Adds scripts/green-pass.sh — the hardened-baseline gate: cargo nextest --workspace + all sim scenarios through the real resolver, exit 0 only when fully green. It is gating-aware: a scenario with "gating": false is run and reported but does not fail the baseline. Marks clan_fairness_band non-gating (owner decision): it measures SCRIPTED clan-personality balance (tech_rusher ~46%, 3 personalities at 0% winrate) — a real imbalance, but the project's answer is TRAINED/learned controllers, not scripted rebalancing. The 0.4 ceiling is left untuned so the gap stays visible. Fix path: train learned controllers toward the 6 clan types (docs/ai-roadmap.md). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| .. | ||
| age-of-dwarves | ||
| age-of-elves/guide | ||
| age-of-kzzkyt/guide | ||
| sandbox | ||