This website requires JavaScript.
Explore
Help
Sign in
applications
/
magicciv
Watch
1
Star
0
Fork
You've already forked magicciv
0
Code
Issues
Pull requests
Projects
Releases
Packages
Wiki
Activity
Actions
157feac4fd
magicciv
/
engine
/
src
History
Claude Code
92d8a090e3
feat(ecology):
✨
Add new fauna classes (Wolf, Deer) and update initialization logic for ecology simulation
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:06:55 -07:00
..
autoloads
refactor(engine-specific):
♻️
Restructure autoloaded engine systems to optimize initialization and interaction between DataLoader, EventBus, GameState, TurnManager, and SpriteManifest
2026-03-25 23:53:21 -07:00
core
refactor(engine):
♻️
Restructure core engine components for improved maintainability and performance
2026-03-25 22:48:51 -07:00
entities
feat(engine):
✨
Add Building and Improvement entity classes with core mechanics and properties
2026-03-25 23:53:21 -07:00
generation
perf(generation):
⚡
Optimize procedural generation algorithms by reducing redundant calculations in hydrology, river placement, and terrain refinement
2026-03-25 23:53:21 -07:00
map
feat(map-specific):
✨
Optimize tile rendering pipeline for smoother map performance
2026-03-26 00:29:34 -07:00
models
/world
feat(land-fauna):
✨
Introduce new land fauna creature types with enhanced behaviors and properties
2026-03-26 01:06:55 -07:00
modules
feat(ecology):
✨
Add new fauna classes (Wolf, Deer) and update initialization logic for ecology simulation
2026-03-26 01:06:55 -07:00