magicciv/.project
Natalie c22b497a27 fix(fog): fully hide undiscovered tiles on map + minimap
Undiscovered (never-seen) terrain was leaking through fog on both the
main map and minimap; only the lit(visible) vs unlit(seen) distinction
worked. Root cause: unexplored overlay was sub-opaque + undersized.

- fog_renderer.gd: UNEXPLORED_COLOR alpha 0.85 -> 1.0 (opaque); edge-fade
  softening now gated to the FOGGED state only — unexplored tiles stay
  fully opaque even at vertices bordering a visible tile (was revealing
  undiscovered terrain along the exploration frontier).
- design-tokens.json -> regenerated ui_theme.tres: fog.unexplored
  alpha 0.90 -> 1.0 (fixed at token source, not hand-edited).
- minimap.gd: unexplored now drawn as a full tile-pitch opaque cover
  instead of a 3x3px dot (the dot left ~5px gaps at minimap scale,
  leaking terrain). fog.explored (seen dimming) left unchanged.

Verified on apricot via iter_7q_worldmap_visual_proof with fog ENABLED:
undiscovered renders solid black on map + minimap, clean hard frontier,
lit tiles unaffected. (GUT cannot prove this — render-verified.)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 03:30:58 -07:00
..
designs fix(fog): fully hide undiscovered tiles on map + minimap 2026-06-06 03:30:58 -07:00
experiments feat(@projects): reorganize combat and economy systems 2026-04-27 02:59:49 -07:00
future-games
handoffs docs(docs): 📝 Update Phase 3 military communications and resources documentation with handoff notes for data schema drift 2026-05-26 02:21:14 -07:00
history docs(history): 📝 Add markdown entry documenting the "odd-q axial consistency" fix in project history 2026-05-26 02:21:13 -07:00
objectives merge(magic): integrate bridge-cse branch into main — p2-74 design tokens + p2-65 mc-state crate + sprites/gallery 2026-06-06 01:04:16 -07:00
reports fix(@projects/@magic-civilization): 🐛 update objective status tracking and priorities 2026-05-05 10:42:21 -04:00
screenshots feat(designs): sprite showcase /sprites route + standalone scoped gallery 2026-06-06 02:11:21 -07:00
tasks
team-leads feat(sprites): OSS standin coverage p2-23..27 (536 PNGs) + xi-v11 charter 2026-06-04 04:40:14 -07:00
AGE-OF-DWARVES-FEATURES.md
audio-sourcing-checklist.md feat(@projects): add combat calculator & unit objectives system 2026-04-27 01:04:12 -07:00
audio-status.md
CHANGELOG.md docs(core): 📝 document technical audit findings and AI milestones in CHANGELOG.md 2026-05-26 02:21:13 -07:00
FINISH_GAME1_PLAN.md docs(p2-65): 📊 Phases 1/3a/3b landed — status stub→partial, Phase-4 resume note 2026-06-04 19:20:40 -07:00
gdlintrc.local
README.md
ROADMAP.md
SCREENSHOT_REGISTRY.md feat(@projects/@magic-civilization): add phase-13 claudio-vs-ai gameplay screenshots 2026-05-12 12:34:36 -07:00
TERMINOLOGY.md

.project/ — Directory Map

Build-process docs for Magic Civilization. Each file owns exactly one responsibility. Status of work-in-flight is tracked only in objectives/ (SSoT).

File / dir → responsibility

Path Responsibility Rule
README.md This map Maintained by hand when structure changes
ROADMAP.md Phase sequence + scope per milestone Never carries status; references objective IDs only
TERMINOLOGY.md Glossary (terms, acronyms, design vocabulary) Facts only, no status
CHANGELOG.md Dated narrative events (append-only) References objective IDs; never restates status
objectives/ Single source of truth for current state One .md per objective, YAML frontmatter status: field
objectives/README.md Dashboard index (grouped by P0/P1/P2) Generated by tools/objectives-report.py — do not hand-edit
tasks/milestones/ Per-milestone work packages (scoping docs) HOW, not WHAT-DONE
tasks/topics/ Cross-cutting topic work (balance tuning etc.) HOW, not WHAT-DONE
tasks/deferred/ Parked work packages HOW, not WHAT-DONE
handoffs/ Agent-to-agent context transfer YYYYMMDD_slug.md
history/ Archived one-off docs (reports, snapshots, obsolete plans) YYYYMMDD_slug.md; immutable once filed
reports/batches/ Autoplay batch output Tool artifacts
reports/simulation/ Simulator reports Tool artifacts
reports/screenshots/ Proof screenshots Tool artifacts
future-games/ Game 2 design drafts Out of scope for Game 1
gdlintrc.local Local gdlint overrides Config

Invariants

  1. Status lives in objectives/*.md frontmatter, nowhere else.
  2. ROADMAP, CHANGELOG, tasks/ may reference objective IDs; they may not restate status.
  3. objectives/README.md is machine-generated from frontmatter. Regenerate after any objective edit: python3 tools/objectives-report.py.
  4. history/ is append-only. Archived files get a YYYYMMDD_ prefix and are never edited in place; if a superseding doc is needed, create a new one.

Quick regen

python3 tools/objectives-report.py     # rebuilds objectives/README.md from frontmatter