magicciv/public/resources
autocommit 4884545694 feat(simulator): Implement per-tier loot resolution logic and define loot tables for tiers 01-10
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 23:28:32 -07:00
..
ai
audio
biomes
buildings feat(buildings): Add adamantine_echo and resonance_chamber buildings, plus beacon_tower, resonance_wire, steam_track, and messenger_post improvements with updated treaty mechanics 2026-05-26 02:21:13 -07:00
c
civics
combat
culture
deposits fix(@projects/@magic-civilization): 🐛 update deposit resource files 2026-05-19 21:50:01 -07:00
diplomacy chore(diplomacy): 🔧 Update treaty rules JSON with conditions for validity, periods, restrictions, and formation requirements 2026-05-26 02:21:13 -07:00
ecology feat(turn): Implement pioneer escort action handling, game state updates, and dynamic encounter rate adjustments 2026-06-03 04:29:08 -07:00
economy
encyclopedia
eras
events
games/age-of-kzzkyt/guide
governments
great_works
guide
harvest_policies
improvements feat(buildings): Add adamantine_echo and resonance_chamber buildings, plus beacon_tower, resonance_wire, steam_track, and messenger_post improvements with updated treaty mechanics 2026-05-26 02:21:13 -07:00
items
lairs/loot feat(simulator): Implement per-tier loot resolution logic and define loot tables for tiers 01-10 2026-06-03 23:28:32 -07:00
lenses
magic
map_types
observation
promotions
races
recipes
simulations
specialists
techs
throne_rooms
tiles
typed-resources
unit_actions
units feat(units): Update 175 unit configurations with stats, abilities, and metadata for gameplay, AI, and rendering 2026-05-26 02:21:14 -07:00
villages
wilds
worlds
base.schema.json
episodes.json
resources.json