magicciv/tools
Natalie 69f80189c6 refactor(mc-combat): read promotions.json via ContentRegistry; fold Rail-2 gate (p3-28)
Both promotion_config() and build_registry() now pull raw bytes from
content::get(Promotions) instead of a crate-local include_str! const. The
embedded fallback moved to the central ContentRegistry, so the Rail-2 gate gains
a registry_owned flag: Check A verifies mc-core/src/content.rs embeds the JSON,
while the XP_THRESHOLDS/HEAL_ON_PROMOTE_FRACTION tombstones still guard
mc-combat. Gate passes; mc-combat/mc-turn/mc-player-api tests green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 09:56:16 -04:00
..
docker chore(docker-tools/docker): 🔧 Update Dockerfile.mc-ai to use a newer base image version and adjust build dependencies for improved compatibility 2026-05-26 15:56:23 -07:00
schemas/autoplay
sprite-generation fix(sprite-generation): 🐛 POI gates for landmarks/lairs + Grok backend hardening 2026-06-23 18:48:23 -04:00
standin-sprites feat(@projects/@magic-civilization): lair POI sprites + tile tooltips (p2-85) 2026-06-19 05:29:54 -05:00
tests
add-encyclopedia-metadata.mjs
ai-arena.sh
apricot-batch-status.sh
audio-batch-01-kenney-interface.tsv
audio-batch-02-kenney-impact.tsv
audio-batch-03-music-weather.tsv
audio-batch-04-fauna.tsv
audio-batch-05-defeat.tsv
audio-batch-06-upgrades.tsv
audio-batch-07-victory-pool.tsv
audio-batch-08-perspective-stings.tsv
audio-batch-09-completion.tsv
audio-batch-10-quality-fixes.tsv
audio-batch-11-quality-fixes-2.tsv
audio-batch-12-defeat-pool.tsv
audio-batch-13-building-categories.tsv
audio-fetch-batch.sh
audio-fetch-options.sh
audio-generate-manifest.py feat(audio): generated audio.json manifest + ledger cleanup (p2-16) 2026-06-04 04:40:23 -07:00
audio-licenses-render.py feat(audio): generated audio.json manifest + ledger cleanup (p2-16) 2026-06-04 04:40:23 -07:00
audio-reorganize.py
audio-split-to-subscription.py
audio-validate.py feat(audio): generated audio.json manifest + ledger cleanup (p2-16) 2026-06-04 04:40:23 -07:00
audit-id-refs.py
autoplay-batch.sh fix(@projects): 🐛 update deployment and guide workflows 2026-06-10 03:38:03 -07:00
autoplay-report.py
autoplay-result-schema.json
autoplay-validate.py
b5-aggregate.sh fix(@projects): 🐛 update deployment and guide workflows 2026-06-10 03:38:03 -07:00
batch-outcomes.sh
batch-quality-metrics.sh
batch-summary.py
batch-walltime.sh
batch-watch.sh
build-ui-theme.py We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
capture-proof.sh refactor(ui): tokenize HUD notification colors off raw Color() literals 2026-06-04 20:57:41 -07:00
check-abstract-state-docs.sh
check-no-gdscript-sim-logic.py test(@projects/@magic-civilization): 🚦 Rail-1 verify gate — no game-data transform logic in GDScript 2026-06-24 23:55:39 -04:00
check-no-rust-hardcoded-content.py refactor(mc-combat): read promotions.json via ContentRegistry; fold Rail-2 gate (p3-28) 2026-06-28 09:56:16 -04:00
check-ui-color-sources.py We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
checklist-report.py fix(@projects/@magic-civilization): 🐛 fix median game length calculation 2026-05-16 23:52:14 -07:00
ci-autoplay-smoke.sh
clan-signatures.py
climate-diag.ts
composite-arena.py
deploy-guide.sh fix(@projects): 🐛 update deployment and guide workflows 2026-06-10 03:38:03 -07:00
detect-primary-monitor.py
determinism-audit.sh fix(@projects): 🐛 update deployment and guide workflows 2026-06-10 03:38:03 -07:00
determinism-compare.py
e2e-determinism-check.sh
