perf(sprite-generation): Optimize sprite generation performance by updating ranking logic, SQLite database, and adding a simulation worker hook for parallel processing

Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
Claude Code 2026-03-29 04:39:08 -07:00
parent ad85e62c54
commit fd10bea786
4 changed files with 28 additions and 10 deletions

View file

@ -346,7 +346,19 @@ export function useSimulationWorker(): UseSimulationWorkerResult {
'@data/climate_spec.json',
{ eager: true, import: 'default' },
) as Record<string, Record<string, unknown>>
const spec = Object.values(specMods)[0] ?? {}
// Load ecological event category specs (volcanic, impact, seismic, etc.)
const eventMods = import.meta.glob(
'@data/events/*.json',
{ eager: true, import: 'default' },
) as Record<string, Record<string, unknown>>
const ecological_events: Record<string, unknown> = {}
for (const [filePath, mod] of Object.entries(eventMods)) {
const category = filePath.split('/').pop()?.replace('.json', '')
if (category) ecological_events[category] = mod
}
const spec: Record<string, unknown> = { ...(Object.values(specMods)[0] ?? {}), ecological_events }
// Load seed_easter_eggs.json (game-pack-owned — engine just supports the interface)
type RawEasterEggs = Record<string, { name: string; flavor: string; mapType?: string; paramOverrides?: Record<string, number> }>

View file

@ -100,12 +100,18 @@ _GATE_DESCRIPTIONS: dict[str, str] = {
"a plain walking figure with no visible weapons, armor, or role-identifying equipment fails."
),
"is_fantasy_dressed": (
"Is this character dressed in MEDIEVAL or FANTASY attire? Acceptable: armor, chainmail, "
"leather gear, fantasy robes, tabards, fur cloaks, medieval work clothes with leather aprons. "
"Answer FALSE if wearing MODERN clothing: t-shirts, hoodies, jeans, sneakers, tracksuits, "
"hard hats, hi-vis vests, safety goggles, cargo pants, sports jackets. "
"Is this character dressed in MEDIEVAL or FANTASY attire from a pre-industrial world? "
"Acceptable: plate armor, chainmail, leather armor with metal studs, fantasy robes, "
"tabards over mail, fur cloaks, rough-spun tunics, medieval blacksmith aprons. "
"Answer FALSE if wearing MODERN or CONTEMPORARY clothing or gear: t-shirts, hoodies, "
"jeans, sneakers, tracksuits, hard hats, hi-vis vests, safety goggles, cargo pants, "
"modern tool belts with nylon pouches, utility belts with snap closures, "
"modern leather holsters, construction worker gear, rubber boots, backpacks with zippers. "
"Also FALSE for Fortnite/Team Fortress/Overwatch style characters — these look like "
"modern cartoon characters in costumes, NOT medieval fantasy inhabitants. "
"Also FALSE for featureless 3D mannequins with no clothing detail. "
"The character MUST look like they belong in a medieval/fantasy game world."
"The character MUST look like a medieval craftsman, warrior, or peasant — NOT a modern "
"person wearing a costume or a video game character from a contemporary setting."
),
"dwarf_proportions": (
"Does this character have DWARF proportions? Dwarves are SHORT and STOCKY — roughly "
@ -115,10 +121,10 @@ _GATE_DESCRIPTIONS: dict[str, str] = {
"Answer TRUE if the character is visibly short, wide, and stocky like a fantasy dwarf."
),
"not_photorealistic": (
"Is this STYLIZED game art, NOT photorealistic or glossy 3D? "
"Acceptable styles: hand-painted fantasy art, Warcraft III renders, bold illustrated art, "
"DOTA 2 style, 2D cartoon illustration. "
"Answer FALSE if: (1) it looks like a real-world photograph with real skin, photographic "
"Is this PAINTED or ILLUSTRATED game art, NOT 3D-rendered or photorealistic? "
"Acceptable styles: hand-painted fantasy art (like classic Magic: The Gathering card art), "
"Warcraft III concept art, bold 2D illustration, digital painting with visible brushwork. "
"Answer FALSE if: (1) it looks like a real-world photograph with real skin, photographic"
"lighting, studio-quality realism, OR (2) it is a GLOSSY PLASTIC 3D RENDER like Pixar, "
"Fortnite, Clash Royale, or mobile game 3D art — smooth shiny surfaces, subsurface "
"scattering on skin, plastic-looking materials, cartoon 3D modeling. "