magicciv/.project/objectives
Natalie 7f5fa6c2c3 feat(@projects/@magic-civilization): mark culture research tree as complete
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 08:18:37 -07:00
..
DASHBOARD_CATEGORIES.md feat(@projects/@magic-civilization): add design tokens and culture system updates 2026-04-26 08:05:10 -07:00
DASHBOARD_COMPLETED.md feat(@projects/@magic-civilization): add design tokens and culture system updates 2026-04-26 08:05:10 -07:00
g2-01-leylines-oos.md fix(@projects/@magic-civilization): 🗑️ remove unused assets 2026-04-17 13:38:17 -07:00
g2-02-additional-races-oos.md fix(@projects/@magic-civilization): 🐛 update objective files and media assets 2026-04-17 13:32:21 -07:00
g2-03-green-school-oos.md fix(@projects/@magic-civilization): 🗑️ remove unused assets 2026-04-17 13:38:17 -07:00
g2-04-multi-gpu-batch-simulate-oos.md feat(@projects): add climate and ecology systems 2026-04-17 23:19:41 -07:00
g3-01-archons-oos.md feat(@projects/@magic-civilization): update oos objectives structure 2026-04-17 13:26:35 -07:00
g3-02-life-school-oos.md feat(@projects/@magic-civilization): update oos objectives structure 2026-04-17 13:26:35 -07:00
g3-03-death-school-oos.md feat(@projects/@magic-civilization): update oos objectives structure 2026-04-17 13:26:35 -07:00
g3-04-chaos-school-oos.md feat(@projects/@magic-civilization): update oos objectives structure 2026-04-17 13:26:35 -07:00
g3-05-aether-school-oos.md feat(@projects/@magic-civilization): update oos objectives structure 2026-04-17 13:26:35 -07:00
g3-06-arcane-ascension-oos.md feat(@projects/@magic-civilization): update oos objectives structure 2026-04-17 13:26:35 -07:00
g4-01-terran-race-oos.md feat(@projects/@magic-civilization): add oos objectives for age of terrans 2026-04-17 15:19:33 -07:00
g4-02-psionics-oos.md feat(@projects/@magic-civilization): add oos objectives for age of terrans 2026-04-17 15:19:33 -07:00
g4-03-religious-victory-oos.md feat(@projects/@magic-civilization): add oos objectives for age of terrans 2026-04-17 15:19:33 -07:00
g5-01-phantasma-oos.md feat(@projects/@magic-civilization): add oos objectives for age of terrans 2026-04-17 15:19:33 -07:00
g5-02-flugel-oos.md feat(@projects/@magic-civilization): add oos objectives for age of terrans 2026-04-17 15:19:33 -07:00
g5-03-gith-oos.md feat(@projects/@magic-civilization): add oos objectives for age of terrans 2026-04-17 15:19:33 -07:00
g5-04-demonia-oos.md feat(@projects/@magic-civilization): add oos objectives for age of terrans 2026-04-17 15:19:33 -07:00
g6-01-naval-combat-oos.md feat(@projects/@magic-civilization): add naval combat and caravan trade routes objectives 2026-04-26 01:18:12 -07:00
g6-02-caravan-trade-routes-oos.md feat(@projects/@magic-civilization): add naval combat and caravan trade routes objectives 2026-04-26 01:18:12 -07:00
objectives.json feat(@projects/@magic-civilization): add design tokens and culture system updates 2026-04-26 08:05:10 -07:00
p0-01-mcts-wiring.md feat(@projects/@magic-civilization): add design tokens and culture system updates 2026-04-26 08:05:10 -07:00
p0-02-clan-personalities.md feat(@projects): implement culture research tree system 2026-04-26 00:42:14 -07:00
p0-03-pvp-in-turn.md feat(@projects/@magic-civilization): mark pvp turn processor as complete 2026-04-17 01:35:15 -07:00
p0-04-wonder-tracking.md feat(@projects): add automated regression test suite 2026-04-17 01:55:35 -07:00
p0-05-culture-and-borders.md feat(@projects/@magic-civilization): enhance bridge systems & climate logic 2026-04-17 17:08:34 -07:00
p0-06-economy-integration.md feat(@projects/@magic-civilization): enhance bridge systems & climate logic 2026-04-17 17:08:34 -07:00
