magicciv/.gitignore
Natalie 3ebe54f387 feat(@projects/@magic-civilization): mark sprite pipeline as complete
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-10 04:09:08 -07:00

87 lines
2.1 KiB
Text

# Godot
.godot/
*.import
# Build artifacts
builds/*
!builds/.gitkeep
# Test output
test_output/
# Environment — tracked-safe layout (Next.js/Vite convention)
#
# Tracked (committed):
# .env — base defaults, non-secret only
# .env.example — documented template of all possible keys
# .env.development — mode defaults (development), non-secret only
# .env.production — mode defaults (production), non-secret only
#
# Gitignored (per-developer secrets; copy-from-.env.example):
# .env.local — user-local overrides (secrets go here)
# .env.development.local — dev-mode secrets
# .env.production.local — prod-mode secrets
.env.local
.env.*.local
# OS
.DS_Store
Thumbs.db
# Editor
*.swp
*.swo
*~
# Auto-added by auto-commit-service
node_modules/
.venv/
# Auto-added by auto-commit-service
*.log
__pycache__/
dist/
# GENERATED SPRITES
tools/sprite-generation/raw/
# RL training outputs — bulky model zips + tensorboard runs
tooling/rl_self_play/models/
tooling/rl_self_play/runs/
# Auto-added by auto-commit-service
build/
# Rust build artifacts
src/simulator/target/
# Safety net: src/ is source-only. wasm-pack's default --out-dir is
# <crate>/pkg/; build-wasm.sh overrides to .local/build/wasm/, but pin this
# path down in case anyone runs wasm-pack directly.
src/simulator/pkg/
.local/
# Python bytecode
*.pyc
# Playwright MCP session snapshots
.playwright-mcp/
# Sprite generation SQLite databases (host-local, not shared)
tools/sprite-generation/*.db
tools/sprite-generation/*.db-shm
tools/sprite-generation/*.db-wal
# Compiled GDExtension binaries — built per-host, never rsync from one arch to another.
# macOS has no cargo (or a stale one); apricot compiles. Including these in rsync
# clobbers the apricot-side fresh binary with our stale mac-side one.
src/game/engine/addons/magic_civ_physics/*.so
src/game/engine/addons/magic_civ_physics/*.dll
src/game/engine/addons/magic_civ_physics/*.dylib
src/game/engine/addons/magic_civ_physics/*.framework/
# Claude Code harness runtime state (regenerated on each session)
scheduled_tasks.lock
# Auto-added by auto-commit-service
.cache/