44 lines
2.1 KiB
JSON
44 lines
2.1 KiB
JSON
{
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"features": [
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{
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"title": "Interconnected Tech Web",
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"desc": "6 pillars of knowledge with 15 cross-pillar intersections. Every pair of pillars produces something unique — magic is woven through mundane research, not separate from it.",
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"min_episode": 1
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},
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{
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"title": "5 Magic Schools",
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"desc": "Life, Death, Chaos, Nature, and Aether — each with 5 tiers of spells, unique summoned creatures, and an endgame World Wonder. Cross-school fusions create 10 hybrid disciplines.",
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"min_episode": 2
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},
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{
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"title": "16 Asymmetric Races",
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"desc": "From High Elf arcane masters to Orc conquest hordes, each race offers unique units, buildings, heritage techs, and a fundamentally different approach to empire-building.",
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"min_episode": 2
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},
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{
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"title": "Five Rival Dwarf Clans",
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"desc": "Iron Legion, Forge-Wrights, Deep Delvers, Gold Hall, Stonekeepers — five AI personalities with distinct build priorities, clan politics, and grudges that make every game feel different from the inside of the mountain out.",
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"min_episode": 1
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},
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{
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"title": "Hex Combat",
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"desc": "Civ5-style 1-unit-per-tile combat with flanking, Zone of Control, ranged attacks, 26+ keyword abilities, promotions, and siege warfare on a hex grid.",
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"min_episode": 1
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},
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{
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"title": "The Arcane Choice",
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"desc": "Sacrifice a citizen to unlock Arcane Lore and become a High Archon — a powerful caster bound to your capital. Or stay mundane and outproduce your magical rivals.",
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"min_episode": 2
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},
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{
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"title": "Living World",
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"desc": "Dynamic climate with temperature, moisture, and wind. Ley lines connect magical nodes, projecting school-aligned energy that shapes terrain and empowers spells.",
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"min_episode": 2
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},
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{
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"title": "Playable World Poles",
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"desc": "Cross the north or south pole and emerge on the other side of the globe, shifted 180° in longitude. No artificial map walls — real spherical topology on a hex grid.",
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"min_episode": 1
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}
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]
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}
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