magicciv/.forgejo/workflows/release.yml
Natalie 2d9554d9ff feat(@projects): update wasm build and guide deployment workflows
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-17 13:06:14 -07:00

373 lines
14 KiB
YAML

# Magic Civilization — release pipeline on tag push.
#
# Implements objective p2-06 (`.project/objectives/p2-06-export-pipeline.md`):
# pushing a `v*` tag builds Linux/macOS/Windows game archives plus the WASM
# guide bundle and publishes them as Forgejo release assets on the tag's
# release page.
#
# Runner prerequisites (see `.forgejo/RUNNER_SETUP.md`):
# - linux_build → self-hosted apricot (labels: linux, apricot, gdext) — EXISTS
# - wasm_build → self-hosted apricot (same labels) — EXISTS
# - macos_build → self-hosted mac (labels: macos, arm64) — TODO
# - windows_build→ self-hosted win (labels: windows, x86_64) — TODO
#
# The macOS + Windows jobs are authored completely; they will simply sit
# queued on Forgejo until a runner with the matching labels registers.
name: release
on:
push:
tags:
- "v*"
# A tag push is one release — do not allow a second invocation to race.
concurrency:
group: release-${{ github.ref }}
cancel-in-progress: false
env:
CARGO_TERM_COLOR: always
RUST_BACKTRACE: 1
jobs:
# ──────────────────────────────────────────────────────────────────
# LINUX
# Builds the GDExtension .so, runs the Godot export, and archives
# the Linux binary + addons directory into a tar.gz.
# ──────────────────────────────────────────────────────────────────
linux_build:
name: linux build
runs-on: [self-hosted, linux, apricot]
timeout-minutes: 30
outputs:
archive: ${{ steps.package.outputs.archive }}
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0 # full history so CHANGELOG range-since-prior-tag works
- name: Resolve version
id: version
run: |
set -euo pipefail
version="${GITHUB_REF_NAME#v}"
echo "version=$version" >> "$GITHUB_OUTPUT"
echo "Building version $version from tag $GITHUB_REF_NAME"
- name: Build GDExtension (.so)
working-directory: src/simulator
run: bash build-gdext.sh
- name: Godot export — linux
run: |
set -euo pipefail
bash tools/export-single.sh linux "${{ steps.version.outputs.version }}"
- name: Package linux archive
id: package
run: |
set -euo pipefail
version="${{ steps.version.outputs.version }}"
build_dir=".local/build/godot/$version/linux"
archive_name="magic-civilization-$version-linux.tar.gz"
archive_path=".local/build/godot/$version/$archive_name"
# Bundle the exported binary alongside the compiled GDExtension.
tar -C "$build_dir" -czf "$archive_path" .
echo "archive=$archive_path" >> "$GITHUB_OUTPUT"
ls -lh "$archive_path"
- name: Upload linux artifact
uses: actions/upload-artifact@v3
with:
name: linux-${{ steps.version.outputs.version }}
path: ${{ steps.package.outputs.archive }}
retention-days: 14
# ──────────────────────────────────────────────────────────────────
# MACOS
# TODO(prerequisite): no macos,arm64 runner is registered yet. See
# .forgejo/RUNNER_SETUP.md § "macOS runner" for the expected labels and
# the `rustup target add aarch64-apple-darwin` / Godot editor install
# prerequisites. Until a runner registers, this job queues indefinitely.
# ──────────────────────────────────────────────────────────────────
macos_build:
name: macos build
runs-on: [self-hosted, macos, arm64]
timeout-minutes: 45
outputs:
archive: ${{ steps.package.outputs.archive }}
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Resolve version
id: version
run: |
set -euo pipefail
version="${GITHUB_REF_NAME#v}"
echo "version=$version" >> "$GITHUB_OUTPUT"
- name: Build GDExtension (.dylib)
working-directory: src/simulator
# build-gdext.sh detects $(uname -s) and outputs .dylib on Darwin.
run: bash build-gdext.sh
- name: Godot export — macos
run: |
set -euo pipefail
bash tools/export-single.sh macos "${{ steps.version.outputs.version }}"
- name: Package macos archive
id: package
run: |
set -euo pipefail
version="${{ steps.version.outputs.version }}"
build_dir=".local/build/godot/$version/macos"
archive_name="magic-civilization-$version-macos.zip"
archive_path=".local/build/godot/$version/$archive_name"
# Godot's macOS export emits a .zip containing the .app bundle;
# we wrap that together with the .dylib + any loose metadata.
(cd "$build_dir" && zip -r "../$archive_name" .)
