347 lines
8.6 KiB
JSON
347 lines
8.6 KiB
JSON
[
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{
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"id": "shipbuilding",
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"name": "Shipbuilding",
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"description": "The art of constructing river-worthy hulls and fitting them with oars, sails, and iron prows. Dwarven ships are ugly and nearly unsinkable.",
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"pillar": "naval",
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"domain": "Exploration",
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"era": 2,
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"tier": 2,
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"cost": 40,
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"requires": [
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"smelting",
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"clan_law"
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],
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"unlocks": {
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"buildings": [
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"harbor"
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],
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"units": [
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"dwarf_river_galley"
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],
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"improvements": []
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},
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"flavor": "The river does not care how deep your mine goes.",
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"encyclopedia": {
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"category": "civilization",
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"entry_type": "tech",
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"detail_route": "/research/tech-tree",
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"tags": [
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"naval"
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]
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}
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},
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{
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"id": "naval_warfare",
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"name": "Naval Warfare",
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"description": "Tactics for ship-to-ship combat, ramming, and armed river patrol. Iron plating replaces timber on the most dangerous vessels.",
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"pillar": "naval",
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"domain": "Military",
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"era": 3,
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"tier": 3,
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"cost": 60,
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"requires": [
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"shipbuilding",
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"tactics"
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],
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"unlocks": {
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"buildings": [],
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"units": [
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"dwarf_armored_barge"
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],
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"improvements": []
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},
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"flavor": "A river barge with cannon is an argument that ends conversations.",
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"encyclopedia": {
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"category": "civilization",
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"entry_type": "tech",
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"detail_route": "/research/tech-tree",
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"tags": [
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"naval"
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]
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}
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},
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{
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"id": "harbor_defense",
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"name": "Harbor Defense",
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"description": "Fortified anchorages, chain booms, and the heavy war galley — purpose-built for coastal dominance and harbor control.",
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"pillar": "naval",
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"domain": "Military",
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"era": 4,
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"tier": 4,
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"cost": 90,
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"requires": [
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"naval_warfare",
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"siege_warfare"
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],
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"unlocks": {
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"buildings": [
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"naval_bastion"
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],
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"units": [
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"dwarf_war_galley"
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],
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"improvements": []
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},
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"flavor": "A harbor is a chokepoint. A fortified harbor is an argument.",
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"encyclopedia": {
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"category": "civilization",
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"entry_type": "tech",
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"detail_route": "/research/tech-tree",
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"tags": [
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"naval"
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]
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}
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},
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{
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"id": "ocean_navigation",
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"name": "Ocean Navigation",
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"description": "Charts, compasses, and iron-hulled ocean vessels. Dwarves venture beyond rivers and coastal shallows for the first time.",
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"pillar": "naval",
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"domain": "Exploration",
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"era": 5,
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"tier": 5,
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"cost": 130,
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"requires": [
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"naval_warfare",
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"iron_working"
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],
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"unlocks": {
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"buildings": [
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"deep_harbor"
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],
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"units": [
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"dwarf_deep_frigate"
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],
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"improvements": []
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},
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"flavor": "The ocean is just a very wide mine with worse visibility.",
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"encyclopedia": {
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"category": "civilization",
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"entry_type": "tech",
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"detail_route": "/research/tech-tree",
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"tags": [
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"naval"
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]
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}
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},
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{
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"id": "coastal_warfare",
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"name": "Coastal Warfare",
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"description": "Fast steam-powered escorts, convoy raiding doctrine, and coastal patrol networks. The corvette takes the ocean's trade lanes and dares anyone to contest them.",
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"pillar": "naval",
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"domain": "Military",
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"era": 6,
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"tier": 6,
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"cost": 160,
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"requires": [
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"ocean_navigation",
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"imperial_warfare"
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],
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"unlocks": {
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"buildings": [],
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"units": [
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"dwarf_steam_corvette"
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],
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"improvements": []
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},
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"flavor": "Control the coast and you control the trade. Control the trade and you control everything else.",
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"encyclopedia": {
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"category": "civilization",
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"entry_type": "tech",
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"detail_route": "/research/tech-tree",
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"tags": [
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"naval"
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]
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}
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},
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{
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"id": "steam_navigation",
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"name": "Steam Navigation",
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"description": "Steam engines replace sails and oars entirely. Dwarven warships become independent of wind, tide, and patience.",
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"pillar": "naval",
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"domain": "Exploration",
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"era": 7,
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"tier": 7,
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"cost": 200,
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"requires": [
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"ocean_navigation",
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"steam_metallurgy"
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],
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"unlocks": {
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"buildings": [],
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"units": [
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"dwarf_steam_warship"
