magicciv/tools
2026-04-17 01:59:56 -07:00
..
schemas/autoplay WIP on main: 4aed62074 fix(scenes): 🐛 Fix luxury count calculation discrepancies during auto-play to ensure accurate player stats tracking 2026-04-17 01:59:56 -07:00
sprite-generation chore(repo): 🔥 un-track 65k build artifacts (~25GB) and extend gitignore 2026-04-16 18:04:09 -07:00
add-encyclopedia-metadata.mjs
ai-arena.sh wip: travel backup — arena fixes, happiness system, items, spells 2026-04-12 11:24:17 -07:00
autoplay-batch.sh feat(@projects/@magic-civilization): implement turn-based simulation engine 2026-04-16 17:51:27 -07:00
autoplay-report.py WIP on main: 4aed62074 fix(scenes): 🐛 Fix luxury count calculation discrepancies during auto-play to ensure accurate player stats tracking 2026-04-17 01:59:56 -07:00
autoplay-result-schema.json feat(@projects/@magic-civilization): update player_stats output in auto-play tests 2026-04-16 17:51:23 -07:00
autoplay-validate.py feat(@projects/@magic-civilization): add autoplay validation and reporting tools 2026-04-16 17:51:23 -07:00
checklist-report.py WIP on main: 4aed62074 fix(scenes): 🐛 Fix luxury count calculation discrepancies during auto-play to ensure accurate player stats tracking 2026-04-17 01:59:56 -07:00
climate-diag.ts
composite-arena.py
detect-primary-monitor.py wip: travel backup — arena fixes, happiness system, items, spells 2026-04-12 11:24:17 -07:00
e2e-determinism-check.sh WIP on main: 4aed62074 fix(scenes): 🐛 Fix luxury count calculation discrepancies during auto-play to ensure accurate player stats tracking 2026-04-17 01:59:56 -07:00
ecology-report.sh
gen-fallback-sprites.py
grab-screen.py
multi-difficulty-batch.sh feat(@projects): add release checklist documentation 2026-04-16 17:51:27 -07:00
population_sim.py
screenshot.sh
validate-ecology-data.py
validate-game-data.py WIP on main: 4aed62074 fix(scenes): 🐛 Fix luxury count calculation discrepancies during auto-play to ensure accurate player stats tracking 2026-04-17 01:59:56 -07:00
validate-schemas.py