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ai
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build(simulator): 📦️ Rebuild simulator binaries and fingerprint files after dependency or source code updates across all modules
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2026-04-10 08:53:49 -07:00 |
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biomes
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chore(biomes): 🔧 Update biome temperature, humidity, and resource spawn rates in configs and adjust rarity/property definitions globally
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2026-04-16 23:14:46 -07:00 |
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buildings
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feat(city-defense): city bombard retaliation + building HP bonuses
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2026-04-12 18:04:28 -07:00 |
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combat
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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culture
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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deposits
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feat(deposits): ✨ Introduce quality scaling tiers and rarity properties for deposits in JSON configurations
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2026-04-16 23:14:46 -07:00 |
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ecology
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feat(ecology/fauna): ✨ Add loot table configurations for 30 fauna species with JSON drop definitions
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2026-04-13 13:37:04 -07:00 |
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encyclopedia
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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eras
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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events
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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games/age-of-kzzkyt/guide
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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governments
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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guide
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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improvements
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feat(improvements): ✨ Implement optimized yield multipliers and refined improvement configs in farm.json to boost food production efficiency
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2026-04-16 16:24:14 -07:00 |
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items
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wip: travel backup — arena fixes, happiness system, items, spells
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2026-04-12 11:24:17 -07:00 |
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lenses
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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magic
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wip: travel backup — arena fixes, happiness system, items, spells
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2026-04-12 11:24:17 -07:00 |
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map_types
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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promotions
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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races
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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simulations
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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techs
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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throne_rooms
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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tiles
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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units
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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villages
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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wilds
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feat(@projects/@magic-civilization): ✨ add dire wolf and frostfang alpha units
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2026-04-16 17:51:26 -07:00 |
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worlds
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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base.schema.json
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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episodes.json
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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resources.json
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chore(biomes): 🔧 Update biome temperature, humidity, and resource spawn rates in configs and adjust rarity/property definitions globally
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2026-04-16 23:14:46 -07:00 |