p0-07-tech-research-costs.md feat(@projects/@magic-civilization): enhance bridge systems & climate logic 2026-04-17 17:08:34 -07:00
p0-08-domination-victory.md feat(@projects/@magic-civilization): mark domination victory path as complete 2026-04-18 20:49:49 -07:00
p0-09-ui-completeness.md feat(game-algorithms): fix map generation determinism 2026-04-17 00:59:49 -07:00
p0-10-completion-stability.md feat(@projects/@magic-civilization): add tutorial and victory/defeat menus 2026-04-17 02:31:21 -07:00
p0-11-mystery-item-authoring.md feat(@projects/@magic-civilization): update objective completion statuses 2026-04-17 01:09:55 -07:00
p0-12-save-load-autosave.md feat(@projects): update progress report UI and economy bridge logic 2026-04-17 17:18:43 -07:00
p0-13-fog-of-war-exploration.md feat(@projects/@magic-civilization): add new objectives and units data 2026-04-24 16:15:36 -07:00
p0-14-map-generation-balanced-starts.md feat(@projects): mark objectives as done 2026-04-17 01:40:19 -07:00
p0-15-happiness-golden-age.md feat(@projects/@magic-civilization): mark happiness golden age as complete 2026-04-17 02:26:17 -07:00
p0-16-worker-improvement-loop.md fix(@projects/@magic-civilization): 🐛 tighten gdlint gating on engine files 2026-04-25 23:19:51 -07:00
p0-17-wild-creature-lair-loop.md feat(objectives): update wild creature objective status 2026-04-17 05:18:54 -07:00
p0-18-strategic-resource-gate.md feat(@projects/@magic-civilization): update strategic-resource-gate objective status 2026-04-17 02:00:42 -07:00
p0-19-biome-economy-integration.md feat(@projects/@magic-civilization): complete save/load and fog-of-war features 2026-04-17 01:20:04 -07:00
p0-20-gpu-mcts-rollouts.md feat(@projects/@magic-civilization): update objectives priorities and team leads 2026-04-25 15:35:31 -07:00
p0-21-audio-system-capability.md feat(@projects/@magic-civilization): add audio & sprite rendering capabilities 2026-04-17 12:00:30 -07:00
p0-22-ultimate-ai-stress-test.md docs(@projects/@magic-civilization): 📝 update movement mode ux task reference 2026-04-25 16:00:51 -07:00
p0-23-sprite-rendering-capability.md fix(@projects/@magic-civilization): 🐛 remove error context assets 2026-04-17 13:21:24 -07:00
p0-24-difficulty-calibrated-ai-progression.md fix(@projects/@magic-civilization): 🐛 update objective priorities and team leads 2026-04-18 22:36:37 -07:00
p0-25-game-quality-metrics-instrumentation.md feat(@projects/@magic-civilization): enhance empire economy & ai integration 2026-04-17 16:56:13 -07:00
p0-26-ai-tactical-rust-port.md fix(@projects/@magic-civilization): 🐛 update mcts-wiring evidence and status 2026-04-18 10:07:37 -07:00
p0-27-gd-culture-bridge.md feat(@projects/@magic-civilization): enhance bridge systems & climate logic 2026-04-17 17:08:34 -07:00
p0-28-gd-economy-bridge.md feat(@projects/@magic-civilization): enhance bridge systems & climate logic 2026-04-17 17:08:34 -07:00
p0-29-gd-tech-bridge.md feat(@projects/@magic-civilization): enhance bridge systems & climate logic 2026-04-17 17:08:34 -07:00
p0-30-ecology-double-tick-fix.md fix(@projects/@magic-civilization): 🐛 restore weather/climate telemetry exports 2026-04-17 23:50:11 -07:00
p0-31-climate-rust-path-restore.md fix(@projects/@magic-civilization): 🐛 restore weather/climate telemetry exports 2026-04-17 23:50:11 -07:00
p0-32-weather-climate-effects-restore.md fix(@projects/@magic-civilization): 🐛 restore weather/climate telemetry exports 2026-04-17 23:50:11 -07:00
p0-33-world-map-input-and-panel-wiring.md fix(@projects/@magic-civilization): 🐛 mark world-map interactions as complete 2026-04-19 17:29:17 -07:00
