- Add scripts/dev-setup/osx.sh for one-command macOS dev environment setup - Add .godot/extension_list.cfg creation to enable GDExtension discovery - Fix .gdextension to include macos.debug and macos.arm64 library entries - Replace bare class_name self-references (e.g. BiomeModel.new()) with new() in static methods — fixes compilation on cold boots without import cache - Replace bare class_name type annotations (GameMap, Unit) with RefCounted/Variant in pathfinder.gd, ai_turn_bridge.gd, simple_heuristic_ai.gd, rust_fauna_bridge.gd - Add headless boot check (step 7) to ./run verify pipeline - Add offscreen screenshot tool via SubViewport - Wire ./run setup to dispatch to platform-specific scripts - Source ~/.cargo/env in common.sh for Rust toolchain discovery - Allow clippy::result_large_err in api-gdext (godot-rust macro generates large Results) - Update .npmrc registry from Verdaccio to Forgejo and regenerate pnpm-lock.yaml Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
14 lines
404 B
Bash
14 lines
404 B
Bash
#!/usr/bin/env bash
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# Tools: spritegen, setup
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cmd_tools_spritegen() {
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python3 "$REPO_ROOT/tools/sprite-generation/cli.py" "$@"
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}
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cmd_setup() {
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case "$(uname -s)" in
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Darwin) "$REPO_ROOT/scripts/dev-setup/osx.sh" "$@" ;;
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Linux) echo -e "${RED}Linux setup not yet implemented${NC}"; exit 1 ;;
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*) echo -e "${RED}Unsupported OS: $(uname -s)${NC}"; exit 1 ;;
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esac
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}
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