magicciv/public
Natalie 828b4171c6 docs(@projects/@magic-civilization): 📐 p3-25 step 6 — sequence the live-game trade-unification plan + risk
Step 6 fully scoped: making the live game Rust-authoritative for trades is one
interlocking change (sync dual city model → run process_trade_phase in the live turn →
panel reads Rust deals FFI → retire the shipped GDScript Diplomacy.process_turn) with no
safe isolated brick. It modifies the working, screenshot-proven p3-23 live trade feature
for Rail-1 purity (not a functionality gap). Plan + risk recorded; awaiting go on the
approach before touching the live trade system.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 02:40:49 -04:00
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games docs(@projects/@magic-civilization): 📐 p3-25 step 6 — sequence the live-game trade-unification plan + risk 2026-06-26 02:40:49 -04:00
resources refactor(@projects/@magic-civilization): p3-18 — embark gate is data-driven per-player config, not hardcoded 2026-06-25 04:40:14 -04:00