p0-34-freepeople-tribe-founding.md feat(@projects/@magic-civilization): add freepeople tribe founding presentation layer 2026-04-18 00:05:21 -07:00
p0-35-ecology-telemetry-instrumentation.md feat(game1): complete ecology telemetry instrumentation 2026-04-17 23:45:07 -07:00
p0-36-weather-event-telemetry.md fix(@projects/@magic-civilization): 🐛 restore weather/climate telemetry exports 2026-04-17 23:50:11 -07:00
p0-37-personality-emergent-tactical-thresholds.md feat(objectives): mark p0-37 as complete 2026-04-18 13:39:17 -07:00
p0-38-mcts-personality-priors.md fix(@projects/@magic-civilization): 🔵 update p0-38 status to done 2026-04-24 16:26:43 -07:00
p0-39-ai-tier-progression-unit-selection.md feat(objectives): mark p0-39 ai tier progression as complete 2026-04-18 19:59:16 -07:00
p0-40-iron-ore-resource-density.md feat(@projects/@magic-civilization): add new objectives and units data 2026-04-24 16:15:36 -07:00
p0-41.md feat(@projects/@magic-civilization): update objectives priorities and team leads 2026-04-25 15:35:31 -07:00
p0-41a-rally-smoke.md feat(@projects/@magic-civilization): update tech-tree and mcts service implementation 2026-04-25 22:48:40 -07:00
p0-42.md feat(@projects/@magic-civilization): update formation objectives and pipeline 2026-04-25 16:42:47 -07:00
p0-42a-formation-smoke.md feat(@projects/@magic-civilization): update tech-tree and mcts service implementation 2026-04-25 22:48:40 -07:00
p0-43.md feat(@projects): add stats tracker completion status updates 2026-04-25 17:03:01 -07:00
p0-44-movement-mode-ux.md fix(@projects/@magic-civilization): 🐛 update objective tracking and rename missing tasks 2026-04-25 15:55:47 -07:00
p1-01-diplomacy-lite.md fix(@projects/@magic-civilization): 🐛 update diplomacy-lite status to done 2026-04-17 08:10:15 -07:00
p1-02-strategic-resource-yields.md feat(@projects/@magic-civilization): mark p1-02 and p1-07 objectives as complete 2026-04-17 03:11:48 -07:00
p1-03-tutorial-overlay.md feat(@projects/@magic-civilization): mark tutorial and hotkey sheets as complete 2026-04-17 11:11:47 -07:00
p1-05-balance-tuning.md feat(@projects/@magic-civilization): update formation objectives and pipeline 2026-04-25 16:42:47 -07:00
p1-06-options-polish.md feat(@projects/@magic-civilization): add tutorial and victory/defeat menus 2026-04-17 02:31:21 -07:00
p1-07-chronicle-coverage.md feat(@projects/@magic-civilization): add mcts strategic override logic 2026-04-17 03:22:08 -07:00
p1-08-victory-screen-content.md feat(@projects/@magic-civilization): add credits and game setup screens 2026-04-17 02:36:24 -07:00
p1-09-determinism-gate.md feat(@projects/@magic-civilization): add new objectives and units data 2026-04-24 16:15:36 -07:00
p1-10-game-setup-ux.md feat(@projects/@magic-civilization): add credits and game setup screens 2026-04-17 02:36:24 -07:00
p1-11-build-output-src-purge.md feat(@projects): add tourguide dev setup docs and verification workflow 2026-04-17 13:16:20 -07:00
p1-12-build-output-docs-alignment.md feat(@projects): add tourguide dev setup docs and verification workflow 2026-04-17 13:16:20 -07:00
p1-13-guide-dev-route-coverage.md feat(@projects): add team-lead tourguide and guide development docs 2026-04-17 14:33:54 -07:00
p1-14-guide-magic-school-scope-drift.md feat(@projects/@magic-civilization): update ai state and production systems 2026-04-17 17:03:27 -07:00
p1-15-guide-next-deploy-infra.md feat(@projects/@magic-civilization): add welcome guide theme alignment objective 2026-04-17 23:55:14 -07:00
p1-16-guide-game1-scope-hygiene.md fix(@projects/@magic-civilization): 🐛 remove unused assets and clean objective files 2026-04-18 02:17:19 -07:00
p1-17-guide-next-auto-deploy.md feat(@projects/@magic-civilization): update objectives and deploy workflow 2026-04-18 08:57:01 -07:00
