magicciv/public/games
Natalie 8de5840b51
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test(sim): reproducible green-baseline gate + mark clan_fairness_band non-gating
Adds scripts/green-pass.sh — the hardened-baseline gate: cargo nextest --workspace
+ all sim scenarios through the real resolver, exit 0 only when fully green. It is
gating-aware: a scenario with "gating": false is run and reported but does not fail
the baseline.

Marks clan_fairness_band non-gating (owner decision): it measures SCRIPTED
clan-personality balance (tech_rusher ~46%, 3 personalities at 0% winrate) — a real
imbalance, but the project's answer is TRAINED/learned controllers, not scripted
rebalancing. The 0.4 ceiling is left untuned so the gap stays visible. Fix path:
train learned controllers toward the 6 clan types (docs/ai-roadmap.md).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 08:49:04 -04:00
..
age-of-dwarves test(sim): reproducible green-baseline gate + mark clan_fairness_band non-gating 2026-06-30 08:49:04 -04:00
age-of-elves/guide chore(mc): npmrc registry config + claude settings 2026-06-29 11:47:33 -04:00
age-of-kzzkyt/guide chore(mc): npmrc registry config + claude settings 2026-06-29 11:47:33 -04:00
sandbox