magicciv/tools/sprite-generation
Natalie 5510e0272a feat(@projects/@magic-civilization): add aggro override detection radius logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-16 17:51:27 -07:00
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demo-data
docs feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
engine feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
experiments
gui feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
review
tools
variants feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
check_unscored.sql
cli.py feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
monitor_pipeline.py
rank_output.txt
requirements.txt
server.py
sprite-config.json
sprite_pipeline.db feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
spritegen.db feat(@projects/@magic-civilization): add aggro override detection radius logic 2026-04-16 17:51:27 -07:00
sprites.db
sprites.db-shm
sprites.db-wal
test_rank.py
test_rank_simple.py
test_score_one.py