magicciv/scripts
Natalie bf9295a5d9 feat(@projects/@magic-civilization): add weston-based civics proof script
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-14 19:44:00 -07:00
..
autoplay
dev-setup
lan
run
apricot-async-smoke.sh feat(@projects/@magic-civilization): add async smoke test script 2026-05-05 14:12:23 -04:00
apricot-run.sh fix(@projects/@magic-civilization): 🐛 mark async batch protocol as complete 2026-05-07 07:34:48 -07:00
claude-demo-25turn.sh feat(api): add 25-turn Claude demo transcript capture 2026-05-11 20:20:10 -07:00
claude-player-server.sh feat(@projects/@magic-civilization): add claude-player headless harness 2026-05-10 17:02:46 -07:00
claude-smoke-5endturn.sh fix(@projects/@magic-civilization): 🐛 resolve ai personality loading and turn processing 2026-05-11 12:27:23 -07:00
p1-56-civics-proof.sh feat(@projects/@magic-civilization): add weston-based civics proof script 2026-05-14 19:44:00 -07:00
p2-60-lens-proof.sh feat(@projects/@magic-civilization): add lens proof rendering script 2026-05-14 18:12:38 -07:00
p2-72-option-b-render.sh feat(@projects/@magic-civilization): add weston-headless backend support 2026-05-12 11:44:43 -07:00
README.md
regression_tests_status.sh
team_members.sh

scripts/ — repo automation

Everything in this directory is either sourced by ./run or invoked directly over SSH on a remote host (apricot, plum). Every *.sh is idempotent and safe to re-run.

Layout

scripts/
  run/              — ./run <cmd> dispatch modules; one file per concern
    common.sh       — colors, dotenv loader, $GAME_DIR/$SIMULATOR_DIR/$GUIDE_DIR
    build.sh        — cmd_build, cmd_build_wasm, cmd_build_gdext, cmd_build_info
    build-info.sh   — git-state → src/game/build_info.json generator
    dev.sh          — lint/format/test/verify/autoplay subcommands
    export.sh       — Godot export one-target dispatch
    remote.sh       — install:/start:/stop:/smoke: over SSH
    tools.sh        — setup + spritegen + misc one-offs
  dev-setup/        — one-shot env bootstrap scripts, per-OS
    osx.sh          — macOS (Homebrew + Godot + Rust + --with-runner)
    linux.sh        — generic Linux (dnf/apt + Rust + --with-runner)
    bluefin.sh      — rpm-ostree Bluefin layer (weston, vulkan-tools)
    lib/            — helpers shared across the per-OS scripts
      runner.sh     — forgejo-runner install/register/verify
  autoplay/         — runs ON a linux host (apricot) for headless batches
    run_ap3.sh      — weston-headless flatpak Godot invocation
    run_seeded.sh   — single-seed AUTO_PLAY wrapper
    test_save_resume.sh — save-at-T50 → resume → compare test harness

Conventions

  • Functions prefixed with _ are private helpers scoped to one file. Functions without the prefix are callable from other modules.
  • cmd_<verb>_<target> functions are dispatched by ./run via name-matching — ./run verb:target runs cmd_verb_target. No need to edit the top-level run case block to add a new subcommand.
  • Direct execution works too — every scripts/run/*.sh and scripts/dev-setup/*.sh has a working shebang and if [[ "${BASH_SOURCE[0]}" == "$0" ]] guard where relevant.
  • Remote scripts under autoplay/ are meant to be SSH-invoked from the EDIT host (typically plum) running on the RUN host (typically apricot). Never invoke them on the EDIT host directly.
  • Env files.env (tracked base) → .env.local (user secrets, gitignored) → .env.<mode>.env.<mode>.local. Loaded automatically by common.sh at source time. See .env.example for documented keys.

Export staging (p2-06)

tools/export-single.sh rsyncs the project to .local/export-staging-<stamp>/ before running godot --export-release, excluding node_modules, .local, target, .git, and dist. Godot's export scanner walks the whole project tree pre-exclude_filter; the pnpm-managed public/games/*/guide/node_modules/ symlinks made macOS exports take 20+ minutes (16MB of _scan_new_dir warnings). Staging drops that to under 10s of scan time.

  • Default: on for macos, off elsewhere.
  • Force on: EXPORT_STAGED=1 ./run export:linux.
  • Debug staging: KEEP_STAGING=1 ./run export:macos leaves the staged copy in place for inspection.