p1-18-village-discovery-feedback.md fix(@projects/@magic-civilization): 🐛 mark world-map interactions as complete 2026-04-19 17:29:17 -07:00
p1-19-tutorial-opt-in.md fix(@projects/@magic-civilization): 🐛 mark world-map interactions as complete 2026-04-19 17:29:17 -07:00
p1-20-unit-action-capability-registry.md docs(@projects): update unit action capability registry status 2026-04-19 17:59:40 -07:00
p1-21-unit-patrol-orders.md feat(game1): mark patrol orders & determinism objectives as complete 2026-04-19 18:45:12 -07:00
p1-22-mcts-wall-clock-budget.md feat(@projects): add clan personalities and tech updates 2026-04-25 22:59:10 -07:00
p1-23-stats-tracker-restore.md feat(@projects): add stats tracker completion status updates 2026-04-25 17:03:01 -07:00
p1-24-windows-path-separator.md feat(@projects/@magic-civilization): update tech-tree and mcts service implementation 2026-04-25 22:48:40 -07:00
p1-25-export-script-error-cleanup.md feat(@projects/@magic-civilization): update tech-tree and mcts service implementation 2026-04-25 22:48:40 -07:00
p1-26-tile-placement-preview-ux.md feat(@projects/@magic-civilization): add design tokens and culture system updates 2026-04-26 08:05:10 -07:00
p1-27-mcts-service-extraction.md feat(@projects/@magic-civilization): add p2-10c-p2-10j objectives 2026-04-25 23:56:08 -07:00
p1-27d-additive-value-estimate.md feat(@projects/@magic-civilization): add p2-10c-p2-10j objectives 2026-04-25 23:56:08 -07:00
p1-28-culture-research-tree.md feat(@projects/@magic-civilization): mark culture research tree as complete 2026-04-26 08:18:37 -07:00
p2-01-minimap-improvements.md feat(@projects/@magic-civilization): add hotkey system and minimap updates 2026-04-17 02:46:31 -07:00
p2-02-hud-tooltips.md fix(@projects/@magic-civilization): 🐛 resolve broken guide-web deploy import paths 2026-04-17 02:51:34 -07:00
p2-03-hotkey-cheat-sheet.md feat(@projects/@magic-civilization): mark tutorial and hotkey sheets as complete 2026-04-17 11:11:47 -07:00
p2-04-localization-audit.md fix(@projects): 🐛 fix climate tile position casting and rng inconsistencies 2026-04-17 17:34:01 -07:00
p2-05-turn-latency.md feat(@projects/@magic-civilization): update objectives priorities and team leads 2026-04-25 15:35:31 -07:00
p2-06-export-pipeline.md feat(@projects/@magic-civilization): update ai path handling and export pipeline docs 2026-04-25 18:44:25 -07:00
p2-06b-windows-runner.md feat(@projects/@magic-civilization): add windows path separator fix 2026-04-25 18:39:21 -07:00
p2-07-credits-screen.md feat(@projects/@magic-civilization): add credits and game setup screens 2026-04-17 02:36:24 -07:00
p2-08-accessibility.md feat(@projects/@magic-civilization): update objectives completion statuses 2026-04-17 02:56:37 -07:00
p2-09-guide-web-deploy.md feat(@projects/@magic-civilization): mark p2-09 as completed 2026-04-25 02:38:19 -07:00
p2-10-regression-ci-gate.md feat(@projects/@magic-civilization): mark p2-09 as completed 2026-04-25 02:38:19 -07:00
p2-10a-gdlint-ungate.md fix(@projects/@magic-civilization): 🐛 tighten gdlint gating on engine files 2026-04-25 23:19:51 -07:00
p2-10b-gut-ungate.md fix(@projects/@magic-civilization): 🐛 harden gut-ci stage to enforce test failures 2026-04-26 00:21:49 -07:00
p2-10c-diplomacy-luxury-ids.md feat(@projects/@magic-civilization): add ui design system documentation 2026-04-26 02:14:56 -07:00
p2-10d-legacy-unit-json.md feat(@projects/@magic-civilization): add ui design system documentation 2026-04-26 02:14:56 -07:00
p2-10e-data-integrity.md feat(@projects/@magic-civilization): add design tokens and culture system updates 2026-04-26 08:05:10 -07:00