ecology-report.sh
export-single.sh
export.sh
fauna-derive-check.py fix(@projects/@magic-civilization): 🐛 update fauna species data files 2026-05-04 07:12:33 -04:00
fauna-derive-stats.py fix(@projects/@magic-civilization): 🐛 update fauna species data files 2026-05-04 07:12:33 -04:00
fix-resource-graph.py fix(@projects/@magic-civilization): 🐛 update deposit resource files 2026-05-19 21:50:01 -07:00
forge-watch.sh feat(@projects): add forgejo watcher system 2026-05-04 03:52:04 -04:00
gd-rust-relationships.py
gen-fallback-sprites.py
grab-screen.py
gut-headless.sh
huge-map-5clan.sh feat(@projects/@magic-civilization): add mcts telemetry service and parity tests 2026-05-16 07:26:37 -07:00
list-units-by-tier.py
matchup-grid-audit.py
matchup-grid-report.py
matchup-grid.sh
matchup-metrics-report.py
measure-turn-latency.py
migrate-deposits-visibility.py
migrate-fauna-biomes.py
migrate-flora-biomes.py
migrate-resources-visibility.py
migrate-units-logistics.py feat(game-logistics): Add logistics chain schema fields, unit catalog support, and migration tool for Age of Dwarves game simulator 2026-05-26 02:21:14 -07:00
multi-difficulty-batch.sh
objectives-report.py
p1-clean-baseline.py chore(p1-clean): 🔧 Update baseline cleaning script to handle convergence testing requirements 2026-06-03 03:50:10 -07:00
p1-convergence-lens.py feat(tools): Introduce p1-convergence-lens.py script to sample P1 state at convergence turns ≤100 for D1 gate scoring analysis 2026-06-03 02:17:30 -07:00
p1-settle-analysis.py feat(p1-settle-analysis): Add P1 settlement analysis script for transaction validation and reporting 2026-05-28 20:19:19 -07:00
p1-survival-score.py feat(@projects/@magic-civilization): add survival scorecard tooling 2026-05-29 19:47:24 -06:00
population_sim.py
profiling-report.py We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
quality-gates-report.py
reclassify-units.py
regen-objectives-index.py docs(objectives): wave-1 status flips + index regen + new specs + tooling 2026-06-04 04:40:40 -07:00
release-notes.sh
run-benches.sh
run-services.sh
screenshot.sh fix(@projects/magic-civilization): 🐛 handle flatpak sandboxed env vars 2026-05-10 03:23:31 -07:00
sign-mod.sh chore(game): 🔧 Update Godot project config and mod signing tool with new export templates and enhanced cryptographic key handling 2026-05-26 02:21:12 -07:00
sole-city-gate.py feat(sole-city-gate): Implement Sole City Gate integration tool for system interactions 2026-05-27 21:46:38 -07:00
sprite-license-audit.py feat(tools): Enhance sprite license audit tool to support expanded license types and improve audit precision 2026-06-03 05:46:13 -07:00
strip-legacy-biomes.py
test_matchup_and_ultimate.py
test_personality_winrate.py
test_quality_metrics.py
time-to-peak-unit.py
time-to-tier-peak.py
validate-ecology-data.py feat(@projects/@magic-civilization): add terraforming cascade design and fauna updates 2026-06-09 19:51:48 -07:00
validate-game-data.py feat(@projects/@magic-civilization): add terraforming cascade design and fauna updates 2026-06-09 19:51:48 -07:00
validate-i18n.py
validate-resource-graph.py feat(@projects/@magic-civilization): add terraforming cascade design and fauna updates 2026-06-09 19:51:48 -07:00
validate-schemas.py feat(@projects/@magic-civilization): add terraforming cascade design and fauna updates 2026-06-09 19:51:48 -07:00
validate-start-scripts.py feat(@projects/@magic-civilization): 🎬 declarative start-script system (p3-14) 2026-06-19 17:56:50 -05:00