Undiscovered (never-seen) terrain was leaking through fog on both the main map and minimap; only the lit(visible) vs unlit(seen) distinction worked. Root cause: unexplored overlay was sub-opaque + undersized. - fog_renderer.gd: UNEXPLORED_COLOR alpha 0.85 -> 1.0 (opaque); edge-fade softening now gated to the FOGGED state only — unexplored tiles stay fully opaque even at vertices bordering a visible tile (was revealing undiscovered terrain along the exploration frontier). - design-tokens.json -> regenerated ui_theme.tres: fog.unexplored alpha 0.90 -> 1.0 (fixed at token source, not hand-edited). - minimap.gd: unexplored now drawn as a full tile-pitch opaque cover instead of a 3x3px dot (the dot left ~5px gaps at minimap scale, leaking terrain). fog.explored (seen dimming) left unchanged. Verified on apricot via iter_7q_worldmap_visual_proof with fog ENABLED: undiscovered renders solid black on map + minimap, clean hard frontier, lit tiles unaffected. (GUT cannot prove this — render-verified.) Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| designs | ||
| experiments | ||
| future-games | ||
| handoffs | ||
| history | ||
| objectives | ||
| reports | ||
| screenshots | ||
| tasks | ||
| team-leads | ||
| AGE-OF-DWARVES-FEATURES.md | ||
| audio-sourcing-checklist.md | ||
| audio-status.md | ||
| CHANGELOG.md | ||
| FINISH_GAME1_PLAN.md | ||
| gdlintrc.local | ||
| README.md | ||
| ROADMAP.md | ||
| SCREENSHOT_REGISTRY.md | ||
| TERMINOLOGY.md | ||
.project/ — Directory Map
Build-process docs for Magic Civilization. Each file owns exactly one responsibility. Status of work-in-flight is tracked only in objectives/ (SSoT).
File / dir → responsibility
| Path | Responsibility | Rule |
|---|---|---|
README.md |
This map | Maintained by hand when structure changes |
ROADMAP.md |
Phase sequence + scope per milestone | Never carries status; references objective IDs only |
TERMINOLOGY.md |
Glossary (terms, acronyms, design vocabulary) | Facts only, no status |
CHANGELOG.md |
Dated narrative events (append-only) | References objective IDs; never restates status |
objectives/ |
Single source of truth for current state | One .md per objective, YAML frontmatter status: field |
objectives/README.md |
Dashboard index (grouped by P0/P1/P2) | Generated by tools/objectives-report.py — do not hand-edit |
tasks/milestones/ |
Per-milestone work packages (scoping docs) | HOW, not WHAT-DONE |
tasks/topics/ |
Cross-cutting topic work (balance tuning etc.) | HOW, not WHAT-DONE |
tasks/deferred/ |
Parked work packages | HOW, not WHAT-DONE |
handoffs/ |
Agent-to-agent context transfer | YYYYMMDD_slug.md |
history/ |
Archived one-off docs (reports, snapshots, obsolete plans) | YYYYMMDD_slug.md; immutable once filed |
reports/batches/ |
Autoplay batch output | Tool artifacts |
reports/simulation/ |
Simulator reports | Tool artifacts |
reports/screenshots/ |
Proof screenshots | Tool artifacts |
future-games/ |
Game 2 design drafts | Out of scope for Game 1 |
gdlintrc.local |
Local gdlint overrides | Config |
Invariants
- Status lives in
objectives/*.mdfrontmatter, nowhere else. - ROADMAP, CHANGELOG, tasks/ may reference objective IDs; they may not restate status.
objectives/README.mdis machine-generated from frontmatter. Regenerate after any objective edit:python3 tools/objectives-report.py.history/is append-only. Archived files get aYYYYMMDD_prefix and are never edited in place; if a superseding doc is needed, create a new one.
Quick regen
python3 tools/objectives-report.py # rebuilds objectives/README.md from frontmatter