magicciv/src
Natalie 2d15605230 test(@projects/@magic-civilization): 🐛 update stale sprite tests for shipped demo city art
Demo art now ships city_q1..q5.png, so _get_city_sprite resolves for every real
quality — the "empty sprites/ dir → null" premise is obsolete. Test the
null-fallback contract via a guaranteed-absent key (city_q99.png), and assert the
add_city path resolves the demo sprite (procedural baseline still drawn
underneath per the additive-overlay rule).

GUT: test_sprite_rendering_capability 4 → 0 (720 passing / 7 failing).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 05:08:43 -04:00
..
game test(@projects/@magic-civilization): 🐛 update stale sprite tests for shipped demo city art 2026-06-24 05:08:43 -04:00
packages
simulator fix(simulator): 🔬 load the TechWeb into the headless path so research advances 2026-06-23 22:10:25 -04:00