p2-10f-save-manager-typed-arrays.md feat(@projects/@magic-civilization): add design tokens and culture system updates 2026-04-26 08:05:10 -07:00
p2-10g-city-bridge-production-cost.md feat(@projects/@magic-civilization): add ui design system documentation 2026-04-26 02:14:56 -07:00
p2-10h-sprite-renderer-build-key.md feat(@projects/@magic-civilization): add cultural and tech design docs 2026-04-26 02:27:00 -07:00
p2-10i-tile-tooltip-scene.md feat(@projects/@magic-civilization): add design tokens and culture system updates 2026-04-26 08:05:10 -07:00
p2-10j-fog-vision-scout-move.md feat(@projects/@magic-civilization): add ui design system documentation 2026-04-26 02:14:56 -07:00
p2-11-version-about-screen.md feat(@projects/@magic-civilization): add credits and game setup screens 2026-04-17 02:36:24 -07:00
p2-11a.md feat(@projects/@magic-civilization): add design tokens and culture system updates 2026-04-26 08:05:10 -07:00
p2-12-apricot-weston-install.md feat(@projects/@magic-civilization): update tech-tree and mcts service implementation 2026-04-25 22:48:40 -07:00
p2-16-audio-assets.md feat(@projects/@magic-civilization): update objectives priorities and team leads 2026-04-25 15:35:31 -07:00
p2-17-sprite-assets.md feat(@projects/@magic-civilization): update sprite asset objectives 2026-04-17 15:04:21 -07:00
p2-18-guide-public-deployment.md fix(@projects/@magic-civilization): 🐛 resolve apricot SIGTERM blocker 2026-04-17 16:20:33 -07:00
p2-19-guide-progress-report-page.md feat(@projects): update web guide deployment status 2026-04-17 12:40:57 -07:00
p2-20-guide-sim-cache-pnpm-resolve.md feat(@projects/@magic-civilization): enhance deployment bake scenarios 2026-04-17 16:31:20 -07:00
p2-21-guide-simcache-static-bake.md feat(@projects/@magic-civilization): update objectives and deploy workflow 2026-04-18 08:57:01 -07:00
p2-22-sprite-generation-pipeline.md feat(@projects/@magic-civilization): update tech-tree and mcts service implementation 2026-04-25 22:48:40 -07:00
p2-23-unit-sprites-dwarf-roster.md feat(@projects/@magic-civilization): update objectives priorities and team leads 2026-04-25 15:35:31 -07:00
p2-24-unit-sprites-wild-creatures.md feat(@projects/@magic-civilization): update objectives priorities and team leads 2026-04-25 15:35:31 -07:00
p2-25-building-sprites-base-coverage.md feat(@projects/@magic-civilization): update objectives priorities and team leads 2026-04-25 15:35:31 -07:00
p2-26-mundane-wonder-sprites.md feat(@projects/@magic-civilization): update objectives priorities and team leads 2026-04-25 15:35:31 -07:00
p2-27-city-population-tier-sprites.md feat(@projects/@magic-civilization): update objectives priorities and team leads 2026-04-25 15:35:31 -07:00
p2-28-sprite-provenance-ledger.md feat(@projects/@magic-civilization): update tech-tree and mcts service implementation 2026-04-25 22:48:40 -07:00
p2-29-guide-welcome-homepage-theme-alignment.md fix(@projects/@magic-civilization): 🐛 update objective guides and data alignment 2026-04-18 05:44:30 -07:00
p2-30-guide-shared-primitives.md fix(@projects/@magic-civilization): 🐛 update objective guides and data alignment 2026-04-18 05:44:30 -07:00
p2-31-guide-url-bound-state.md fix(@projects/@magic-civilization): 🐛 update objective guides and data alignment 2026-04-18 05:44:30 -07:00
p2-32-guide-data-driven-enums.md feat(@projects/@magic-civilization): add wireguard world map test suite 2026-04-18 04:58:41 -07:00
p3-01-courier-diplomacy.md fix(@projects/@magic-civilization): 🐛 resolve gut cleanup and update objectives 2026-04-26 00:37:04 -07:00
README.md feat(@projects/@magic-civilization): add design tokens and culture system updates 2026-04-26 08:05:10 -07:00

