docs(@projects/@magic-civilization): ✅ update screenshot registry proofs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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1 changed files with 13 additions and 13 deletions
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| 2 | `magic_civ_demo_tectonics.png` | `tectonics_proof` | TECTONICS.md — plate-boundary mountain chains, volcanoes | ✅ |
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| 3 | `magic_civ_demo_hydrology.png` | `hydrology_proof` | HYDROLOGY.md — river network + flow-accumulation map | ✅ |
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| 4 | *climate matrix* | new `climate_proof` (TBD) | Whittaker classifier scatter | ⏳ |
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| 5 | *plate boundary close-up* | new proof scene | Convergence + divergence rules | 🔴 |
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| 6 | *river basin* | new proof scene | D6 flow + tributary merging | 🔴 |
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| 7 | *lake formation* | new proof scene | Closed-basin water bodies | 🔴 |
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| 8 | *whittaker scatter* | new proof scene | Biome classifier graph | 🔴 |
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| 5 | `magic_civ_demo_ui_terrain_panel.png` (q1) | `terrain_panel_proof` (new) | Plate boundary close-up — convergent ridge with mountain band + red volcano on ridge centre | ✅ |
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| 6 | `magic_civ_demo_ui_terrain_panel.png` (q2) | same | River basin — D6 trunk-and-tributary network with flow-accumulation thickness legend | ✅ |
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| 7 | `magic_civ_demo_ui_terrain_panel.png` (q3) | same | Lake formation — closed basin with cyan lake hex surrounded by mountain ring | ✅ |
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| 8 | `magic_civ_demo_ui_terrain_panel.png` (q4) | same | Whittaker classifier — 8-biome scatter on temp×precip axes | ✅ |
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| 9 | *world shape preview* | `world_shape_preview` (capture_screenshot.gd) | 5-axis preset thumbnails | ⏳ |
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| 10 | *map size comparison* | new proof scene | duel / standard / huge side-by-side | 🔴 |
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| 10 | `magic_civ_demo_ui_map_sizes.png` | `map_size_comparison_proof` (new) | Duel (40×24=960) / Standard (80×48=3840) / Huge (128×80=10240) proportional rectangles + player slot capacity | ✅ |
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## B. Ecology + wildlife (8 slots)
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| 12 | *plains trophic* | extend `fauna_render_proof` w/ env var | Plains creature set | ⏳ |
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| 13 | *mountain trophic* | same | Mountain ecology | ⏳ |
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| 14 | *coast/water trophic* | same | Aquatic species | ⏳ |
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| 15 | *lair density* | new proof | Lair distribution + tier coloring | 🔴 |
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| 16 | *wild creature states* | new proof | Wandering / guard / attack states | 🔴 |
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| 17 | *species catalog grid* | extend `procedural_renderer_proof` | 15+ creature silhouettes | ⏳ |
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| 18 | *domain gates* | new proof | Land / flying / naval encounter rules | 🔴 |
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| 15 | `magic_civ_demo_ui_ecology_panel.png` (q1) | `ecology_panel_proof` (new) | Lair density grid — 5-tier color-coded distribution (T1 green → T5 purple) across a hex map | ✅ |
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| 16 | `magic_civ_demo_ui_ecology_panel.png` (q2) | same | Wild-creature state machine — Guard ↔ Roam ↔ Attack ↔ Retreat with transition arrows + descriptions | ✅ |
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| 17 | `magic_civ_demo_ui_ecology_panel.png` (q4) | same | Species catalog grid — 16 creatures with tier annotations | ✅ |
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| 18 | `magic_civ_demo_ui_ecology_panel.png` (q3) | same | Domain gates — Land / Flying / Naval rows with ✓ allowed and ✗ forbidden tile lists | ✅ |
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## C. Menu / setup / heritage (7 slots)
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| 69 | `magic_civ_demo_action_treasury.png` | `treasury_proof` | Treasury / gold breakdown | ✅ |
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| 70 | `magic_civ_demo_ui_stockpile.png` | `strategic_stockpile_proof` (new) | HUD top-bar row (iron/wood/grain/stone/gold with amounts + per-turn deltas color-coded) + 5 supply-chain detail rows | ✅ |
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| 71 | `magic_civ_demo_action_improvement.png` | `improvement_proof` | Farm / mine / road on tiles | ✅ |
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| 72 | *mine improvement* | extend | Specific mine sprite | ⏳ |
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| 73 | *road network* | extend | Connected road hexes | ⏳ |
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| 72 | `magic_civ_demo_ui_improvements_panel.png` (q1) | `improvements_panel_proof` (new) | Mine on central hills hex surrounded by 6 hill tiles + purple mine icon + "+3 prod on hills, +5 on mountains" caption | ✅ |
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| 73 | `magic_civ_demo_ui_improvements_panel.png` (q2) | same | Road network — 7-hex ring with sand-colored roads connecting every pair | ✅ |
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| 74 | `magic_civ_demo_action_happiness.png` | `happiness_proof` | Per-city + global happiness | ✅ |
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| 75 | `magic_civ_demo_action_biome_economy.png` | `biome_economy_coupling_proof` | Yield-tile coupling text proof | ✅ |
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| 76 | *citizen tile assignment* | new proof | Manual citizen overlay | 🔴 |
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| 76 | `magic_civ_demo_ui_improvements_panel.png` (q3) | `improvements_panel_proof` (new) | Citizen tile assignment — city hex + 2-ring biome map with yellow overlays + dots marking 6 worked tiles | ✅ |
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## J. Civics + government (5 slots)
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## Roll-up
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- **Captured + unique**: ~75 of 100
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- **Captured + unique**: **~96 of 100** (13 new self-contained proof scenes authored this session)
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- **Captured but black/stale**: ~7 (city_screen, combat, worldmap_visual, action_tech_tree, action_combat, replay_viewer_T25, replay_viewer_T50)
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- **Captured but dupes** (legitimate state variants at different zoom): ~12
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- **Pending** (extension of existing proof scene): ~13
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