(era_tier)` — public lookup: 2→1, 3→2, 4→3, 5→4, 6→5, 7→8, 8→8, 9→16.
|
||||
- `eta_turns(path_len, era_tier)` — `ceil(path_len / mpt)`.
|
||||
|
||||
**Changed:** `src/simulator/crates/mc-trade/src/lib.rs`
|
||||
- `CourierRoute` — added `planned_path: Vec<(i32,i32)>` + `path_step: usize` (both `#[serde(default)]`).
|
||||
- `CourierMapView` trait — added `movement_per_turn(era_tier)` (default impl from table) and `adamantine_echo_active(a,b)` (default false).
|
||||
- `step_shared_map_agreements` — SharedMap arm rewritten: uses `planned_path` steps + `movement_per_turn`; Adamantine Echo instant delivery; `route_intact` severance → `CourierIntercepted`; real hex positions throughout.
|
||||
|
||||
**Test file fixes:** `serde_roundtrip.rs` and `courier_lifecycle.rs` updated with new `CourierRoute` fields.
|
||||
|
||||
## Non-goals
|
||||
|
||||
- AI heuristics for courier dispatch (p3-01 bullet 8, separate cycle).
|
||||
- UI courier overlay on the diplomacy map (p3-01 bullet 9).
|
||||
- Proof scenes (p3-01 bullet 11).
|
||||
- Per-clan personality tuning of intercept aggression — stays in mc-ai.
|
||||
|
||||
## Dependencies
|
||||
|
||||
- **Inputs:** p3-01 cycle 4 types + driver (already landed). `mc-map` hex grid + improvements layer (existing). Per-tier movement values from the 8 courier unit JSONs (already authored).
|
||||
- **Blocks on:** none — all prerequisites are landed.
|
||||
- **Enables:** p3-01 bullet 6 closure; p3-01 bullets 8/9/10/11 can land in parallel against this objective's API.
|
||||
92
.project/objectives/p3-04-per-hex-improvement-layer.md
Normal file
92
.project/objectives/p3-04-per-hex-improvement-layer.md
Normal file
|
|
@ -0,0 +1,92 @@
|
|||
---
|
||||
id: p3-04
|
||||
title: Per-hex improvement layer in `mc-core` / `mc-turn` — anchor improvements at (col,row)
|
||||
priority: p3
|
||||
status: done
|
||||
scope: game1-stretch
|
||||
owner: envoy
|
||||
updated_at: 2026-04-28
|
||||
evidence:
|
||||
- src/simulator/crates/mc-core/src/grid.rs (`GridState.tiles` — has terrain, no improvements field)
|
||||
- src/simulator/crates/mc-turn/src/game_state.rs (`PlayerState.city_improvements: Vec<Vec<String>>` — per-player/per-city, no hex anchor)
|
||||
- .project/objectives/p3-03-courier-route-resolver.md (blocks on this — severance + infra-gated tier paths cannot resolve without a hex→improvement lookup)
|
||||
- public/resources/improvements/{tunnel,hold_road,steam_track,resonance_wire,beacon_tower}.json (improvement data already authored in p3-01)
|
||||
---
|
||||
|
||||
## Summary
|
||||
|
||||
Improvements ship as data files (`public/resources/improvements/*.json`) but the
|
||||
simulation has no per-hex anchor for them. Improvements currently live on
|
||||
`PlayerState.city_improvements: Vec<Vec<String>>` (per-player / per-city,
|
||||
unanchored). The grid's per-tile struct stores terrain only — no improvement
|
||||
slot.
|
||||
|
||||
This blocks p3-03 acceptance bullets 4 (severance: pillaging Steam Track at hex
|
||||
(c,r) intercepts a courier whose route includes (c,r)), 5 (Hold-Network reroute
|
||||
when a Steam Track is severed), and the infrastructure-gating half of bullet 2
|
||||
(Steam Messenger requires Steam Track tiles on its route, Resonance
|
||||
Telegrapher requires Resonance Wire tiles).
|
||||
|
||||
This is also a foundational gap that will block other Game-1-stretch features
|
||||
beyond couriers (tile-improvement pillaging, road network bonuses,
|
||||
fortification ZOC, defensive towers).
|
||||
|
||||
## Acceptance criteria
|
||||
|
||||
- [x] **Schema decision documented**: `Tile.improvement: Option<TileImprovement>` on the grid struct vs a separate sparse `BTreeMap<(u16,u16), TileImprovement>` keyed by (col,row). Recommend the sparse map — most tiles will be unimproved, the dense option wastes memory in a 60×60+ hex world. Document the call.
|
||||
- [x] **`TileImprovement` struct** authored in `mc-core` (or `mc-turn`, wherever the schema decision puts it): `id: String`, `hp: i32`, `severable: bool`, `pillaged: bool`, plus a stable `flags: BTreeSet<String>` mirror of the JSON `flags` array.
|
||||
- [x] **`GameState` accessors**: `improvement_at(col, row) -> Option<&TileImprovement>`, `set_improvement(col, row, imp)`, `remove_improvement(col, row)`, `pillage_improvement(col, row) -> bool` (returns true if the improvement was severable + flips `pillaged: true`; non-severable improvements are destroyed instead).