Objectives — Dashboard

Generated by @lilith/mcp-objectives — do not hand-edit. Source of truth is per-file YAML frontmatter in this directory. Completed: DASHBOARD_COMPLETED.md · By category: DASHBOARD_CATEGORIES.md.

Legend

🔵 in-progress · 🟡 partial · 🔴 stub · missing · out-of-scope · done · ♻️ superseded

Totals

By Priority

Priority 🔵 🟡 🔴 Total
P0 0 1 0 0 0 42 43
P1 0 6 0 7 1 25 39
P2 0 2 1 0 0 28 31
P3 (oos) 0 0 0 1 19 0 20
total 0 9 1 8 20 95 133

Left To Do by Lead

Team Lead Remaining
asset-sprite 6
warcouncil 4
shipwright 3
asset-audio 1
envoy 1
testwright 1

P0 — Blockers

ID Status Title Tags Owner Updated Blocked
p0-01 🟡 partial Wire MCTS into gameplay AI warcouncil 2026-04-26 🟢 unblocked

P1 — Ship-readiness

ID Status Title Tags Owner Updated Blocked
p0-20 🟡 partial GPU-accelerated MCTS rollouts for look-ahead decision-making warcouncil 2026-04-19 🟢 unblocked
p1-05 🟡 partial Balance tuning — pop_peak ≥30 median, worker improvements ≥8 min shipwright 2026-04-25 🟢 unblocked
p1-22 🟡 partial MCTS per-decision wall-clock budget — bound per-turn cost on huge maps warcouncil 2026-04-25 🟢 unblocked
p1-26 🟡 partial Tile-placement UX with effect preview — Civ7-style "where does this go and what changes" shipwright 2026-04-26 🟢 unblocked
p1-28 🟡 partial Culture research tree — real graph, bridge, UI shipwright 2026-04-26 🟢 unblocked
p2-22 🟡 partial Sprite generation pipeline — runnable end-to-end asset-sprite 2026-04-25 🟢 unblocked
p1-27 missing Extract GPU MCTS into a standalone service/client (model-boss-shaped, magic-civ-only) warcouncil 2026-04-25 🟢 unblocked
p2-16 missing Audio assets — SFX + music .ogg files shipped asset-audio 2026-04-17 🟢 unblocked
p2-23 missing Unit sprites — Dwarf-racial roster (m/f variants) asset-sprite 2026-04-17 🟢 unblocked
p2-24 missing Unit sprites — wild creatures & fauna (generic, no race/sex) asset-sprite 2026-04-17 🟢 unblocked
p2-25 missing Building sprites — base game coverage (non-wonder) asset-sprite 2026-04-17 🟢 unblocked
p2-26 missing Mundane-wonder sprites — 24 distinct, higher-fidelity art asset-sprite 2026-04-17 🟢 unblocked
p2-27 missing City population-tier sprites — city_q1 through city_q5 asset-sprite 2026-04-17 🟢 unblocked

