Two+ humans sharing one device get a pass-the-device hand-off (hotseat_handoff) gated by GameState.is_hotseat(). Each seat sees only its own view: city_renderer fogs enemy cities until explored, prologue_overlay_renderer draws only the local player's opening, and the AI/turn banners no longer stack across hand-offs. Documents the flow in TURN_SEQUENCE.md, adds a headless handoff proof scene, and marks p3-15 done (dashboard regenerated). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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