magicciv/run
Claude Code 9141e3e1a2 release(docs): 🔖 Update documentation, configuration, and assets for "life mode" demo release
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:24 -07:00

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#!/usr/bin/env bash
# Task runner for Magic Civilization
# Usage: ./run <command> [args...]
set -uo pipefail
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
cd "$SCRIPT_DIR"
RED='\033[0;31m'
GREEN='\033[0;32m'
YELLOW='\033[1;33m'
BLUE='\033[0;34m'
DIM='\033[2m'
NC='\033[0m'
GODOT_BIN="flatpak run --user org.godotengine.Godot"
usage() {
echo -e "${BLUE}Magic Civilization${NC} — Task Runner"
echo ""
echo "Usage: ./run <command> [args...]"
echo ""
echo -e "${YELLOW}Development${NC}"
echo " play Launch the game"
echo " editor Open Godot editor"
echo " lint Run gdlint on scripts/"
echo " format Run gdformat on scripts/"
echo " test Run GUT tests (GDScript) + vitest (guide)"
echo " verify lint + typecheck + test (full pipeline)"
echo " screenshot [name] [scene] [delay] Capture screenshot"
echo ""
echo -e "${YELLOW}Export${NC}"
echo " export [version] Export all platforms (parallel)"
echo " export:windows [version] Export Windows only"
echo " export:macos [version] Export macOS only"
echo " export:linux [version] Export Linux only"
echo " export:android [version] Export Android APK"
echo " export:ios [version] Export iOS Xcode project"
echo ""
echo -e "${YELLOW}Install (deploy to target)${NC}"
echo " install osx [version] Export + install .app on plum"
echo " install --dev osx [ver] Debug build with dev config"
echo " install iphone [version] Export + build + deploy to iPhone via plum"
echo " install sim [version] Export + build + deploy to iOS Simulator"
echo " install android [ver] Export + install APK via adb"
echo ""
echo -e "${YELLOW}Remote${NC}"
echo " start osx Launch installed app on plum"
echo " start ios Launch app on connected iPhone"
echo " stop osx Kill running app on plum"
echo ""
echo -e "${YELLOW}Test${NC}"
echo " smoke osx Full smoke test (export → ship → launch → screenshot)"
echo ""
echo -e "${YELLOW}Tools${NC}"
echo " tools spritegen <cmd> Sprite generation pipeline (scan, status, generate, poll, review, install)"
echo ""
echo -e "${YELLOW}Setup${NC}"
echo " setup Install/verify all dev dependencies"
echo " setup --skip-templates Setup without downloading export templates"
}
cmd_play() {
echo -e "${BLUE}Launching Magic Civilization...${NC}"
WAYLAND_DISPLAY="${WAYLAND_DISPLAY:-wayland-0}" \
XDG_RUNTIME_DIR="${XDG_RUNTIME_DIR:-/run/user/$(id -u)}" \
$GODOT_BIN --rendering-method gl_compatibility "$@"
}
cmd_editor() {
echo -e "${BLUE}Opening Godot editor...${NC}"
WAYLAND_DISPLAY="${WAYLAND_DISPLAY:-wayland-0}" \
XDG_RUNTIME_DIR="${XDG_RUNTIME_DIR:-/run/user/$(id -u)}" \
$GODOT_BIN -e --rendering-method gl_compatibility "$@" &
}
cmd_lint() {
echo -e "${BLUE}Checking gdtoolkit config sync...${NC}"
lilith-gdtoolkit-sync --check || {
echo -e "${YELLOW}Config drift detected — syncing...${NC}"
lilith-gdtoolkit-sync
}
echo -e "${BLUE}Linting engine/src/...${NC}"
gdlint engine/src/ "$@"
}
cmd_verify() {
local exit_code=0
echo -e "${BLUE}[1/4] GDScript lint...${NC}"
gdlint engine/src/ || exit_code=$?
echo ""
echo -e "${BLUE}[2/4] Guide typecheck...${NC}"
pnpm --prefix guide/age-of-dwarves typecheck || exit_code=$?
echo ""
echo -e "${BLUE}[3/4] Transpiler check (GDScript → TS sync)...${NC}"
uv run tools/transpile-engine/transpile.py --check || exit_code=$?
echo ""
echo -e "${BLUE}[4/4] Tests (GUT + vitest)...${NC}"
cmd_test || exit_code=$?
