magicciv/.gitignore
Natalie 93f94ac78f feat(@projects/@magic-civilization): implement claude agent workflows
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-17 03:43:00 -07:00

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# Godot
.godot/
*.import
# Build artifacts
builds/*
!builds/.gitkeep
# Test output
test_output/
# Environment (dev overrides, secrets)
.env
.env.*
# OS
.DS_Store
Thumbs.db
# Editor
*.swp
*.swo
*~
# Auto-added by auto-commit-service
node_modules/
# Auto-added by auto-commit-service
*.log
__pycache__/
dist/
# GENERATED SPRITES
tools/sprite-generation/raw/
# Auto-added by auto-commit-service
build/
# Rust build artifacts
src/simulator/target/
.local/
# Python bytecode
*.pyc
# Playwright MCP session snapshots
.playwright-mcp/
# Sprite generation SQLite databases (host-local, not shared)
tools/sprite-generation/*.db
tools/sprite-generation/*.db-shm
tools/sprite-generation/*.db-wal
# Compiled GDExtension binaries — built per-host, never rsync from one arch to another.
# macOS has no cargo (or a stale one); apricot compiles. Including these in rsync
# clobbers the apricot-side fresh binary with our stale mac-side one.
src/game/engine/addons/magic_civ_physics/*.so
src/game/engine/addons/magic_civ_physics/*.dll
src/game/engine/addons/magic_civ_physics/*.dylib
src/game/engine/addons/magic_civ_physics/*.framework/
# Claude Code harness runtime state (regenerated on each session)
scheduled_tasks.lock