feat(@projects/@magic-civilization): ✨ add parallel worker cooldown delay
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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@ -22,6 +22,9 @@
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# PARALLEL — Max seeds to run concurrently (default 1 = serial).
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# Remote runner is concurrency-safe via scoped pkill per AUTO_PLAY_DIR.
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# Apricot has 64 cores → PARALLEL=10 is a safe, ~10× wall-clock speedup.
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# LAUNCH_COOLDOWN — Seconds to sleep between launching each parallel worker (default 0).
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# Use 10–20 on memory-constrained hosts to stagger Godot init spikes
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# so games never all peak-initialize simultaneously (prevents OOM crashes).
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# SEED_OFFSET — Shift the seed range from [1..COUNT] to [1+OFFSET..COUNT+OFFSET]
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# (default 0). Use for multi-sweep runs that share a parent
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# results_dir and need disjoint seed numbers (e.g. Task #10
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@ -70,6 +73,7 @@ AUTOPLAY_HOST="${AUTOPLAY_HOST:-}"
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REMOTE_BATCH_ROOT="${REMOTE_BATCH_ROOT:-/tmp/@magic-civilization/builds}"
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SAFETY_TIMEOUT=$(( TURN_LIMIT * 2 + 300 ))
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PARALLEL="${PARALLEL:-1}"
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LAUNCH_COOLDOWN="${LAUNCH_COOLDOWN:-0}"
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# SEED_OFFSET shifts the seed range from [1..COUNT] to [1+OFFSET..COUNT+OFFSET].
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# Used by multi-sweep aggregation (e.g. Task #10 B5 AI_PIN_PERSONALITY rotation)
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@ -310,6 +314,7 @@ else
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wait -n 2>/dev/null || break
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done
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_run_one "$seed" &
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[ "${LAUNCH_COOLDOWN}" -gt 0 ] 2>/dev/null && sleep "$LAUNCH_COOLDOWN" || true
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done
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wait
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fi
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