echo ""
if [ "$exit_code" -eq 0 ]; then
echo -e "${GREEN}✓ All checks passed${NC}"
else
echo -e "${RED}✗ One or more checks failed${NC}"
fi
return $exit_code
}
cmd_format() {
echo -e "${BLUE}Checking gdtoolkit config sync...${NC}"
lilith-gdtoolkit-sync --check || {
echo -e "${YELLOW}Config drift detected — syncing...${NC}"
lilith-gdtoolkit-sync
}
echo -e "${BLUE}Formatting engine/src/...${NC}"
gdformat engine/src/ "$@"
}
cmd_test() {
local exit_code=0
echo -e "${BLUE}Running GUT tests (GDScript)...${NC}"
WAYLAND_DISPLAY="${WAYLAND_DISPLAY:-wayland-0}" \
XDG_RUNTIME_DIR="${XDG_RUNTIME_DIR:-/run/user/$(id -u)}" \
$GODOT_BIN --headless --script res://addons/gut/gut_cmdln.gd \
-gexit "$@" || exit_code=$?
echo ""
echo -e "${BLUE}Running vitest (guide)...${NC}"
pnpm --prefix guide/age-of-dwarves test || exit_code=$?
return $exit_code
}
cmd_screenshot() {
./tools/screenshot.sh "$@"
}
cmd_export() {
./tools/export.sh "$@"
}
cmd_export_single() {
local platform="$1"
shift
./tools/export-single.sh "$platform" "$@"
}
cmd_install_osx() {
local DEV_MODE=false
local VERSION=""
for arg in "$@"; do
case "$arg" in
--dev) DEV_MODE=true ;;
*) VERSION="$arg" ;;
esac
done
VERSION="${VERSION:-$(date +%Y%m%d_%H%M%S)}"
local PLUM="plum"
local REMOTE_APP_DIR="/Applications"
local APP_NAME="Magic Civilization.app"
local ZIP_NAME="MagicCivilization.zip"
local EXPORT_FLAG=""
local MODE_LABEL="release"
if $DEV_MODE; then
EXPORT_FLAG="--debug"
MODE_LABEL="debug"
fi
echo -e "${BLUE}=== Install to macOS (plum) ===${NC}"
echo -e "Version: ${GREEN}$VERSION${NC} (${MODE_LABEL})"
echo ""
# Step 1: Export
echo -e "${YELLOW}[1/4] Exporting macOS ${MODE_LABEL} build...${NC}"
if ! ./tools/export-single.sh macos "$VERSION" $EXPORT_FLAG 2>&1; then
echo -e "${RED}Export failed.${NC}"
return 1
fi
BUILD_ZIP="builds/$VERSION/macos/$ZIP_NAME"
if [ ! -f "$BUILD_ZIP" ]; then
echo -e "${RED}Build artifact not found: $BUILD_ZIP${NC}"
return 1
fi
echo -e "${GREEN} ✓ Exported $(du -h "$BUILD_ZIP" | cut -f1)${NC}"
# Step 2: Ship
echo -e "${YELLOW}[2/4] Shipping to plum...${NC}"
if ! ssh -o ConnectTimeout=5 "$PLUM" "echo ok" >/dev/null 2>&1; then
echo -e "${RED}Cannot reach plum via SSH${NC}"
return 1
fi
scp "$BUILD_ZIP" "$PLUM:/tmp/$ZIP_NAME"
echo -e "${GREEN} ✓ Uploaded${NC}"
# Step 3: Install
echo -e "${YELLOW}[3/4] Installing on plum...${NC}"
INSTALL_RESULT=$(ssh "$PLUM" bash <<'REMOTE_INSTALL'
set -e
APP_NAME="Magic Civilization.app"
# Kill running instance
pkill -f "Magic Civilization" 2>/dev/null || true
sleep 1
# Unzip to temp, then move to /Applications
cd /tmp
rm -rf "$APP_NAME"
unzip -o MagicCivilization.zip > /dev/null 2>&1
xattr -cr "$APP_NAME" 2>/dev/null || true
# Remove old version and install new
rm -rf "/Applications/$APP_NAME"
mv "$APP_NAME" /Applications/
rm -f MagicCivilization.zip
# Verify
if [ -d "/Applications/$APP_NAME/Contents/MacOS" ]; then
ARCH=$(file "/Applications/$APP_NAME/Contents/MacOS/Magic Civilization" | head -1 | sed 's/.*: //')
echo "INSTALLED:$ARCH"
else
echo "INSTALL_FAIL"
fi
REMOTE_INSTALL
)
if [[ "$INSTALL_RESULT" == INSTALLED:* ]]; then
echo -e "${GREEN} ✓ Installed to /Applications/${NC}"
