magicciv/public/resources
autocommit d2ebec0eba feat(units): author 3 missing specialist units referenced by building produces[]
p2-57b gap analysis flagged dangling produces[] refs: adamantine_press /
gravity_press → dwarf_master_engineer, royal_infirmary / field_hospital_corps
→ master_surgeon, grand_chronicle → saga_writer named units that had no JSON.

Authored all three in public/resources/units/ matching the unit schema and the
shape of their nearest siblings (dwarf_grand_engineer, field_surgeon,
loremaster): Great-Person-tier support specialists with logistics blocks, real
tech gates (deep_engineering / surgical_practice / rune_archives), upgrade
chains, and GP actions consistent with their class. validate-game-data.py
PASSes all three (the 90 unrelated failures pre-exist on main).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-04 21:17:53 -07:00
..
ai
audio feat(audio): generated audio.json manifest + ledger cleanup (p2-16) 2026-06-04 04:40:23 -07:00
biomes
buildings feat(buildings): Add adamantine_echo and resonance_chamber buildings, plus beacon_tower, resonance_wire, steam_track, and messenger_post improvements with updated treaty mechanics 2026-05-26 02:21:13 -07:00
c
civics feat(@projects/@magic-civilization): add civic schema and new civics 2026-05-14 21:27:22 -07:00
combat
culture
deposits fix(@projects/@magic-civilization): 🐛 update deposit resource files 2026-05-19 21:50:01 -07:00
diplomacy chore(diplomacy): 🔧 Update treaty rules JSON with conditions for validity, periods, restrictions, and formation requirements 2026-05-26 02:21:13 -07:00
ecology feat(turn): Implement pioneer escort action handling, game state updates, and dynamic encounter rate adjustments 2026-06-03 04:29:08 -07:00
economy feat(@projects/@magic-civilization): add replay bridge and player integration 2026-05-07 11:32:15 -07:00
encyclopedia
eras
events feat(@projects/@magic-civilization): add event threshold configurations 2026-05-05 10:20:13 -04:00
games/age-of-kzzkyt/guide
governments
great_works
guide
harvest_policies feat(@projects/@magic-civilization): add harvest policy system 2026-05-03 20:30:43 -04:00
improvements feat(buildings): Add adamantine_echo and resonance_chamber buildings, plus beacon_tower, resonance_wire, steam_track, and messenger_post improvements with updated treaty mechanics 2026-05-26 02:21:13 -07:00
items
lairs/loot feat(simulator): unit quality consumer (p2-57c) + sim state 2026-06-04 04:39:57 -07:00
lenses
magic
map_types
observation feat(@projects/@magic-civilization): implement tech-gated observation recording 2026-05-13 16:21:35 -07:00
promotions
races
recipes feat(@projects/@magic-civilization): add great works, civics, and diplomacy systems 2026-05-13 12:01:50 -07:00
simulations
specialists feat(@projects/@magic-civilization): add hybrid structures module 2026-05-05 10:47:56 -04:00
techs feat(@projects/@magic-civilization): add hybrid building system 2026-05-06 16:57:39 -07:00
throne_rooms
tiles
typed-resources feat(@projects/@magic-civilization): add great works, civics, and diplomacy systems 2026-05-13 12:01:50 -07:00
unit_actions feat(@projects/@magic-civilization): add new city-building actions 2026-05-07 03:16:13 -07:00
units feat(units): author 3 missing specialist units referenced by building produces[] 2026-06-04 21:17:53 -07:00
villages
wilds
worlds
base.schema.json
episodes.json
resources.json feat(@projects/@magic-civilization): add aura bonuses for master/grandmaster tiers 2026-05-04 03:18:25 -04:00