- mc-turn/quality.rs: apply_quality(UnitStats, QualityTier, &QualityDeltas) - mc-core combat_balance: QualityDeltas/StatDelta global rule + per-unit override - MapUnit.quality persistence field (serde-default, save-safe) - quality_spawn_divergence test (producer→tier→consumer pipeline) - validate-game-data: validate_unit_quality_chain (contract for p2-57b) - captures converged prior-session sim state (lair loot, replay visibility, worker categories) already integrated on main Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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