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],
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"improvements": []
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},
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"flavor": "We do not wait for wind. We make it.",
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"encyclopedia": {
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"category": "civilization",
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"entry_type": "tech",
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"detail_route": "/research/tech-tree",
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"tags": [
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"naval"
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]
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}
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},
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{
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"id": "naval_doctrine",
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"name": "Naval Doctrine",
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"description": "Fleet tactics, fire control, and the dreadnought design philosophy: enough armor and enough guns that nothing else matters.",
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"pillar": "naval",
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"domain": "Military",
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"era": 8,
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"tier": 8,
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"cost": 240,
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"requires": [
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"steam_navigation",
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"war_alloys"
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],
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"unlocks": {
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"buildings": [
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"naval_fortress"
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],
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"units": [
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"dwarf_dreadnought"
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],
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"improvements": []
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},
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"flavor": "There is no such thing as too many guns. There is only insufficient ammunition.",
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"encyclopedia": {
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"category": "civilization",
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"entry_type": "tech",
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"detail_route": "/research/tech-tree",
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"tags": [
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"naval"
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]
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}
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},
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{
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"id": "submarine_tech",
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"name": "Submarine Technology",
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"description": "Pressure-sealed iron hulls and compressed-air torpedo tubes. The dwarves take war underground even at sea.",
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"pillar": "naval",
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"domain": "Military",
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"era": 8,
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"tier": 8,
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"cost": 240,
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"requires": [
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"naval_doctrine"
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],
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"unlocks": {
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"buildings": [],
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"units": [
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"dwarf_iron_submarine",
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"dwarf_destroyer"
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],
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"improvements": []
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},
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"flavor": "The best warship is one the enemy cannot see. The second-best warship finds the first one anyway.",
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"encyclopedia": {
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"category": "civilization",
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"entry_type": "tech",
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"detail_route": "/research/tech-tree",
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"tags": [
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"naval"
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]
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}
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},
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{
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"id": "carrier_doctrine",
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"name": "Carrier Doctrine",
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"description": "The integration of naval and air power — a warship that carries, launches, and recovers aircraft. The sea and sky stop being separate battlefields.",
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"pillar": "naval",
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"domain": "Military",
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"era": 8,
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"tier": 8,
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"cost": 240,
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"requires": [
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"steam_navigation",
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"aerial_warfare"
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],
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"unlocks": {
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"buildings": [],
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"units": [
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"dwarf_carrier"
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],
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"improvements": []
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},
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"flavor": "We put the sky on the sea. It seemed excessive. It was correct.",
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"encyclopedia": {
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"category": "civilization",
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"entry_type": "tech",
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"detail_route": "/research/tech-tree",
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"tags": [
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"naval"
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]
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}
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},
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{
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"id": "mithril_navigation",
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"name": "Mithril Navigation",
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"description": "Mithril-alloy hulls, precision-machined propulsion shafts, and deep-crystal optics. The mithril cruiser is the fastest and most lethal surface ship ever built.",
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"pillar": "naval",
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"domain": "Exploration",
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"era": 9,
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"tier": 9,
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"cost": 280,
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"requires": [
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"naval_doctrine",
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"deep_alloys"
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],
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"unlocks": {
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"buildings": [],
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"units": [
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"dwarf_mithril_cruiser",
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"dwarf_silent_runner"
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],
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"improvements": []
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},
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"flavor": "Mithril does not care about displacement or drag. It cares about the destination.",
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"encyclopedia": {
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"category": "civilization",
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"entry_type": "tech",
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"detail_route": "/research/tech-tree",
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"tags": [
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"naval"
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]
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}
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},
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{
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"id": "naval_ascendancy",
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"name": "Naval Ascendancy",
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"description": "Total command of the sea — a vessel that is equal parts warship, fortress, and city. Nothing afloat can challenge it.",
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"pillar": "naval",
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"domain": "Military",
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"era": 10,
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"tier": 10,
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"cost": 320,
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"requires": [
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"mithril_navigation",
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"adamantine_forging"
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],
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"unlocks": {
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"buildings": [],
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"units": [
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"dwarf_fortress_ship"
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],
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"improvements": [],
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"mechanics": [
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{
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"key": "ocean_dominance",
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"label": "Ocean Dominance"
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}
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]
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},
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"flavor": "We built it underground. We launched it into the sea. The sea adjusted.",
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"encyclopedia": {
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"category": "civilization",
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"entry_type": "tech",
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"detail_route": "/research/tech-tree",
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"tags": [
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"naval"
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]
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}
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}
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]
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