276 lines
8.8 KiB
GDScript
276 lines
8.8 KiB
GDScript
extends Node
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## -----------------------------------------------------------------------------
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## Checks to see if there is a better version of GUT available for a version of
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## Godot. The data used to validate the GUT version includes lower and upper
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## Godot versions
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##
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## There are 3 places where version information is located.
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## * LOCAL_FILE_PATH: This is the version information that is packed with this
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## release of GUT. It serves as a fallback if remote data is not available.
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## This is most useful in detecting that GUT is being used with an earlier
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## release of Godot and remote data is not available.
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## * REMOTE_FILE_URL: This is where the the version information exists outside
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## of the local copy of GUT. This data will be downlaoded to REMOTE_FILE_PATH
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## whenever remote data is fetched.
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## * REMOTE_FILE_PATH: This is where REMOTE_FILE_URL is downloaded to. When
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## the file is downloaded, timetamp information is added to the data so that
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## we can avoid downloading the file too often. This file is used whenever
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## it exists. If it does not exist and we don't fetch it, LOCAL_FILE_PATH
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## will be used.
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##
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## REMOTE_FILE_URL Location
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## Currently this file points to a file on the main branch. This is the same
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## file that will be shipped with each version of GUT. This allows the file to
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## be updated and still be shipped with each version of GUT.
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## -----------------------------------------------------------------------------
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var Vnt = load("res://addons/gut/version_numbers.gd").VerNumTools
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const REMOTE_FILE_URL = "https://api.github.com/repos/bitwes/gut/contents/addons/gut/versions.json"
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const LOCAL_FILE_PATH = "res://addons/gut/versions.json"
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const REMOTE_FILE_PATH = "user://gut_temp_directory/versions.json"
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var _http_request : HTTPRequest
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var data_issues = []
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var parsed_data = {}
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var min_fetch_wait = 60 * 60 # 1 hour
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signal download_completed()
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signal updated()
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func _ready() -> void:
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_setup_http_request(HTTPRequest.new())
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func _setup_http_request(request):
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_http_request = request
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add_child(_http_request)
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_http_request.timeout = 3.0
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_http_request.request_completed.connect(self._http_request_completed)
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func _write_remote_file(data):
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data.fetch_timestamp = Time.get_unix_time_from_system()
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GutUtils.write_file(REMOTE_FILE_PATH, JSON.stringify(data))
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func _url_formatter(url, link_text=null):
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if(link_text == null):
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return url
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else:
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return str(link_text, ': ', url)
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#------------
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# Events
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#------------
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# Called when the HTTP request is completed.
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func _http_request_completed(result, response_code, headers, body):
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var body_text = body.get_string_from_utf8()
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if(response_code == 200):
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var json = JSON.new()
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var err = json.parse(body_text)
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if(err != OK):
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push_error("[GUT] Invalid JSON: ", json.get_error_message(), '. ', body_text)
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download_completed.emit()
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return
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var response = json.get_data()
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parse_version_data(response)
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if(data_issues.size() == 0):
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_write_remote_file(response.duplicate(true))
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else:
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push_error("[GUT] Invalid version data: ", data_issues)
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parsed_data = {}
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data_issues.clear()
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else:
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var json = JSON.new()
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var err = json.parse(body_text)
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var response = {}
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if(err == OK):
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response = json.get_data()
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var msg = ''
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if(response != null and response.has('message')):
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msg = str(" (", response.message, ")")
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push_error("[GUT] Could not get version info, response code: ", response_code, msg)
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download_completed.emit()
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#------------
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# Public
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#------------
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func parse_version_data(data):
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data_issues.clear()
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parsed_data = {}
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if(typeof(data) == TYPE_STRING):
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parsed_data = JSON.parse_string(data)
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elif(typeof(data) == TYPE_DICTIONARY):
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parsed_data = data
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if(!parsed_data.has('asset_library')):
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data_issues.append("asset_library entry missing")
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if(parsed_data.has('releases')):
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for key in parsed_data.releases:
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var entry = parsed_data.releases[key]
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if(!entry.has('godot_min')):
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data_issues.append(str(key, ' missing godot_min'))
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if(!entry.has('godot_max')):
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data_issues.append(str(key, ' missing godot_max'))
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else:
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data_issues.append('missing releases entry')
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if(parsed_data.has('branches')):
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for key in parsed_data.branches:
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var entry = parsed_data.branches[key]
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if(!entry.has('godot_min')):
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data_issues.append(str(key, ' missing godot_min'))
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if(!entry.has('godot_max')):
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data_issues.append(str(key, ' missing godot_max'))
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else:
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data_issues.append('missing branches entry')
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func parse_file(path):
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if(FileAccess.file_exists(path)):
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var text = GutUtils.get_file_as_text(path)
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parse_version_data(text)
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else:
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parsed_data = {}
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func fetch_remote_file():
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var headers : PackedStringArray = [
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"Accept: application/vnd.github.raw",
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"X-GitHub-Api-Version: 2022-11-28"
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]
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var error = _http_request.request(REMOTE_FILE_URL, headers)
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if error != OK:
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var errtxt = str("[GUT] An error occurred requesting version data: ", error, ".")