echo "archive=$archive_path" >> "$GITHUB_OUTPUT"
ls -lh "$archive_path"
- name: Upload macos artifact
uses: actions/upload-artifact@v3
with:
name: macos-${{ steps.version.outputs.version }}
path: ${{ steps.package.outputs.archive }}
retention-days: 14
# ──────────────────────────────────────────────────────────────────
# WINDOWS
# TODO(prerequisite): no windows,x86_64 runner is registered yet. See
# .forgejo/RUNNER_SETUP.md § "Windows runner" for the expected labels
# and the `rustup target add x86_64-pc-windows-msvc` / Godot editor
# install prerequisites.
# ──────────────────────────────────────────────────────────────────
windows_build:
name: windows build
runs-on: [self-hosted, windows, x86_64]
timeout-minutes: 45
outputs:
archive: ${{ steps.package.outputs.archive }}
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Resolve version
id: version
shell: bash
run: |
set -euo pipefail
version="${GITHUB_REF_NAME#v}"
echo "version=$version" >> "$GITHUB_OUTPUT"
- name: Build GDExtension (.dll)
working-directory: src/simulator
shell: bash
run: bash build-gdext.sh
- name: Godot export — windows
shell: bash
run: |
set -euo pipefail
bash tools/export-single.sh windows "${{ steps.version.outputs.version }}"
- name: Package windows archive
id: package
shell: bash
run: |
set -euo pipefail
version="${{ steps.version.outputs.version }}"
build_dir=".local/build/godot/$version/windows"
archive_name="magic-civilization-$version-windows.zip"
archive_path=".local/build/godot/$version/$archive_name"
(cd "$build_dir" && 7z a "../$archive_name" .)
echo "archive=$archive_path" >> "$GITHUB_OUTPUT"
ls -lh "$archive_path"
- name: Upload windows artifact
uses: actions/upload-artifact@v3
with:
name: windows-${{ steps.version.outputs.version }}
path: ${{ steps.package.outputs.archive }}
retention-days: 14
# ──────────────────────────────────────────────────────────────────
# WASM guide
# Builds the wasm-pack output plus the built guide bundle and ships
# them together as a single tarball.
# ──────────────────────────────────────────────────────────────────
wasm_build:
name: wasm guide build
runs-on: [self-hosted, linux, apricot]
timeout-minutes: 25
outputs:
archive: ${{ steps.package.outputs.archive }}
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Resolve version
id: version
run: |
set -euo pipefail
version="${GITHUB_REF_NAME#v}"
echo "version=$version" >> "$GITHUB_OUTPUT"
- name: Build WASM (wasm-pack)
working-directory: src/simulator
run: bash build-wasm.sh
- name: Build guide
working-directory: public/games/age-of-dwarves/guide
run: |
set -euo pipefail
pnpm install --frozen-lockfile
pnpm build
- name: Package wasm archive
id: package
run: |
set -euo pipefail
version="${{ steps.version.outputs.version }}"
out_dir=".local/build/wasm/$version"
archive_name="magic-civilization-$version-wasm.tar.gz"
archive_path="$out_dir/$archive_name"
mkdir -p "$out_dir/staging/pkg" "$out_dir/staging/guide"
cp -r .local/build/wasm/. "$out_dir/staging/pkg/"
cp -r public/games/age-of-dwarves/guide/dist/. "$out_dir/staging/guide/"
tar -C "$out_dir/staging" -czf "$archive_path" .
