magicciv/tools/sprite-generation
2026-03-26 01:06:57 -07:00
..
demo-data chore(sprite-generation): 🔧 Update spell examples in demo.json for enhanced sprite generation demo coverage 2026-03-26 00:06:47 -07:00
engine feat(sprite-generation): Add new sprite generation algorithms and dynamic prompt templates, refactor registry for better extensibility 2026-03-26 01:06:57 -07:00
gui feat(sprite-generation): Add SpriteStream component and API for streaming sprite data processing 2026-03-25 23:53:23 -07:00
raw refactor(sprite-generation): ♻️ Clean up raw asset organization in sprite generation pipeline for better maintainability 2026-03-26 00:14:20 -07:00
variants ui(sprite-generation): 💄 Add 24 new variant sprites for game assets like buildings, improvements, resources, spells, terrain, and units 2026-03-26 00:14:20 -07:00
cli.py db(sprite-generation): 🗃️ Add new sprite generation tables/columns to sprites.db and update CLI/server logic to support schema changes 2026-03-26 01:06:56 -07:00
IN_DEVELOPMENT_DONT_USE wip(sprite-generation): 🚧 Add sprite generation server and database with WIP marker 2026-03-25 23:53:23 -07:00
requirements.txt chore(tools): 🔧 Update build/test scripts in tools/ directory 2026-03-25 22:48:52 -07:00
server.py db(sprite-generation): 🗃️ Add new sprite generation tables/columns to sprites.db and update CLI/server logic to support schema changes 2026-03-26 01:06:56 -07:00
sprite-config.json chore(tools): 🔧 Update build/test scripts in tools/ directory 2026-03-25 22:48:52 -07:00
sprites.db db(sprite-generation): 🗃️ Add new sprite generation tables/columns to sprites.db and update CLI/server logic to support schema changes 2026-03-26 01:06:56 -07:00
sprites.db-shm db(sprite-generation): 🗃️ Add new sprite generation tables/columns to sprites.db and update CLI/server logic to support schema changes 2026-03-26 01:06:56 -07:00
sprites.db-wal db(sprite-generation): 🗃️ Add new sprite generation tables/columns to sprites.db and update CLI/server logic to support schema changes 2026-03-26 01:06:56 -07:00