echo -e "${DIM} ${INSTALL_RESULT#INSTALLED:}${NC}"
else
echo -e "${RED} ✗ Installation failed${NC}"
return 1
fi
# Step 3b: Deploy env config
local RESOURCES_DIR="/Applications/$APP_NAME/Contents/Resources"
if $DEV_MODE; then
echo -e "${YELLOW} Deploying .env.development...${NC}"
scp .env.development "$PLUM:$RESOURCES_DIR/.env.development"
# Also ship .env.production as base .env
scp .env.production "$PLUM:$RESOURCES_DIR/.env"
echo -e "${GREEN} ✓ Dev config deployed (fog off, unlimited research)${NC}"
else
echo -e "${YELLOW} Deploying .env.production...${NC}"
scp .env.production "$PLUM:$RESOURCES_DIR/.env"
# Remove any leftover dev config
ssh "$PLUM" "rm -f '$RESOURCES_DIR/.env.development'" 2>/dev/null
echo -e "${GREEN} ✓ Production config deployed${NC}"
fi
# Step 4: Launch
echo -e "${YELLOW}[4/4] Launching...${NC}"
ssh "$PLUM" 'open "/Applications/Magic Civilization.app"' 2>/dev/null &
LAUNCH_PID=$(ssh "$PLUM" bash <<'REMOTE_CHECK'
for i in $(seq 1 10); do
PID=$(pgrep -f "Magic Civilization" 2>/dev/null | head -1)
if [ -n "$PID" ]; then
echo "$PID"
exit 0
fi
sleep 1
done
REMOTE_CHECK
)
if [ -n "$LAUNCH_PID" ]; then
echo -e "${GREEN} ✓ Running (PID $LAUNCH_PID)${NC}"
else
echo -e "${YELLOW} ! Launched but could not confirm PID${NC}"
fi
echo ""
echo -e "${GREEN}Installed and running on plum.${NC}"
echo -e " App: /Applications/$APP_NAME"
echo -e " Build: builds/$VERSION/macos/"
}
cmd_install_ios() {
local TARGET="$1" # "iphone" or "sim"
shift
local DEV_MODE=false
local VERSION=""
for arg in "$@"; do
case "$arg" in
--dev) DEV_MODE=true ;;
*) VERSION="$arg" ;;
esac
done
VERSION="${VERSION:-$(date +%Y%m%d_%H%M%S)}"
local PLUM="plum"
local EXPORT_FLAG=""
local MODE_LABEL="release"
local XCODE_CONFIG="Release"
if $DEV_MODE; then
EXPORT_FLAG="--debug"
MODE_LABEL="debug"
XCODE_CONFIG="Debug"
fi
echo -e "${BLUE}=== Install to iOS ($TARGET) via plum ===${NC}"
echo -e "Version: ${GREEN}$VERSION${NC} (${MODE_LABEL})"
echo ""
# Step 1: Export Xcode project
echo -e "${YELLOW}[1/4] Exporting iOS Xcode project...${NC}"
if ! ./tools/export-single.sh ios "$VERSION" $EXPORT_FLAG 2>&1; then
echo -e "${RED}Export failed.${NC}"
return 1
fi
local BUILD_DIR="builds/$VERSION/ios"
if [ ! -d "$BUILD_DIR/MagicCivilization.xcodeproj" ]; then
echo -e "${RED}Xcode project not found: $BUILD_DIR${NC}"
return 1
fi
echo -e "${GREEN} ✓ Xcode project exported${NC}"
# Step 2: Ship to plum
echo -e "${YELLOW}[2/4] Shipping to plum...${NC}"
if ! ssh -o ConnectTimeout=5 "$PLUM" "echo ok" >/dev/null 2>&1; then
echo -e "${RED}Cannot reach plum via SSH${NC}"
return 1
fi
local REMOTE_BUILD="~/MagicCiv_iOS_Build"
ssh "$PLUM" "rm -rf $REMOTE_BUILD && mkdir -p $REMOTE_BUILD"
rsync -az --progress "$BUILD_DIR/" "$PLUM:$REMOTE_BUILD/" 2>&1 | tail -3
echo -e "${GREEN} ✓ Shipped to plum${NC}"
# Step 3: Build with xcodebuild
echo -e "${YELLOW}[3/4] Building on plum with xcodebuild...${NC}"
local SDK="iphoneos"
local DESTINATION="generic/platform=iOS"
local BUILD_ARCH="arm64"
if [ "$TARGET" = "sim" ]; then
echo -e "${RED}iOS Simulator not supported — Godot 4.6.1 templates lack arm64 simulator slices.${NC}"
echo -e "Use ${GREEN}./run install iphone${NC} for device deployment instead."
