magicciv/infra
Natalie cbc68a68c1 docs(@projects/@magic-civilization): 🔎 p3-26 Gap-2 — era max_tier cap is non-parity; fired-event surfacing is observability-only
Verified file:line: the live GDScript events modules have NO era-based max_tier
cap (0 hits) — headless flat max_tier=10 is correct parity; an era cap would
invent a rule the game lacks (gold-plating, dropped). And natural events already
fire + apply terrain effects headless; only the fired list surfacing to
TurnResult is missing (processor.rs:1117 `let _fired =`), an observability nicety
not a system gap. Confirms the headless natural-events system is functionally
complete; narrows Gap-2's real remainder.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 06:29:41 -04:00
..
packer feat(@projects/@magic-civilization): 🩹 p3-29 T2 — Rust turn emits UnitHealed 2026-06-27 06:12:07 -04:00
terraform/test-fleet docs(@projects/@magic-civilization): 🔎 p3-26 Gap-2 — era max_tier cap is non-parity; fired-event surfacing is observability-only 2026-06-27 06:29:41 -04:00