magicciv/tools/sprite-generation/raw
2026-03-26 00:14:20 -07:00
..
buildings_granary_1.png refactor(sprite-generation): ♻️ Clean up raw asset organization in sprite generation pipeline for better maintainability 2026-03-26 00:14:20 -07:00
buildings_granary_2.png refactor(sprite-generation): ♻️ Clean up raw asset organization in sprite generation pipeline for better maintainability 2026-03-26 00:14:20 -07:00
buildings_granary_3.png refactor(sprite-generation): ♻️ Clean up raw asset organization in sprite generation pipeline for better maintainability 2026-03-26 00:14:20 -07:00
buildings_granary_4.png refactor(sprite-generation): ♻️ Clean up raw asset organization in sprite generation pipeline for better maintainability 2026-03-26 00:14:20 -07:00
improvements_farm_5.png refactor(sprite-generation): ♻️ Clean up raw asset organization in sprite generation pipeline for better maintainability 2026-03-26 00:14:20 -07:00
improvements_farm_6.png refactor(sprite-generation): ♻️ Clean up raw asset organization in sprite generation pipeline for better maintainability 2026-03-26 00:14:20 -07:00
improvements_farm_7.png refactor(sprite-generation): ♻️ Clean up raw asset organization in sprite generation pipeline for better maintainability 2026-03-26 00:14:20 -07:00
improvements_farm_8.png refactor(sprite-generation): ♻️ Clean up raw asset organization in sprite generation pipeline for better maintainability 2026-03-26 00:14:20 -07:00
resources_iron_ore_9.png refactor(sprite-generation): ♻️ Clean up raw asset organization in sprite generation pipeline for better maintainability 2026-03-26 00:14:20 -07:00
resources_iron_ore_10.png refactor(sprite-generation): ♻️ Clean up raw asset organization in sprite generation pipeline for better maintainability 2026-03-26 00:14:20 -07:00
resources_iron_ore_11.png refactor(sprite-generation): ♻️ Clean up raw asset organization in sprite generation pipeline for better maintainability 2026-03-26 00:14:20 -07:00
resources_iron_ore_12.png refactor(sprite-generation): ♻️ Clean up raw asset organization in sprite generation pipeline for better maintainability 2026-03-26 00:14:20 -07:00
spells_healing_light_13.png refactor(sprite-generation): ♻️ Clean up raw asset organization in sprite generation pipeline for better maintainability 2026-03-26 00:14:20 -07:00
spells_healing_light_14.png refactor(sprite-generation): ♻️ Clean up raw asset organization in sprite generation pipeline for better maintainability 2026-03-26 00:14:20 -07:00
spells_healing_light_15.png refactor(sprite-generation): ♻️ Clean up raw asset organization in sprite generation pipeline for better maintainability 2026-03-26 00:14:20 -07:00
spells_healing_light_16.png refactor(sprite-generation): ♻️ Clean up raw asset organization in sprite generation pipeline for better maintainability 2026-03-26 00:14:20 -07:00
terrain_grassland_17.png refactor(sprite-generation): ♻️ Clean up raw asset organization in sprite generation pipeline for better maintainability 2026-03-26 00:14:20 -07:00
terrain_grassland_18.png refactor(sprite-generation): ♻️ Clean up raw asset organization in sprite generation pipeline for better maintainability 2026-03-26 00:14:20 -07:00
terrain_grassland_19.png refactor(sprite-generation): ♻️ Clean up raw asset organization in sprite generation pipeline for better maintainability 2026-03-26 00:14:20 -07:00
terrain_grassland_20.png refactor(sprite-generation): ♻️ Clean up raw asset organization in sprite generation pipeline for better maintainability 2026-03-26 00:14:20 -07:00
units_founder_21.png refactor(sprite-generation): ♻️ Clean up raw asset organization in sprite generation pipeline for better maintainability 2026-03-26 00:14:20 -07:00
units_founder_22.png refactor(sprite-generation): ♻️ Clean up raw asset organization in sprite generation pipeline for better maintainability 2026-03-26 00:14:20 -07:00
units_founder_23.png refactor(sprite-generation): ♻️ Clean up raw asset organization in sprite generation pipeline for better maintainability 2026-03-26 00:14:20 -07:00
units_founder_24.png refactor(sprite-generation): ♻️ Clean up raw asset organization in sprite generation pipeline for better maintainability 2026-03-26 00:14:20 -07:00