- City bombard: melee attackers take 5-30 damage based on city population and castle bombard bonus (city_str = pop*3 + castle bonus) - Building HP bonuses: when walls/castle complete, increase city max_hp and heal by hp_bonus value from building data - Castle data: added city_bombard_strength: 12, city_bombard_range: 2 Combined with prior commit's city healing (20 HP/turn) and tiered wall penalties (walls=0.75x, castle=0.60x), cities now require sustained multi-turn sieges instead of 1-2 turn captures. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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