magicciv/tools/sprite-generation
Natalie 5510e0272a feat(@projects/@magic-civilization): add aggro override detection radius logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-16 17:51:27 -07:00
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demo-data docs(sprite-generation): 📝 Update demo data with new/modified sprite unit definitions for demo visualization 2026-03-26 11:38:32 -07:00
docs feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
engine feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
experiments feat(sprite-generation): Add 17 experimental sprite sheet variations for attack, death, idle, walk animations, and refined H3B-style sprites for character types 12, 13, and 14 2026-04-07 17:51:05 -07:00
gui feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
review refactor(sprite-generation): ♻️ Implement modular validation and staging steps for sprite generation pipeline 2026-03-29 10:07:35 -07:00
tools feat(sprite-generation): Add terrain quality metrics and improve sprite compression reporting with new review workflows 2026-03-29 10:07:33 -07:00
variants feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
check_unscored.sql refactor(sprite-generation): ♻️ Update scoring algorithm, add SQL validation for unscored sprites, and refine pipeline monitoring in monitor_pipeline.py with updated tests for ranking logic 2026-03-28 21:31:40 -07:00
cli.py feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
monitor_pipeline.py refactor(sprite-generation): ♻️ Update scoring algorithm, add SQL validation for unscored sprites, and refine pipeline monitoring in monitor_pipeline.py with updated tests for ranking logic 2026-03-28 21:31:40 -07:00
rank_output.txt refactor(sprite-generation): ♻️ Update scoring algorithm, add SQL validation for unscored sprites, and refine pipeline monitoring in monitor_pipeline.py with updated tests for ranking logic 2026-03-28 21:31:40 -07:00
requirements.txt deps-upgrade(sprite-generation): ⬆️ Update dependencies in sprite-generation tool and core project packages 2026-03-28 21:31:35 -07:00
server.py chore(pages): 🔧 Update build script for failed page deployment 2026-03-30 08:50:21 -07:00
sprite-config.json refactor(sprite-generation): ♻️ Update scoring algorithm, add SQL validation for unscored sprites, and refine pipeline monitoring in monitor_pipeline.py with updated tests for ranking logic 2026-03-28 21:31:40 -07:00
sprite_pipeline.db feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
spritegen.db feat(@projects/@magic-civilization): add aggro override detection radius logic 2026-04-16 17:51:27 -07:00
sprites.db refactor(sprite-generation): ♻️ Update scoring algorithm, add SQL validation for unscored sprites, and refine pipeline monitoring in monitor_pipeline.py with updated tests for ranking logic 2026-03-28 21:31:40 -07:00
sprites.db-shm refactor(sprite-generation): ♻️ Update scoring algorithm, add SQL validation for unscored sprites, and refine pipeline monitoring in monitor_pipeline.py with updated tests for ranking logic 2026-03-28 21:31:40 -07:00
sprites.db-wal refactor(sprite-generation): ♻️ Update scoring algorithm, add SQL validation for unscored sprites, and refine pipeline monitoring in monitor_pipeline.py with updated tests for ranking logic 2026-03-28 21:31:40 -07:00
test_rank.py refactor(sprite-generation): ♻️ Update scoring algorithm, add SQL validation for unscored sprites, and refine pipeline monitoring in monitor_pipeline.py with updated tests for ranking logic 2026-03-28 21:31:40 -07:00
test_rank_simple.py refactor(sprite-generation): ♻️ Update scoring algorithm, add SQL validation for unscored sprites, and refine pipeline monitoring in monitor_pipeline.py with updated tests for ranking logic 2026-03-28 21:31:40 -07:00
test_score_one.py refactor(sprite-generation): ♻️ Update scoring algorithm, add SQL validation for unscored sprites, and refine pipeline monitoring in monitor_pipeline.py with updated tests for ranking logic 2026-03-28 21:31:40 -07:00