magicciv/public
autocommit b8e1c6b24c feat(sprites): Wesnoth demo art layer — playable-demo look (DEMO-ONLY copyleft)
- 141 unit ids + 101 building ids overwritten with processed Battle-for-Wesnoth sprites (dwarf roster + wild creatures + villages/scenery)
- DEMO_SPRITES_LICENSES.md: loud DEMO-ONLY banner, GPL-2.0+/CC-BY-SA-4.0 copyleft, replace-before-commercial-ship, per-id provenance + sha256
- commercial-safe game-icons baseline stays regenerable via tools/standin-sprites/build_standins.py
- sprite objectives stay partial (placeholders; final art = paid-artist deferral)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-04 14:50:59 -07:00
..
games feat(sprites): Wesnoth demo art layer — playable-demo look (DEMO-ONLY copyleft) 2026-06-04 14:50:59 -07:00
resources feat(audio): generated audio.json manifest + ledger cleanup (p2-16) 2026-06-04 04:40:23 -07:00