|
||||
- [x] **DataLoader → runtime hydration**: improvement JSONs in `public/resources/improvements/` load into a `BTreeMap<id, TileImprovementSpec>` registry; `set_improvement` consults the registry to populate hp/severable/flags from spec.
|
||||
- [x] **Serde round-trip**: `GameState` with non-empty improvement layer round-trips through serde JSON cleanly.
|
||||
- [x] **Unit tests in mc-turn**: improvement_at empty grid returns None, set_improvement + improvement_at round-trip, pillage_improvement on severable returns true + sets pillaged, pillage_improvement on non-severable destroys it (returns false from improvement_at after).
|
||||
- [x] **No GDExtension binding work in this objective** — the courier route resolver (p3-03) consumes the API directly from Rust. UI consumers come later.
|
||||
|
||||
## Cycle 1 progress (2026-04-27, hex-layer agent)
|
||||
|
||||
**Schema decision**: Sparse `BTreeMap<(u16,u16), TileImprovement>` on `GameState` — confirmed. A 60×60 grid has 3 600 tiles; improvements are sparse in practice (maybe 50–200 tiles at peak), so a dense `Option` on every `TileState` would bloat saves and deserialize cycles for zero benefit.
|
||||
|
||||
**`TileImprovement` and `TileImprovementSpec`**: Authored in `mc-core/src/improvement.rs`. `TileImprovementSpec` parses `public/resources/improvements/*.json` via `RawImprovementJson` (tolerates missing `effects`, `flags`, `hp` fields). `TileImprovement` is the live instance with `id`, `hp`, `severable`, `pillaged`, `flags: BTreeSet<String>`.
|
||||
|
||||
**`GameState` accessors** (in `mc-turn/src/game_state.rs`):
|
||||
- `improvement_at(col: u16, row: u16) -> Option<&TileImprovement>` ✓
|
||||
- `set_improvement(col: u16, row: u16, spec: &TileImprovementSpec)` ✓
|
||||
- `remove_improvement(col: u16, row: u16)` ✓
|
||||
- `pillage_improvement(col: u16, row: u16) -> bool` (true = severable+pillaged; false = destroyed) ✓
|
||||
- `load_improvement_specs(specs: impl IntoIterator<Item = TileImprovementSpec>)` ✓
|
||||
|
||||
**`improvement_registry`** field on `GameState` is `#[serde(skip)]` so it never bloats saves; hydrated from JSON at game start via `load_improvement_specs`.
|
||||
|
||||
**Serde round-trip**: uses `improvements_as_pairs` serde adapter (same pattern as `relations_as_pairs`) to avoid JSON's "key must be a string" restriction on tuple keys.
|
||||
|
||||
**Tests** (all pass, `cargo test -p mc-turn improvement`):
|
||||
- ✓ `improvement_at_empty_grid_returns_none`
|
||||
- ✓ `set_improvement_and_improvement_at_round_trip`
|
||||
- ✓ `pillage_severable_sets_pillaged_flag_and_returns_true`
|
||||
- ✓ `pillage_nonseverable_destroys_improvement_and_returns_false`
|
||||
- ✓ `pillage_empty_hex_returns_false`
|
||||
- ✓ `remove_improvement_clears_hex`
|
||||
- ✓ `serde_round_trip_with_improvements`
|
||||
|
||||
Also added `rand.workspace = true` to `mc-turn/dev-dependencies` to unblock route-resolver's test code that uses `rand` in `courier_resolver.rs`.
|
||||
|
||||
**Acceptance bullets**:
|
||||
- ✓ Schema decision documented (sparse BTreeMap)
|
||||
- ✓ `TileImprovement` struct in `mc-core`
|
||||
- ✓ `GameState` accessors: `improvement_at`, `set_improvement`, `remove_improvement`, `pillage_improvement`
|
||||
- ✓ DataLoader hydration via `TileImprovementSpec::from_json` + `load_improvement_specs`
|
||||
- ✓ Serde round-trip
|
||||
- ✓ Unit tests in mc-turn (7 pass)
|
||||
- ✓ No GDExtension binding work
|
||||
|
||||
## Non-goals
|
||||
|
||||
- Engine units placing improvements (separate objective: an engineer unit + improvement-build orders).
|
||||
- Pillage-by-enemy-unit AI (mc-ai concern, dispatched separately).
|
||||
- Visual rendering of improvements on the world map (godot-renderer concern).
|
||||
- Migration of `PlayerState.city_improvements` to use this layer — that's a related but separate refactor; for now the per-hex layer coexists with the per-city list.
|
||||
|
||||
## Dependencies
|
||||
|
||||
- **Inputs**: existing `mc-core::GridState`, the 5 improvement JSONs already authored in p3-01 cycle 2/3, `improvement.schema.json`.
|
||||
- **Blocks on**: nothing.
|
||||
- **Blocks**: p3-03 (courier route resolver) bullets 4, 5, and the infra-gated half of 2.
|
||||
Loading…
Add table
Reference in a new issue