magicciv/tools/sprite-generation
Natalie 8e3107b92a feat(@projects/@magic-civilization): update tech-tree and mcts service implementation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-25 22:48:40 -07:00
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demo-data
docs feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
engine feat(@projects/@magic-civilization): update tech-tree and mcts service implementation 2026-04-25 22:48:40 -07:00
experiments feat(sprite-generation): Add 17 experimental sprite sheet variations for attack, death, idle, walk animations, and refined H3B-style sprites for character types 12, 13, and 14 2026-04-07 17:51:05 -07:00
gui feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
review
tools
variants feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
check_unscored.sql
cli.py feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
monitor_pipeline.py
rank_output.txt
requirements.txt deps-upgrade(sprite-generation): ⬆️ Update dependencies in sprite-generation tool and core project packages 2026-03-28 21:31:35 -07:00
server.py
sprite-config.json
test_rank.py
test_rank_simple.py
test_score_one.py