magicciv/project.godot
Claude Code 41337d8d19 ui(visualization): 💄 Add new visualization assets and update Godot config for spherical/polar projections
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-25 23:53:20 -07:00

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1.2 KiB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; but it can also be manually edited if needed.
config_version=5
[application]
config/name="Magic Civilization"
run/main_scene="res://engine/scenes/main/main.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
[autoload]
EnvConfig="*res://engine/src/autoloads/env_config.gd"
SettingsManager="*res://engine/src/autoloads/settings_manager.gd"
EventBus="*res://engine/src/autoloads/event_bus.gd"
DataLoader="*res://engine/src/autoloads/data_loader.gd"
ThemeVocabulary="*res://engine/src/autoloads/theme_vocabulary.gd"
ThemeAssets="*res://engine/src/autoloads/theme_assets.gd"
GameLogger="*res://engine/src/autoloads/game_logger.gd"
GameState="*res://engine/src/autoloads/game_state.gd"
TurnManager="*res://engine/src/autoloads/turn_manager.gd"
SpriteManifest="*res://engine/src/autoloads/sprite_manifest.gd"
ScreenCapture="*res://engine/scenes/tests/capture_screenshot.gd"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/mode="canvas_items"
[rendering]
renderer/rendering_method="gl_compatibility"
textures/vram_compression/import_etc2_astc=true
environment/defaults/default_clear_color=Color(0, 0, 0, 1)