magicciv/public/resources/races/humans.json
2026-04-07 17:52:04 -07:00

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{
"id": "humans",
"name": "Humans",
"archetype": "baseline",
"homeworld": "valorheim",
"strategic_axes": {
"magic": 0,
"culture": 0,
"wealth": 0,
"expansion": 0,
"growth": 0,
"production": 0
},
"gender_modifiers": {
"female": { "magic": 1, "culture": 1 },
"male": { "wealth": 1, "production": 1 }
},
"terrain_affinity": {
"temperate_grassland": { "food": 1 },
"plains": { "production": 1 }
},
"growth_tier": "balanced",
"leaders": [
{ "name": "Ariel", "sex": "female" },
{ "name": "Daveth", "sex": "male" }
],
"origin_tech": "human_heritage",
"unique_units": ["paladins", "pikemen", "priests"],
"faction_landmark": "holy_citadel",
"color": [255, 255, 255],
"ruler_titles": {
"male": { "default": "Warlord", "advanced": "High King" },
"female": { "default": "Warlord", "advanced": "High Queen" }
},
"city_names": [
"Valorheim", "Kingsreach", "Southhold", "Whitehaven", "Thornwall",
"Ironbridge", "Sunward", "Brightwater", "Ashford", "Millhaven",
"Northgate", "Stonehall", "Westmark", "Goldfield", "Riverwatch",
"Eaglecrest", "Fairholm", "Dawnshire", "Oakvale", "Highcross"
],
"description": "Adaptable and resourceful, humans have no innate strengths or weaknesses. Their civilizations reflect pure player choice — equally capable of holy crusades, arcane mastery, or mundane conquest."
}