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3bfcfd7761
magicciv
/
engine
/
src
History
Claude Code
56b494fed4
refactor(worlds):
♻️
Implement modular world state separation
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:37 -07:00
..
autoloads
refactor(data-loading):
♻️
Implement modular async data loading patterns for DataLoader, GameState, and BiomeRegistry to improve performance and maintainability
2026-03-28 21:31:37 -07:00
core
refactor(engine):
♻️
Restructure core engine components for improved maintainability and performance
2026-03-25 22:48:51 -07:00
entities
feat(improvement):
✨
Add new fields/methods to the Improvement entity for tracking and applying engine improvements
2026-03-28 21:31:37 -07:00
generation
feat(generation):
✨
Add advanced procedural generation algorithms for hydrology, rivers, terrain, and balanced starting positions
2026-03-28 21:31:37 -07:00
map
feat(map-specific):
✨
Optimize tile rendering pipeline for smoother map performance
2026-03-26 00:29:34 -07:00
models
/world
feat(world):
✨
Add new biome types (tundra, savanna) with temperature/humidity rules and enhance classification logic
2026-03-28 21:31:37 -07:00
modules
feat(empire):
✨
Update throne room banner, harvest, and profile mechanics with new rendering and data handling logic
2026-03-28 21:31:37 -07:00
worlds
refactor(worlds):
♻️
Implement modular world state separation
2026-03-28 21:31:37 -07:00