magicciv/tooling
Natalie 236a5058e5 feat(@projects/@magic-civilization): 📣 orchestration transparency — announce specialist start/finish
Adds a narration convention so the user SEES the orchestration (and can verify parallelism at a
glance): whoever orchestrates emits a "▶ Dispatching [parallel|sequential] (N): agent(task)…" start
line and a "✓/✗ agent — outcome · proof" finish line per specialist. "parallel" must match behavior
(one message, multiple Agent calls). Milestone/decision/blocker also go out-of-band via TTS(ravdess02)
/ PushNotification; per-dispatch stays text-only (TTS every spawn = noise). Wired into the playbook
(agents-task-map.md), the team-lead agent, and the finish-game-1 skill's reporting section.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 06:09:18 -04:00
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claude feat(@projects/@magic-civilization): 📣 orchestration transparency — announce specialist start/finish 2026-06-27 06:09:18 -04:00
claude-player-mcp We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
rl_self_play fix(simulator): 🐛 AI/suggest production city_id round-trip + restore gdext build 2026-06-23 18:48:37 -04:00