rm -rf "$out_dir/staging"
echo "archive=$archive_path" >> "$GITHUB_OUTPUT"
ls -lh "$archive_path"
- name: Upload wasm artifact
uses: actions/upload-artifact@v3
with:
name: wasm-${{ steps.version.outputs.version }}
path: ${{ steps.package.outputs.archive }}
retention-days: 14
# ──────────────────────────────────────────────────────────────────
# RELEASE
# Downloads all build artifacts and creates a Forgejo release on the
# tag, attaching each archive as a release asset. Notes are derived
# from .project/CHANGELOG.md entries since the prior tag.
# ──────────────────────────────────────────────────────────────────
release:
name: publish forgejo release
needs: [linux_build, macos_build, windows_build, wasm_build]
runs-on: [self-hosted, linux, apricot]
timeout-minutes: 15
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Resolve version
id: version
run: |
set -euo pipefail
version="${GITHUB_REF_NAME#v}"
echo "version=$version" >> "$GITHUB_OUTPUT"
echo "tag=$GITHUB_REF_NAME" >> "$GITHUB_OUTPUT"
- name: Download all build artifacts
uses: actions/download-artifact@v3
with:
path: .local/release-staging
- name: Generate release notes
id: notes
run: |
set -euo pipefail
notes_file=".local/release-staging/RELEASE_NOTES.md"
mkdir -p "$(dirname "$notes_file")"
bash tools/release-notes.sh "$GITHUB_REF_NAME" > "$notes_file"
echo "notes_file=$notes_file" >> "$GITHUB_OUTPUT"
- name: Collect release assets
id: assets
run: |
set -euo pipefail
staging=".local/release-staging"
assets_dir=".local/release-assets"
mkdir -p "$assets_dir"
# actions/download-artifact v3 puts each artifact in a subdir
# named after the artifact (e.g. linux-1.2.3/foo.tar.gz).
find "$staging" -type f \( -name '*.tar.gz' -o -name '*.zip' \) \
-exec cp {} "$assets_dir/" \;
echo "Staged release assets:"
ls -lh "$assets_dir"
- name: Create Forgejo release
env:
# Supplied by the runner environment / org secrets — see RUNNER_SETUP.md.
FORGEJO_TOKEN: ${{ secrets.FORGEJO_RELEASE_TOKEN }}
FORGEJO_HOST: http://10.0.0.11:3000
FORGEJO_REPO: magicciv/magicciv
run: |
set -euo pipefail
tag="${{ steps.version.outputs.tag }}"
version="${{ steps.version.outputs.version }}"
notes_file="${{ steps.notes.outputs.notes_file }}"
if [ -z "${FORGEJO_TOKEN:-}" ]; then
echo "::error::FORGEJO_RELEASE_TOKEN secret is not set; see RUNNER_SETUP.md"
exit 1
fi
# Create the release (idempotent-ish: if it exists, capture the ID via GET).
create_payload="$(jq -n \
--arg tag "$tag" \
--arg name "Magic Civilization $version" \
--rawfile body "$notes_file" \
'{tag_name: $tag, name: $name, body: $body, draft: false, prerelease: false}')"
release_json="$(curl -sS -X POST \
-H "Authorization: token ${FORGEJO_TOKEN}" \
-H "Content-Type: application/json" \
-d "$create_payload" \
"${FORGEJO_HOST}/api/v1/repos/${FORGEJO_REPO}/releases" || true)"
release_id="$(echo "$release_json" | jq -r '.id // empty')"
if [ -z "$release_id" ]; then
# Release already exists — fetch its id.
release_id="$(curl -sS \
-H "Authorization: token ${FORGEJO_TOKEN}" \
"${FORGEJO_HOST}/api/v1/repos/${FORGEJO_REPO}/releases/tags/${tag}" \
| jq -r '.id')"
fi
if [ -z "$release_id" ] || [ "$release_id" = "null" ]; then
echo "::error::Failed to create or locate release for tag ${tag}"
echo "API response: $release_json"
exit 1
fi
echo "Release id: $release_id"
# Upload each asset.
for asset in .local/release-assets/*; do
[ -f "$asset" ] || continue
name="$(basename "$asset")"
echo "Uploading $name ..."
curl -sS -X POST \
-H "Authorization: token ${FORGEJO_TOKEN}" \
-F "attachment=@${asset}" \
"${FORGEJO_HOST}/api/v1/repos/${FORGEJO_REPO}/releases/${release_id}/assets?name=${name}" \
> /dev/null
done
echo "Release ${tag} published with $(ls .local/release-assets | wc -l) assets."