feat(engine): ✨ add replay viewer test scene
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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3 changed files with 166 additions and 1 deletions
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@ -2,7 +2,7 @@
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id: p2-46
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title: "Past-games archive & replay viewer — `mc-replay` crate, on-disk archive, projection-based playback"
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priority: p2
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status: partial
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status: done
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scope: game1-stretch
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owner: shipwright
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updated_at: 2026-05-07
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@ -34,6 +34,9 @@ evidence:
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- "src/game/engine/scenes/menus/past_games.gd/.tscn (card grid index scene, cycle 48)"
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- "src/game/engine/scenes/menus/replay_viewer.gd/.tscn (scrubber + speed controls projection scene, cycle 48)"
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- "src/game/engine/tests/integration/test_p2_46_replay_bridge.gd (GUT test: list+open+goto_turn, cycle 49)"
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- "src/simulator/api-gdext/src/replay.rs GdReplayArchive::write_fixture — synthetic 50-turn GameHistory (1 clan, 50 snapshots, CityFounded×2 + TechResearched×3), written via mc_replay::archive::write_game, returns UUID GString (cycle 50)"
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- "src/game/engine/scenes/tests/proof_replay_viewer.tscn + proof_replay_viewer.gd — instantiates GdReplayArchive.write_fixture, wires GdReplayPlayer via game_id export, drives _goto_turn(25)+hold 3s then _goto_turn(50)+hold 3s, captures screenshot via _capture_and_quit (cycle 50)"
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- "src/game/engine/scenes/tests/capture_screenshot.gd relay_viewer_proof branch — dispatches to proof_replay_viewer.tscn (cycle 50)"
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---
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## Summary
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150
src/game/engine/scenes/tests/proof_replay_viewer.gd
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150
src/game/engine/scenes/tests/proof_replay_viewer.gd
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extends Control
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## Proof scene for p2-46 bullet 8 — headless replay-viewer exercise.
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##
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## 1. Writes a synthetic 50-turn fixture via GdReplayArchive.write_fixture.
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## 2. Instantiates the replay_viewer scene and wires it to the fixture UUID.
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## 3. Drives goto_turn(25) → 3 s hold → goto_turn(50) → 3 s hold → screenshot.
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##
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## Scene key: "replay_viewer_proof" (capture_screenshot.gd dispatcher).
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## Run via: tools/screenshot.sh proof_replay_viewer replay_viewer_proof
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const OUTPUT_DIR: String = "user://screenshots"
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const REPLAY_VIEWER_SCENE: String = "res://engine/scenes/menus/replay_viewer.tscn"
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var _archive: GdReplayArchive = null
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var _viewer_scene: Node = null
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var _player: GdReplayPlayer = null
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var _uuid: String = ""
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var _archive_root: String = ""
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var _captured: bool = false
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var _turn_label: Label = null
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var _status_label: Label = null
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func _ready() -> void:
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get_viewport().size = Vector2i(1920, 1080)
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DisplayServer.window_set_size(Vector2i(1920, 1080))
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# Dark background panel so the viewer is visible in the screenshot.
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var bg: ColorRect = ColorRect.new()
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bg.set_anchors_preset(Control.PRESET_FULL_RECT)
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bg.color = Color(0.04, 0.04, 0.08, 1.0)
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add_child(bg)
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_status_label = Label.new()
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_status_label.position = Vector2(40, 20)
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_status_label.add_theme_font_size_override("font_size", 22)
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_status_label.add_theme_color_override("font_color", Color(0.9, 0.8, 0.4, 1))
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_status_label.text = "p2-46 Replay Viewer Proof — initialising…"
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add_child(_status_label)
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_turn_label = Label.new()
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_turn_label.position = Vector2(40, 54)
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_turn_label.add_theme_font_size_override("font_size", 18)
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_turn_label.add_theme_color_override("font_color", Color(0.7, 0.7, 0.7, 1))
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_turn_label.text = ""
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add_child(_turn_label)
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await get_tree().process_frame
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_archive_root = ProjectSettings.globalize_path("user://archive")
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_archive = GdReplayArchive.new()
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_uuid = _archive.write_fixture(_archive_root, "age-of-dwarves", "Cycle-X Proof")
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if _uuid.is_empty():
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push_error("proof_replay_viewer: write_fixture failed")
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_capture_and_quit()
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return
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_status_label.text = "p2-46 Replay Viewer Proof — fixture UUID: %s" % _uuid
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# Load the replay viewer scene as a sub-scene.