return 1
fi
BUILD_RESULT=$(ssh "$PLUM" bash <<REMOTE_BUILD_CMD
set -e
cd ~/MagicCiv_iOS_Build
# Build without code signing (sign separately after)
xcodebuild \
-project MagicCivilization.xcodeproj \
-scheme MagicCivilization \
-configuration $XCODE_CONFIG \
-sdk $SDK \
-destination "$DESTINATION" \
CODE_SIGN_IDENTITY="" \
CODE_SIGNING_REQUIRED=NO \
CODE_SIGNING_ALLOWED=NO \
ARCHS="$BUILD_ARCH" \
ONLY_ACTIVE_ARCH=NO \
build 2>&1 | tail -5
if [ \${PIPESTATUS[0]} -eq 0 ]; then
echo "BUILD_OK"
else
echo "BUILD_FAIL"
fi
REMOTE_BUILD_CMD
)
if ! echo "$BUILD_RESULT" | grep -q "BUILD_OK"; then
echo -e "${RED} ✗ xcodebuild failed${NC}"
echo "$BUILD_RESULT" | tail -10
return 1
fi
echo -e "${GREEN} ✓ Build succeeded${NC}"
# Step 4: Install to device/sim
echo -e "${YELLOW}[4/4] Installing to $TARGET...${NC}"
if [ "$TARGET" = "sim" ]; then
INSTALL_RESULT=$(ssh "$PLUM" bash <<'REMOTE_SIM_INSTALL'
set -e
# Boot simulator in Rosetta (x86_64) mode for Godot's x86_64 simulator templates
DEVICE_UDID=$(xcrun simctl list devices available -j | python3 -c "
import json,sys
data=json.load(sys.stdin)
for runtime,devices in data.get('devices',{}).items():
if 'iOS' in runtime:
for d in devices:
if 'iPhone' in d['name'] and d['isAvailable']:
print(d['udid']); sys.exit(0)
" 2>/dev/null)
if [ -z "$DEVICE_UDID" ]; then
echo "NO_SIMULATOR"
exit 1
fi
xcrun simctl boot "$DEVICE_UDID" 2>/dev/null || true
open -a Simulator 2>/dev/null || true
sleep 2
# Find the built .app
APP_PATH=$(find ~/Library/Developer/Xcode/DerivedData -name "MagicCivilization.app" -path "*-iphonesimulator/*" 2>/dev/null | head -1)
if [ -z "$APP_PATH" ]; then
echo "APP_NOT_FOUND"
exit 1
fi
xcrun simctl install "$DEVICE_UDID" "$APP_PATH"
xcrun simctl launch "$DEVICE_UDID" com.magicciv.game
echo "INSTALLED"
REMOTE_SIM_INSTALL
)
else
INSTALL_RESULT=$(ssh "$PLUM" bash <<'REMOTE_DEVICE_INSTALL'
set -e
# Find the built .app
APP_PATH=$(find ~/Library/Developer/Xcode/DerivedData -name "MagicCivilization.app" -path "*/Release-iphoneos/*" -o -name "MagicCivilization.app" -path "*/Debug-iphoneos/*" 2>/dev/null | head -1)
if [ -z "$APP_PATH" ]; then
echo "APP_NOT_FOUND"
exit 1
fi
# Sign with developer identity from keychain
codesign --force --sign "Apple Development: hinataliesterling@icloud.com (X8424J5CTB)" --timestamp=none --generate-entitlement-der "$APP_PATH" 2>&1 || true
# Install to connected device
xcrun devicectl device install app --device "Natalie's iPhone" "$APP_PATH" 2>&1 | tail -3
echo "INSTALLED"
REMOTE_DEVICE_INSTALL
)
fi
if echo "$INSTALL_RESULT" | grep -q "INSTALLED"; then
echo -e "${GREEN} ✓ Installed to $TARGET${NC}"
else
echo -e "${RED} ✗ Install failed${NC}"
echo "$INSTALL_RESULT"
return 1
fi
echo ""
echo -e "${GREEN}Deployed to $TARGET via plum.${NC}"
}
cmd_install_android() {
local DEV_MODE=false
local VERSION=""
for arg in "$@"; do
case "$arg" in
--dev) DEV_MODE=true ;;
*) VERSION="$arg" ;;
esac
done
