magicciv/tooling
Natalie 8628ea7d88 feat(@projects/@magic-civilization): 🧭 add SessionStart bootloader — live project orientation for fresh sessions
No project bootloader existed: a new session/agent booted with only the static CLAUDE.md router and
had to manually dig for current state. Adds a SessionStart hook (session-orient.sh) that injects a
LIVE orientation every session — the dynamic counterpart to the static router:

- In-flight objectives (partial/stub from objectives.json) — where to resume
- Blocked count + last 5 commits + unpushed-commit warning (94 right now; forge down)
- Verify-before-trusting reminder + tooling entry-points (preamble / orchestration / code-layering)

State is read live every run (objectives.json + git) — never embedded, so it can't go stale
(the same anti-drift principle the agent tooling enforces). Read-only, <2s, never breaks the
session (any error → exits 0). Dual-mode: hook JSON by default, `--human` prints markdown for
manual mid-session re-orientation (`bash .claude/hooks/session-orient.sh --human`).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 04:57:33 -04:00
..
claude feat(@projects/@magic-civilization): 🧭 add SessionStart bootloader — live project orientation for fresh sessions 2026-06-27 04:57:33 -04:00
claude-player-mcp We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
rl_self_play fix(simulator): 🐛 AI/suggest production city_id round-trip + restore gdext build 2026-06-23 18:48:37 -04:00