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data_issues.append(errtxt)
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push_error(errtxt)
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return error
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func get_gut_version_for_godot_version(godot_v=null):
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var to_return = "0.0.0"
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if(godot_v == null):
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godot_v = GutUtils.version_numbers.make_godot_version_string()
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for key in parsed_data.releases:
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var entry = parsed_data.releases[key]
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if(Vnt.is_version_gte(godot_v, entry.godot_min) and Vnt.is_version_lte(godot_v, entry.godot_max)):
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if(Vnt.is_version_gte(key, to_return)):
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to_return = key
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if(to_return == "0.0.0" and parsed_data.has('branches')):
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for key in parsed_data.branches:
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var entry = parsed_data.branches[key]
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if(Vnt.is_version_gte(godot_v, entry.godot_min) and Vnt.is_version_lte(godot_v, entry.godot_max)):
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to_return = key
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return to_return
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func is_gut_version_valid(gut_v =null, godot_v=null):
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if(gut_v == null):
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gut_v = GutUtils.version_numbers.gut_version
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godot_v = GutUtils.version_numbers.make_godot_version_string()
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if(parsed_data.releases.has(gut_v)):
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var entry = parsed_data.releases[gut_v]
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return Vnt.is_version_gte(godot_v, entry.godot_min) and Vnt.is_version_lte(godot_v, entry.godot_max)
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else:
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return false
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func is_in_asset_library(gut_v):
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if(parsed_data.has('asset_library')):
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return parsed_data.asset_library == gut_v
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else:
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return false
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func check_for_update():
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if(FileAccess.file_exists(REMOTE_FILE_PATH)):
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parse_file(REMOTE_FILE_PATH)
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else:
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parse_file(LOCAL_FILE_PATH)
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updated.emit.call_deferred()
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func check_for_update_with_fetch(force=false):
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parse_file(REMOTE_FILE_PATH)
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var time_since_last_fetch = 60 * 60 * 24 * 10_000 # ten thousand days
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if(parsed_data.has("fetch_timestamp")):
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time_since_last_fetch = Time.get_unix_time_from_system() - parsed_data.fetch_timestamp
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if(force or time_since_last_fetch > min_fetch_wait):
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fetch_remote_file()
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await download_completed
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check_for_update()
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func get_update_string(url_formatter:Callable=_url_formatter):
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var gut_v = GutUtils.version_numbers.gut_version
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var godot_v = GutUtils.godot_version_string()
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var version_info = str("GUT ", gut_v, " is the lastest version for Godot ", godot_v)
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var rec_ver = get_gut_version_for_godot_version(godot_v)
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var rec_ver_link = url_formatter.call(str("https://github.com/bitwes/Gut/releases/tag/v", rec_ver), str("GUT ",rec_ver))
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if(is_gut_version_valid(gut_v, godot_v)):
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if(rec_ver != gut_v):
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version_info = str(rec_ver_link, ' is now available!')
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else:
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if(rec_ver.find(".") == -1):
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version_info = str("GUT does not have a release for this version of Godot yet, but it does have ",
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"the branch '", rec_ver, "'.\n",
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"Check the readme for install links/instructions: ", url_formatter.call('https://github.com/bitwes/Gut'))
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else:
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version_info = str('This version of GUT may not be compatible with Godot ', godot_v, '. ')
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if(rec_ver == '0.0.0'):
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version_info += str("No release or branch exists for this version of Godot yet. Check back soon.")
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else:
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version_info += str('Consider changing to ', rec_ver_link)
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if(rec_ver != gut_v and is_in_asset_library(rec_ver)):
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version_info += str("\nYou can update to ", rec_ver, " through the Asset Library.")
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return version_info
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func get_summary_string():
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var gut_v = GutUtils.version_numbers.gut_version
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var godot_v = GutUtils.godot_version_string()
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return str("GUT: ", gut_v, "\n",
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"Godot: ", godot_v, "\n",
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"Valid: ", is_gut_version_valid(gut_v, godot_v), "\n",
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"Latest: ", get_gut_version_for_godot_version(godot_v))
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func fetch_limit_wait_time():
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var remaining = -1
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if(parsed_data.has("fetch_timestamp")):
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var time_since_last_fetch = Time.get_unix_time_from_system() - parsed_data.fetch_timestamp
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return max(min_fetch_wait - time_since_last_fetch, 0.0)
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else:
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return -1
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func get_days_since_last_fetch():
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var to_return = 99
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if(parsed_data.has("fetch_timestamp")):
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var time_since_last_fetch = Time.get_unix_time_from_system() - parsed_data.fetch_timestamp
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to_return = time_since_last_fetch / (60.0 * 60.0 * 24.0)
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return to_return
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