Build artifacts got committed before gitignore rules existed.
Removes from git index (working-tree files unchanged):
- src/simulator/target/ (65,283 files, ~25GB)
- magic_civ_physics/*.{so,dylib} (wrong-arch confusion risk)
- tools/sprite-generation/*.db* (host-local SQLite)
- .playwright-mcp/ (per-session test snapshots)
- *.pyc files (Python bytecode)
Adds gitignore rules for .playwright-mcp/, *.pyc, and sprite-gen *.db*
so re-adds don't happen.
Each host builds its own target/ and .so/.dylib going forward.
61 lines
1.1 KiB
Text
61 lines
1.1 KiB
Text
# Godot
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.godot/
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*.import
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# Build artifacts
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builds/*
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!builds/.gitkeep
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# Test output
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test_output/
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# Environment (dev overrides, secrets)
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.env
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.env.*
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# OS
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.DS_Store
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Thumbs.db
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# Editor
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*.swp
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*.swo
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*~
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# Auto-added by auto-commit-service
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node_modules/
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# Auto-added by auto-commit-service
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*.log
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__pycache__/
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dist/
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# GENERATED SPRITES
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tools/sprite-generation/raw/
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# Auto-added by auto-commit-service
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build/
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# Rust build artifacts
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src/simulator/target/
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.local/
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# Python bytecode
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*.pyc
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# Playwright MCP session snapshots
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.playwright-mcp/
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# Sprite generation SQLite databases (host-local, not shared)
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tools/sprite-generation/*.db
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tools/sprite-generation/*.db-shm
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tools/sprite-generation/*.db-wal
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# Compiled GDExtension binaries — built per-host, never rsync from one arch to another.
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# macOS has no cargo (or a stale one); apricot compiles. Including these in rsync
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# clobbers the apricot-side fresh binary with our stale mac-side one.
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src/game/engine/addons/magic_civ_physics/*.so
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src/game/engine/addons/magic_civ_physics/*.dll
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src/game/engine/addons/magic_civ_physics/*.dylib
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src/game/engine/addons/magic_civ_physics/*.framework/
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