Verified file:line: the live GDScript events modules have NO era-based max_tier cap (0 hits) — headless flat max_tier=10 is correct parity; an era cap would invent a rule the game lacks (gold-plating, dropped). And natural events already fire + apply terrain effects headless; only the fired list surfacing to TurnResult is missing (processor.rs:1117 `let _fired =`), an observability nicety not a system gap. Confirms the headless natural-events system is functionally complete; narrows Gap-2's real remainder. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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