Game opening becomes a moddable JSON script driven by mc_worldsim::StartScriptRunner and exposed to Godot via GdStartScript. Start scripts + dwarf tribe/wanderer units live in public/resources/start_scripts; START_SCRIPTS.md documents the contract. Adds tools/validate-start-scripts.py + wires it into CI (stage 3b) and verify.sh (step 0b). Marks p3-14 done and regenerates the objectives dashboard. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| .. | ||
| default_dwarf_tribe.json | ||
| quick_start.json | ||
| start_scripts.schema.json | ||