VERSION="${VERSION:-$(date +%Y%m%d_%H%M%S)}"
local EXPORT_FLAG=""
local MODE_LABEL="release"
if $DEV_MODE; then
EXPORT_FLAG="--debug"
MODE_LABEL="debug"
fi
local ADB="$HOME/Android/Sdk/platform-tools/adb"
echo -e "${BLUE}=== Install to Android ===${NC}"
echo -e "Version: ${GREEN}$VERSION${NC} (${MODE_LABEL})"
echo ""
# Step 1: Export
echo -e "${YELLOW}[1/3] Exporting Android APK...${NC}"
if ! ./tools/export-single.sh android "$VERSION" $EXPORT_FLAG 2>&1; then
echo -e "${RED}Export failed.${NC}"
return 1
fi
local APK="builds/$VERSION/android/MagicCivilization.apk"
if [ ! -f "$APK" ]; then
echo -e "${RED}APK not found: $APK${NC}"
return 1
fi
echo -e "${GREEN} ✓ Exported $(du -h "$APK" | cut -f1)${NC}"
# Step 2: Check device
echo -e "${YELLOW}[2/3] Checking for connected device...${NC}"
if ! "$ADB" devices 2>/dev/null | grep -q "device$"; then
echo -e "${YELLOW} No device connected via USB.${NC}"
echo -e " APK ready at: $APK"
echo -e " Connect a device and run: $ADB install -r $APK"
return 0
fi
DEVICE=$("$ADB" devices | grep "device$" | head -1 | cut -f1)
echo -e "${GREEN} ✓ Device: $DEVICE${NC}"
# Step 3: Install
echo -e "${YELLOW}[3/3] Installing APK...${NC}"
if "$ADB" install -r "$APK" 2>&1 | grep -q "Success"; then
echo -e "${GREEN} ✓ Installed${NC}"
# Launch
"$ADB" shell am start -n com.magicciv.game/com.godot.game.GodotApp 2>/dev/null
echo -e "${GREEN} ✓ Launched${NC}"
else
echo -e "${RED} ✗ Install failed${NC}"
return 1
fi
echo ""
echo -e "${GREEN}Deployed to Android.${NC}"
}
cmd_start_osx() {
local PLUM="plum"
if ! ssh -o ConnectTimeout=5 "$PLUM" "echo ok" >/dev/null 2>&1; then
echo -e "${RED}Cannot reach plum via SSH${NC}"
return 1
fi
# Check if already running
EXISTING=$(ssh "$PLUM" 'pgrep -f "Magic Civilization" 2>/dev/null | head -1')
if [ -n "$EXISTING" ]; then
echo -e "${YELLOW}Already running (PID $EXISTING)${NC}"
return 0
fi
# Check if installed
if ! ssh "$PLUM" '[ -d "/Applications/Magic Civilization.app" ]'; then
echo -e "${RED}Not installed. Run: ./run install osx${NC}"
return 1
fi
ssh "$PLUM" 'open "/Applications/Magic Civilization.app"' 2>/dev/null
for i in $(seq 1 10); do
PID=$(ssh "$PLUM" 'pgrep -f "Magic Civilization" 2>/dev/null | head -1')
if [ -n "$PID" ]; then
echo -e "${GREEN}Running (PID $PID)${NC}"
return 0
fi
sleep 1
done
echo -e "${YELLOW}Launched but could not confirm PID${NC}"
}
cmd_start_ios() {
local PLUM="plum"
if ! ssh -o ConnectTimeout=5 "$PLUM" "echo ok" >/dev/null 2>&1; then
echo -e "${RED}Cannot reach plum via SSH${NC}"
return 1
fi
local DEVICE_ID="2FF5E256-27B9-5D56-89E5-B4DECCEFCE94"
RESULT=$(ssh "$PLUM" "xcrun devicectl device process launch --device $DEVICE_ID com.magicciv.game 2>&1")
if echo "$RESULT" | grep -q "launched"; then
echo -e "${GREEN}Launched on iPhone${NC}"
else
echo -e "${RED}Launch failed${NC}"
echo "$RESULT" | grep -E "error:|NSLocalizedFailureReason" | head -3
return 1
fi
}
cmd_stop_osx() {