P2 — Polish

ID Status Title Tags Owner Updated Blocked
p2-10 🟡 partial Automated regression CI gate on every push to main testwright 2026-04-23 🟢 unblocked
p2-18 🟡 partial Guide web app — public hosting + deploy pipeline 2026-04-17 🟢 unblocked
p2-11a 🔴 stub SaveManager: add Unit.serialize/deserialize and City.production_queue serialize path 2026-04-26 🟢 unblocked

Out of Scope

These objectives are explicitly deferred. They are tracked for visibility but not blocking the current release.

ID Status Title Tags Owner Updated Blocked
p1-14 oos Gate Game 2/3/4 magic-school content behind EpisodeGate (future-game scope) 2026-04-17 🟢 unblocked
g2-01 oos Ley lines — Game 2 (Age of Kzzykt) 2026-04-17 🟢 unblocked
g2-02 oos Kzzykt playable race — Game 2 (Age of Kzzykt) 2026-04-17 🟢 unblocked
g2-03 oos Kzzykt Green school of magic — Game 2 (Age of Kzzykt) 2026-04-17 🟢 unblocked
g2-04 oos Multi-GPU sharding for batch_simulate_gpu — out-of-scope (Game 2) warcouncil 2026-04-17 🟢 unblocked
g3-01 oos Archons — Game 3 (Age of Elves) 2026-04-17 🟢 unblocked
g3-02 oos Life school spellbook — Game 3 (Age of Elves) 2026-04-17 🟢 unblocked
g3-03 oos Death school spellbook — Game 3 (Age of Elves) 2026-04-17 🟢 unblocked
g3-04 oos Chaos school spellbook — Game 3 (Age of Elves) 2026-04-17 🟢 unblocked
g3-05 oos Aether school spellbook — Game 3 (Age of Elves) 2026-04-17 🟢 unblocked
g3-06 oos Arcane Ascension victory — Game 3 (Age of Elves) 2026-04-17 🟢 unblocked
g4-01 oos Terran (Human) playable species — Game 4 (Age of Terrans) 2026-04-17 🟢 unblocked
g4-02 oos Psionics ability system — Game 4 (Age of Terrans) 2026-04-17 🟢 unblocked
g4-03 oos Religious victory condition — Game 4 (Age of Terrans) 2026-04-17 🟢 unblocked
g5-01 oos Phantasma playable species — Game 5 (Age of Ascension) 2026-04-17 🟢 unblocked
g5-02 oos Flügel playable species — Game 5 (Age of Ascension) 2026-04-17 🟢 unblocked
g5-03 oos Gith playable species (Githyanki + Githzerai) — Game 5 (Age of Ascension) 2026-04-17 🟢 unblocked
g5-04 oos Demonia playable species — Game 5 (Age of Ascension) 2026-04-17 🟢 unblocked
g6-01 oos Naval combat — out-of-scope (post-v10) 2026-04-26 🟢 unblocked
g6-02 oos Caravan trade routes — out-of-scope (post-v10) 2026-04-26 🟢 unblocked

Superseded

These objectives were split into narrower children. Files are retained as index stubs so external references do not 404.

ID Status Title Tags Owner Updated Blocked
p1-27d ♻️ superseded Add value_estimate_abstract GdMcTreeController method — non-lossy MCTS service caller warcouncil 2026-04-25 🟢 unblocked
p2-17 ♻️ superseded Sprite assets — superseded index (split into p2-22 … p2-28) asset-sprite 2026-04-17 🟢 unblocked