magicciv/src
Natalie f8eadc9119 feat(@projects/@magic-civilization): 😊 p3-26 B1 — surface computed happiness_pool in view_json
project_resources hardcoded happiness_pool: 0 (a stub from before the happiness phase
existed). Now that process_happiness_phase computes player.happiness each turn, surface it
in the PlayerView so the headless view exposes it end-to-end (compute → projection → view).
mc-player-api 135/0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 15:50:30 -04:00
..
game feat(@projects/@magic-civilization): 🔌 p3-26 gap 2 — load event configs in the headless harness (events now LIVE) 2026-06-26 10:55:34 -04:00
packages
simulator feat(@projects/@magic-civilization): 😊 p3-26 B1 — surface computed happiness_pool in view_json 2026-06-26 15:50:30 -04:00