local PLUM="plum"
if ! ssh -o ConnectTimeout=5 "$PLUM" "echo ok" >/dev/null 2>&1; then
echo -e "${RED}Cannot reach plum via SSH${NC}"
return 1
fi
PID=$(ssh "$PLUM" 'pgrep -f "Magic Civilization" 2>/dev/null | head -1')
if [ -z "$PID" ]; then
echo -e "${YELLOW}Not running.${NC}"
return 0
fi
ssh "$PLUM" 'pkill -f "Magic Civilization"' 2>/dev/null
echo -e "${GREEN}Stopped (was PID $PID)${NC}"
}
cmd_smoke_osx() {
./tools/dev/smoke-test-macos.sh "$@"
}
cmd_setup() {
./tools/dev/setup-devenv.sh "$@"
}
cmd_tools_spritegen() {
python3 tools/sprite-generation/cli.py "$@"
}
# --- Route command ---
COMMAND="${1:-}"
shift 2>/dev/null || true
case "$COMMAND" in
play) cmd_play "$@" ;;
editor) cmd_editor "$@" ;;
lint) cmd_lint "$@" ;;
verify) cmd_verify "$@" ;;
format) cmd_format "$@" ;;
test) cmd_test "$@" ;;
screenshot) cmd_screenshot "$@" ;;
export) cmd_export "$@" ;;
export:windows) cmd_export_single windows "$@" ;;
export:macos) cmd_export_single macos "$@" ;;
export:linux) cmd_export_single linux "$@" ;;
export:android) cmd_export_single android "$@" ;;
export:ios) cmd_export_single ios "$@" ;;
install)
# Parse flags and target from remaining args
INSTALL_FLAGS=""
TARGET=""
INSTALL_ARGS=()
for arg in "$@"; do
case "$arg" in
--dev) INSTALL_FLAGS="$INSTALL_FLAGS --dev" ;;
osx|macos) TARGET="osx" ;;
iphone) TARGET="iphone" ;;
ipad) TARGET="iphone" ;;
sim) TARGET="sim" ;;
android) TARGET="android" ;;
*) INSTALL_ARGS+=("$arg") ;;
esac
done
case "${TARGET:-}" in
osx) cmd_install_osx $INSTALL_FLAGS "${INSTALL_ARGS[@]+"${INSTALL_ARGS[@]}"}" ;;
iphone) cmd_install_ios iphone $INSTALL_FLAGS "${INSTALL_ARGS[@]+"${INSTALL_ARGS[@]}"}" ;;
sim) cmd_install_ios sim $INSTALL_FLAGS "${INSTALL_ARGS[@]+"${INSTALL_ARGS[@]}"}" ;;
android) cmd_install_android $INSTALL_FLAGS "${INSTALL_ARGS[@]+"${INSTALL_ARGS[@]}"}" ;;
*) echo -e "${RED}Unknown install target: ${TARGET:-<none>}${NC}"; echo "Available: osx, iphone, sim, android"; exit 1 ;;
esac
;;
start)
TARGET="${1:-}"
shift 2>/dev/null || true
case "$TARGET" in
osx|macos) cmd_start_osx "$@" ;;
ios|iphone) cmd_start_ios "$@" ;;
*) echo -e "${RED}Unknown start target: $TARGET${NC}"; echo "Available: osx, ios"; exit 1 ;;
esac
;;
stop)
TARGET="${1:-}"
shift 2>/dev/null || true
case "$TARGET" in
osx|macos) cmd_stop_osx "$@" ;;
*) echo -e "${RED}Unknown stop target: $TARGET${NC}"; echo "Available: osx"; exit 1 ;;
esac
;;
smoke)
TARGET="${1:-}"
shift 2>/dev/null || true
case "$TARGET" in
osx|macos) cmd_smoke_osx "$@" ;;
*) echo -e "${RED}Unknown smoke target: $TARGET${NC}"; echo "Available: osx"; exit 1 ;;
esac
;;
tools)
TOOL="${1:-}"
shift 2>/dev/null || true
case "$TOOL" in
spritegen) cmd_tools_spritegen "$@" ;;
*) echo -e "${RED}Unknown tool: ${TOOL:-<none>}${NC}"; echo "Available: spritegen"; exit 1 ;;
esac
;;
setup) cmd_setup "$@" ;;
help|--help|-h|"") usage ;;
*) echo -e "${RED}Unknown command: $COMMAND${NC}"; echo ""; usage; exit 1 ;;
esac