magicciv/public/games/age-of-dwarves/data/homepage-features.json
Natalie 09a9d6dc89 feat(@projects/@magic-civilization): add race gate home assets & movement system
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-18 03:45:02 -07:00

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2.1 KiB
JSON

{
"features": [
{
"title": "Interconnected Tech Web",
"desc": "6 pillars of knowledge with 15 cross-pillar intersections. Every pair of pillars produces something unique — magic is woven through mundane research, not separate from it.",
"min_episode": 1
},
{
"title": "5 Magic Schools",
"desc": "Life, Death, Chaos, Nature, and Aether — each with 5 tiers of spells, unique summoned creatures, and an endgame World Wonder. Cross-school fusions create 10 hybrid disciplines.",
"min_episode": 2
},
{
"title": "16 Asymmetric Races",
"desc": "From High Elf arcane masters to Orc conquest hordes, each race offers unique units, buildings, heritage techs, and a fundamentally different approach to empire-building.",
"min_episode": 2
},
{
"title": "Five Rival Dwarf Clans",
"desc": "Iron Legion, Forge-Wrights, Deep Delvers, Gold Hall, Stonekeepers — five AI personalities with distinct build priorities, clan politics, and grudges that make every game feel different from the inside of the mountain out.",
"min_episode": 1
},
{
"title": "Hex Combat",
"desc": "Civ5-style 1-unit-per-tile combat with flanking, Zone of Control, ranged attacks, 26+ keyword abilities, promotions, and siege warfare on a hex grid.",
"min_episode": 1
},
{
"title": "The Arcane Choice",
"desc": "Sacrifice a citizen to unlock Arcane Lore and become a High Archon — a powerful caster bound to your capital. Or stay mundane and outproduce your magical rivals.",
"min_episode": 2
},
{
"title": "Living World",
"desc": "Dynamic climate with temperature, moisture, and wind. Ley lines connect magical nodes, projecting school-aligned energy that shapes terrain and empowers spells.",
"min_episode": 2
},
{
"title": "Playable World Poles",
"desc": "Cross the north or south pole and emerge on the other side of the globe, shifted 180° in longitude. No artificial map walls — real spherical topology on a hex grid.",
"min_episode": 1
}
]
}