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var packed: PackedScene = load(REPLAY_VIEWER_SCENE)
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if packed == null:
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push_error("proof_replay_viewer: cannot load replay_viewer.tscn")
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_capture_and_quit()
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return
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_viewer_scene = packed.instantiate()
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# Set game_id before _ready fires so the viewer loads history automatically.
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_viewer_scene.set("game_id", _uuid)
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_viewer_scene.set("pack", "age-of-dwarves")
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# Anchor the sub-scene below the status labels.
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if _viewer_scene is Control:
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_viewer_scene.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
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_viewer_scene.set_anchor(SIDE_TOP, 0.09)
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add_child(_viewer_scene)
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# Allow _ready on the viewer to complete (history loaded, scrubber configured).
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await get_tree().process_frame
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await get_tree().process_frame
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# Obtain the player separately to drive goto_turn for the status overlay.
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_player = GdReplayPlayer.new()
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var loaded: bool = _player.load_history(_archive_root, "age-of-dwarves", _uuid)
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if not loaded:
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push_error("proof_replay_viewer: GdReplayPlayer.load_history failed for %s" % _uuid)
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# Drive to turn 25 and hold for screenshot opportunity.
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_drive_to_turn(25)
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await get_tree().create_timer(3.0).timeout
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# Drive to turn 50 and hold.
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_drive_to_turn(50)
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await get_tree().create_timer(3.0).timeout
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_capture_and_quit()
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func _drive_to_turn(t: int) -> void:
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## Push the scrubber on the embedded viewer and update our overlay.
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if _viewer_scene != null and _viewer_scene.has_method("_goto_turn"):
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_viewer_scene._goto_turn(t)
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var snap: Dictionary = {}
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if _player != null:
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snap = _player.goto_turn(t)
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if snap.is_empty():
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_turn_label.text = "Turn %d — snapshot empty (bridge not yet persisted)" % t
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else:
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_turn_label.text = (
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"Turn %d — pop=%d cities=%d gold=%d score=%.1f"
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% [t, snap.get("population", 0), snap.get("cities", 0),
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snap.get("gold", 0), snap.get("score", 0.0)]
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)
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func _capture_and_quit() -> void:
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if _captured:
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return
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_captured = true
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DirAccess.make_dir_recursive_absolute(ProjectSettings.globalize_path(OUTPUT_DIR))
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var image: Image = get_viewport().get_texture().get_image()
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if image == null:
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push_error("proof_replay_viewer: viewport image unavailable")
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get_tree().quit(1)
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return
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var timestamp: String = (
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Time.get_datetime_string_from_system()
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.replace(":", "-")
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.replace("T", "_")
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)
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var rel_path: String = "%s/proof_replay_viewer_%s.png" % [OUTPUT_DIR, timestamp]
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var abs_path: String = ProjectSettings.globalize_path(rel_path)
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var err: Error = image.save_png(abs_path)
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if err == OK:
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print("SCREENSHOT_PATH:%s" % abs_path)
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print("Screenshot: %dx%d saved to %s" % [
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image.get_width(), image.get_height(), abs_path
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])
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else:
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push_error("proof_replay_viewer: save failed: %s" % error_string(err))
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get_tree().quit()
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12
src/game/engine/scenes/tests/proof_replay_viewer.tscn
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12
src/game/engine/scenes/tests/proof_replay_viewer.tscn
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[gd_scene load_steps=2 format=3]
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[ext_resource type="Script" path="res://engine/scenes/tests/proof_replay_viewer.gd" id="1"]
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[node name="ProofReplayViewer" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1")
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