Undiscovered (never-seen) terrain was leaking through fog on both the main map and minimap; only the lit(visible) vs unlit(seen) distinction worked. Root cause: unexplored overlay was sub-opaque + undersized. - fog_renderer.gd: UNEXPLORED_COLOR alpha 0.85 -> 1.0 (opaque); edge-fade softening now gated to the FOGGED state only — unexplored tiles stay fully opaque even at vertices bordering a visible tile (was revealing undiscovered terrain along the exploration frontier). - design-tokens.json -> regenerated ui_theme.tres: fog.unexplored alpha 0.90 -> 1.0 (fixed at token source, not hand-edited). - minimap.gd: unexplored now drawn as a full tile-pitch opaque cover instead of a 3x3px dot (the dot left ~5px gaps at minimap scale, leaking terrain). fog.explored (seen dimming) left unchanged. Verified on apricot via iter_7q_worldmap_visual_proof with fog ENABLED: undiscovered renders solid black on map + minimap, clean hard frontier, lit tiles unaffected. (GUT cannot prove this — render-verified.) Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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